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Author Topic: ~'Medieval' The Forum RPG~ (Adventure Awaits)  (Read 92447 times)

Araph

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1425 on: February 21, 2012, 07:09:21 pm »

>C) Nevermind.

Look for some sort of work suitable for an adventurer.
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Phantom of The Library

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1426 on: February 21, 2012, 07:49:40 pm »

A) Approach the barkeep, NOMS ARE NEEDED!
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Tiruin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1427 on: February 21, 2012, 10:36:39 pm »

Feleris

From here

A. Try to shout to the Eagle Riders that it is aiming for the Artifact. Tell them to grab the Artifact!

Either by body language or verbal language.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1428 on: February 23, 2012, 08:02:40 am »

~~~~~~~~~~Nassati~~~~~~~~~~

You walk along the shore further west, spotting what appear to be water elementals attacking the simians! Of the few times you've seen Elementals in the jungle, this is the first time you've seen them show any signs of hostility.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You stab the first Guard, but the attack is resisted by his armour.

Your second Summoned Skeleton punches the first Guard, dealing 1 Damage! (2 Resisted)

Your third Summoned Skeleton punches the first Guard, dealing 14 Damage! (2 Resisted)

The guards quickly kill your second Summoned Skeleton.

Sinclair Nilnekod: Level 1 (40/80)
Health: 20/20
Mana: 5/30
Defense: +3.75
A)Stab (1-4 Piercing Damage)
B)Slash (1-3 Cutting Damage)
C)Cast a Spell
D)Surrender

Sinclair's Summoned Skeleton:
Health: 20/20

~Enemies~

Aninthor Guard: Level 2
Health: 6/60

Aninthor Guard: Level 2
Health: 60/60



~~~~~~~~~~Caboose~~~~~~~~~~
~~~~~~~~~~~~69%~~~~~~~~~~~

You spend some time looking around, noticing some Hearthroot growing near the riverbank.

A)Pick it
B)Leave it



~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

"There are tunnels to Eritias and Russennul... Don't know if there are guards there too though." The man says, thinking. "There is another tunnel, an old one that used to lead to the outpost in the mountains, but after that outpost was abandoned it was overrun by the undead."

A)<Insert Action Here>



~~~~~~~~~~Ezriel~~~~~~~~~~

The skeletons pull the doors open, revealing a long, dark hall. Two statues of Dwarvern Warriors stand on each side of the entrance.

A)<Insert Action Here>



~~~~~~~~~~Cero~Undulai~~~~~~~~~~

You fire your bow at the injured bandit, dealing 12 Damage.

The first Bandit slashes at you, but you dodge the attack.

The second bandit slashes at you twice, dealing 2 + 0 Damage! (6 + 6 Resisted)

Cero Undulai: Level 1 (5/80)
Health: 7/15
Energy: 25/25
Mana: 5/5
Defense: +6
A)Stab (3-18 Piercing Damage)
B)Slash (5-16 Cutting Damage)
C)Ranged Attack (3-16 Piercing Damage) (59 Arrows Remaining)
D)Cast Spell/Use Ability
E)Use An Item
F)Nevermind

~Enemies~

Bandit: Level 1
Health: 2/25

Bandit: Level 1
Health: 25/25



~~~~~~~~~~Agamemnon~Viadystyni~~~~~~~~~~

Although you're clueless as to where you would find such work, after quite some time searching you find a notice board of some sort in the Market. There are a few Wanted Posters hung on it.

A)Examine Them
B)<Insert Action Here>



~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~

You begin your quest for Noms.


A)Buy some Bread (+5 Max Health for 24 Turns If Eaten Before Battle) 4 Copper Coins
B)Buy some Soup (+5 Max Mana for 24 Turns If Eaten Before Battle) 8 Copper Coins
C)Buy some Ale (+1 Strength for 24 Turns If Drunken Before Battle) 3 Copper Coins
D)Buy some Dwarvern Ale (+2 Strength, -1 Intelligence for 24 Turns If Drunken Before Battle) 9 Copper Coins
E)<Insert Action Here>
F)Nevermind



~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

The artifact isn't something they'd be able to lift up and carry away... But it's too late for that anyways, there's no way anything would be able to stop it now...

You've failed.

~~~

You slowly open your eyes, to find that you're no longer in Ecanomina, or the jungle.
You look to be lying on a bed in a small shack of some sort. You don't see anyone, but there appears to be soup cooking over a fire.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Tiruin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1429 on: February 23, 2012, 08:46:48 am »

Feleris

A. Check self and surroundings. Look for a Longsword. Examine for any bodily pain or hunger.

"Is anyone there?"
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Sinpwn

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1430 on: February 23, 2012, 08:48:58 am »

A) Try to finish off the first guard.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1431 on: February 23, 2012, 09:52:51 am »

~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

There are no swords, or spiders, or Elves (Other than yourself.). Your pain seems to have subsided, and your wounds have been healed.

"Is anyone there?" You call out, and you're answered by the opening of a door. An elderly, human man enters the shack. "Ah, you're awake. You are very fortunate I found you." He says, walking over to the fire.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You stab the first Guard, but the attack is again resisted by his armour.

Your third Summoned Skeleton punches the first Guard, dealing 4 Damage! (2 Resisted)

The guards quickly kill your last Summoned Skeleton.

The second Guard attempts to Flee.

Sinclair Nilnekod: Level 1 (40/80)
Health: 20/20
Mana: 6/30
Defense: +3.75
A)Stab (1-4 Piercing Damage)
B)Slash (1-3 Cutting Damage)
C)Cast a Spell
D)Surrender

~Enemies~

Aninthor Guard: Level 2
Status: (Fleeing)
Health: 2/60

Aninthor Guard: Level 2
Health: 60/60
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

thatkid

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1432 on: February 23, 2012, 10:06:54 am »

Ezriel A) Cautiously enter the cavern, sending the skeletons first. Hope that being undead means I can see in the dark.
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Fame is a vapor. The only earthly certainty is oblivion.

Tiruin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1433 on: February 23, 2012, 10:12:53 am »

Feleris

A.

". . ."

"This better not be another dream again. Why, how or where did you...um, get me? Fortunate?"
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1434 on: February 23, 2012, 10:41:43 am »

Hope that being undead means I can see in the dark.

((No, but you have Magic.))

~~~~~~~~~~Ezriel~~~~~~~~~~

You enter the ruins, with the skeletons forming a protective wall in front of you. Bubbles follows by your side, staring blankly off into the distance. However, you don't get very far into the hall before it becomes too dark to see.


A)<Insert Action Here>



~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

"Don't worry, this is no dream or hallucination." The man says, turning to you. "I am Rhett, of the distant, human settlement of Ruliarus. Or at least, I once was. Years ago I was sent here with my lord, Sir Leon DuGrail, in search of a magical artifact hidden in the ruins far east of here. Unfortunately, I had made the same mistake you seem to have." He says, holding up one of the small red flowers you had picked, and eaten.

"I had mistaken these flowers for another, medicinal herb, that is very similar in appearance. Eating them, I was nearly driven mad by the hallucinations it caused. Slowly dying of the flowers' poison, I wandered the jungles for days, losing DuGrail in the process..." He continues, pausing for a moment.

"I can only assume he was lost to the jungles. But before I could succumb to the poison myself, I happened upon this once-abandoned shack, and inside, I found a a few healing potions. It was enough to delay the poison's effects long enough for me to brew a proper Antidote...
But that's enough about me, I'm sure you don't care to hear my stories. I found you, heavily wounded and poisoned in the jungles outside of Wenevesenama. You would surely have died if I hadn't found you."

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

thatkid

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1435 on: February 23, 2012, 11:45:34 am »

((Doesn't seem like there's anything to light on fire in here, though. heh))

Ezriel A)Return to the tower to get three torches from the second floor, then come back.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1436 on: February 23, 2012, 12:16:01 pm »

((Doesn't seem like there's anything to light on fire in here, though. heh))

Ezriel A)Return to the tower to get three torches from the second floor, then come back.

((You can just use magic to conjure a small, hand-held flame or something like that. No need to go back to the Tower.))
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

thatkid

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1437 on: February 23, 2012, 12:18:03 pm »

((Doesn't seem like there's anything to light on fire in here, though. heh))

Ezriel A)Return to the tower to get three torches from the second floor, then come back.

((You can just use magic to conjure a small, hand-held flame or something like that. No need to go back to the Tower.))
((Fair enough))

Ezriel A)Conjure a hand-held flame by which to light our way.
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Fame is a vapor. The only earthly certainty is oblivion.

Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1438 on: February 23, 2012, 12:35:56 pm »

~~~~~~~~~~Ezriel~~~~~~~~~~

You conjure a small, hand-held flame to light the way. It might not work as well as a torch, but at least you don't have to walk all the way back to the tower to get it.

You stand in a long hall leading into the mountain...

((Movements are Free Actions until you run into any monsters/enemies. And of course you don't have to move one tile at a time, you can say "Travel to the end of the Hall" or "Travel to that side tunnel."))

((Also, as I forgot to tell you see after you won that last battle: You've reached Level 2, and have 6 Points to add to your Stats.))



Ezriel: Level 2 (20/200)
Health: 15/15
Energy: 10/10
Mana: 25/25

Bubbles: Level 2 (0/200) (Light Blue)
Health: 50/50

Summoned Skeleton: Level 1 (Blue)
Health: 20/20

Summoned Skeleton: Level 1 (Brown)
Health: 20/20

Summoned Skeleton: Level 1 (Cyan)
Health: 20/20

Summoned Skeleton: Level 1 (Dark Blue)
Health: 20/20

A)<Insert Actions Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1439 on: February 23, 2012, 12:37:02 pm »

Melritch
A) Take the tunnel to the mountain outpost.
« Last Edit: February 23, 2012, 12:41:22 pm by Azthor »
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