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Author Topic: ~'Medieval' The Forum RPG~ (Adventure Awaits)  (Read 92440 times)

Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1470 on: February 23, 2012, 05:18:17 pm »

~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

The Skeletal Construct swings its mace at the Arcane Elemental (Cyan), immediately destroying it.



Melritch The Mad: Level 3 (60/400)   
Health: 10/10
Mana: 50/60

Arcane Elemental: Level 1 (Blue)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Brown)
Health: 30/30
Mana: 27/32

Arcane Elemental: Level 1 (Dark Blue)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Teal)
Health: 30/30
Mana: 27/32

~Enemies~

Skeletal Construct: Level 4 (Red)
Health: 189/220

A)<Insert Action Here>



~~~~~~~~~~Caboose~~~~~~~~~~
~~~~~~~~~~~~69%~~~~~~~~~~~

You open the trap door, climbing down a ladder and into a dark hall below. You find that you can see rather clearly in the dark now, possibly due to your vampirism.



Caboose: Level 2 (30/200)
Health: 15/15
Mana: 35/35
Energy: 10/10

A)<Insert Action Here>



~~~~~~~~~~Cero~Undulai~~~~~~~~~~

You fire your bow at the injured bandit, dealing 12 Damage.

With a slash, you finish off the first Bandit. (+10 Experience)

The second Bandit stabs you twice, dealing 1 + 0 Damage! (6 + 6 Resisted)

Cero Undulai: Level 1 (15/80)
Health: 6/15
Energy: 25/25
Mana: 5/5
Defense: +6
A)Stab (3-18 Piercing Damage)
B)Slash (5-16 Cutting Damage)
C)Ranged Attack (3-16 Piercing Damage) (59 Arrows Remaining)
D)Cast Spell/Use Ability
E)Use An Item
F)Nevermind

~Enemies~

Bandit: Level 1
Status: (Dead)
Health: 0/25

Bandit: Level 1
Health: 25/25



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You chase after the fleeing Guard.

The second Aninthor Guard slashes at you as you pass by, dealing 7 Damage! (3 Resisted)

Sinclair Nilnekod: Level 1 (40/80)
Health: 13/20
Mana: 7/30
Defense: +3.75
A)Stab (1-4 Piercing Damage)
B)Slash (1-3 Cutting Damage)
C)Cast a Spell
D)Surrender

~Enemies~

Aninthor Guard: Level 2
Status: (Fleeing) (Out of Melee Range)
Health: 2/60

Aninthor Guard: Level 2
Status: (Out of Melee Range)
Health: 60/60
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1471 on: February 23, 2012, 05:21:41 pm »

Melritch
A)
*Have all the elemental Arcane Bolt the construct.
*Have Melritch Arcane Bolt the construct.
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Chaos Armor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1472 on: February 23, 2012, 05:21:50 pm »

A)Stab the last bandit.
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Lillipad

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1473 on: February 23, 2012, 05:26:41 pm »

>Look for a spacious area.
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Sinpwn

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1474 on: February 23, 2012, 05:27:16 pm »

A) Jump at the fleeing guard as he runs down the stairs.
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thatkid

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1475 on: February 23, 2012, 05:49:48 pm »

Ezriel raised his hands and stopped. He would sigh, if his lungs still functioned- or remained, he never could remember which. He had heard that there were spells to control enemy undead, but he could not remember any of them.

Ezriel rests.
The skeletons are to form a protective circle around him, ganging up their attacks on any skeleton that reaches them should it be hostile. Bubbles remains outside the circle, ready to move in from the hallway and attack at Ezriel's signal.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1476 on: February 23, 2012, 06:00:05 pm »

~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

You cast Arcane Bolt on the Skeletal Construct, dealing 19 Damage! (4 Resisted!)

Your Arcane Elementals send a volley of Arcane Bolts at the Skeletal Construct, dealing 4 + 4 + 4 + 4 + 4 Damage! (4 + 4 + 4 + 4 + 4 Resisted!)



Melritch The Mad: Level 3 (60/400)   
Health: 10/10
Mana: 40/60

Arcane Elemental: Level 1 (Blue)
Health: 30/30
Mana: 24/32

Arcane Elemental: Level 1 (Brown)
Health: 30/30
Mana: 19/32

Arcane Elemental: Level 1 (Dark Blue)
Health: 30/30
Mana: 24/32

Arcane Elemental: Level 1 (Teal)
Health: 30/30
Mana: 19/32

~Enemies~

Skeletal Construct: Level 4 (Red)
Health: 150/220

A)<Insert Action Here>



~~~~~~~~~~Caboose~~~~~~~~~~
~~~~~~~~~~~~69%~~~~~~~~~~~

You walk around the corner, entering a large, mostly empty room. On the floor are a few piles of bones, and on the far wall there appears to be an arrow, painted with blood... Why is it always blood?



Caboose: Level 2 (30/200)
Health: 15/15
Mana: 35/35
Energy: 10/10

A)<Insert Action Here>



~~~~~~~~~~Cero~Undulai~~~~~~~~~~

You stab the second Bandit, dealing 8 Damage!

The second Bandit stabs you twice, dealing 1 + 1 Damage! (6 + 6 Resisted)

Cero Undulai: Level 1 (15/80)
Health: 4/15
Energy: 25/25
Mana: 5/5
Defense: +6
A)Stab (3-18 Piercing Damage)
B)Slash (5-16 Cutting Damage)
C)Ranged Attack (3-16 Piercing Damage) (59 Arrows Remaining)
D)Cast Spell/Use Ability
E)Use An Item
F)Nevermind

~Enemies~

Bandit: Level 1
Status: (Dead)
Health: 0/25

Bandit: Level 1
Health: 17/25



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You leap onto the fleeing guard, and you both tumble down the stairs. The Guard is killed, and you're stunned...

Sinclair Nilnekod: Level 1 (60/80)
Status: (Stunned)
Health: 9/20
Mana: 8/30
Defense: +3.75
A)Stab (1-4 Piercing Damage)
B)Slash (1-3 Cutting Damage)
C)Cast a Spell
D)Surrender

~Enemies~

Aninthor Guard: Level 2
Status: (Dead)
Health: 0/60



~~~~~~~~~~Ezriel~~~~~~~~~~

There doesn't appear to be enough room for the Skeletons, and Bubbles to move past you and into the next room.



Ezriel: Level 2 (20/200)
Health: 15/15
Energy: 10/10
Mana: 40/40

Bubbles: Level 2 (0/200) (Light Blue)
Health: 50/50

Summoned Skeleton: Level 1 (Blue)
Health: 20/20

Summoned Skeleton: Level 1 (Brown)
Health: 20/20

Summoned Skeleton: Level 1 (Cyan)
Health: 20/20

Summoned Skeleton: Level 1 (Dark Blue)
Health: 20/20

~Enemies~

Dwarvern Skeleton: Level 1 (White)
Health: 20/20

Dwarvern Skeleton: Level 1 (White)
Health: 20/20

Dwarvern Skeleton: Level 1 (White)
Health: 20/20

A)<Insert Actions Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Araph

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1477 on: February 23, 2012, 06:02:05 pm »

>A) Examine the Wanted posters.
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Azthor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1478 on: February 23, 2012, 06:03:11 pm »

Melritch:
B) Repeat.
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thatkid

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1479 on: February 23, 2012, 06:04:47 pm »

Ezriel: A) Dark Blue moves SW, Ezriel moves West. Bubbles stays put, Blue moves W, Brown moves S
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Lillipad

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1480 on: February 23, 2012, 06:05:10 pm »

>Inspect arrow.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1481 on: February 23, 2012, 06:29:02 pm »

~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

You cast Arcane Bolt on the Skeletal Construct, dealing 34 Damage! (Critical Hit!) (4 Resisted!)

Your Arcane Elementals send a volley of Arcane Bolts at the Skeletal Construct, dealing 4 + 4 + 4 + 4 Damage! (4 + 4 + 4 + 4 Resisted!)

The Skeletal Construct slashes at the Arcane Elemental (Dark Blue) with its Scythe, dealing 18 Damage!



Melritch The Mad: Level 3 (60/400)   
Health: 10/10
Mana: 30/60

Arcane Elemental: Level 1 (Blue)
Health: 30/30
Mana: 16/32

Arcane Elemental: Level 1 (Brown)
Health: 30/30
Mana: 11/32

Arcane Elemental: Level 1 (Dark Blue)
Health: 12/30
Mana: 16/32

Arcane Elemental: Level 1 (Teal)
Health: 30/30
Mana: 11/32

~Enemies~

Skeletal Construct: Level 4 (Red)
Health: 100/220

A)<Insert Action Here>



~~~~~~~~~~Caboose~~~~~~~~~~
~~~~~~~~~~~~68%~~~~~~~~~~~

You inspect the blood-arrow, but find nothing about it that you don't already know.

A)<Insert Action Here>



~~~~~~~~~~Agamemnon~Viadystyni~~~~~~~~~~

There appears to be a group of bandits hiding out in a cave east of the Port. There's a bounty of 50 Copper Coins each on them.

A)Keep Looking
B)<Insert Action Here>
C)Nevermind



~~~~~~~~~~Ezriel~~~~~~~~~~

Your Summoned Skeleton (Cyan) punches the First Dwarvern Skeleton, dealing 2 Damage.

The First Dwarvern Skeleton punches your Summoned Skeleton (Cyan), dealing 7 Damage!



Ezriel: Level 2 (20/200)
Health: 15/15
Energy: 10/10
Mana: 40/40

Bubbles: Level 2 (0/200) (Light Blue)
Health: 50/50

Summoned Skeleton: Level 1 (Blue)
Health: 20/20

Summoned Skeleton: Level 1 (Brown)
Health: 20/20

Summoned Skeleton: Level 1 (Cyan)
Health: 13/20

Summoned Skeleton: Level 1 (Dark Blue)
Health: 20/20

~Enemies~

Dwarvern Skeleton: Level 1 (White)
Health: 18/20

Dwarvern Skeleton: Level 1 (White)
Health: 20/20

Dwarvern Skeleton: Level 1 (White)
Health: 20/20

A)<Insert Actions Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

thatkid

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1482 on: February 23, 2012, 06:31:13 pm »

Ezriel A) Dark Blue to NW, Cyan to West, Blue to SW, Brown to SW. Ezriel casts Fire Bolt on the already-injured skeleton.
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Lillipad

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1483 on: February 23, 2012, 06:31:42 pm »

>Look for something alive.
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Chaos Armor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1484 on: February 23, 2012, 06:33:57 pm »

A)Stab again!
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