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Author Topic: Honorlabors - A Succession Game  (Read 2507 times)

scaliper

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Honorlabors - A Succession Game
« on: January 12, 2012, 12:58:31 am »

So, I was having a lot of fun with  Deathgate, and I figured, why not start a little community fortress of my own? I suppose we'll see how it goes. I couldn't come up with a "brilliant plan" for a theme that isn't being done/already done, so I figured it'd just be a fort. Of course, I didn't want it to be too easy...so...

A volcano, water, and, of course, savage evil landscape. Not only that, but I messed with perfectworld and ratcheted up the number of titans, forgotten beasts, caves, et cetera by around 20 each. Should be interesting.(As an aside, this is Vanilla DF - no mods included)

So...some general guidelines: Firstly, there's no overarching purpose as of now except to survive. Come up with anything you want. Secondly, as usual, one year equals one turn. At the end of your turn, zip it up and post it somewhere readily available. If you are unable to complete your turn, zip it up and post it, the next person gets to finish your turn and then start their own. There is technically no time limit, but please don't let a week pass without posting a reasonably-long update.

Try not to destroy the fort. Be careful around cotton candy, and don't let teh nasties in. Also, do try to label important levers. Fun is Fun, but we don't want too much of it. If the end of the fort is not suitably epic, we'll revert to an old save, as all community forts should have an epic ending.

Also, no modding the RAWS. you can install your graphics sets, and you can turn off the economy(in fact, you should), but everything other than that is off limits unless the fort becomes completely unplayable due to clutter.

Dorfing is open to everyone. Past and future rulers get preferential dwarfing, after which everyone is on a first-come, first-served basis. Lemme know gender and labors. Unless your dwarf has a unique(e.g. I am the broker/bookkeeper) or military function, you don't really get to pick a career name. Also, in the early stages of the fort, some labors are far more important than others. If we don't have room for a dwarf with your labors, you'll be skipped until we do.

You can take multiple turns. However, except in extreme cases, first-turners have priority.

I've already completed the first year, and not without happenstance. However, I'll wait to post until I hear from a few people who want a turn.

Now...Turn list!

1: Scaliper: Spring 201 - Spring 202
2: Cellmonk
3: kingfisher1112
4: Vodrilus
5: Anti-Urist
6: Mobotium
7: Babylon
8: LuckyNinja
9: The Axiom
10: Merridew


Dorf List:
Babylon - Stonecrafter/engraver
Detreich - Mechanic
The Axiom - Speardwarf


E: For reference, for those of you using the LNP, the game is set to no economy, no aquifers, no and exotic animals. The first and third are apparently bugged, and the second is just annoying, and rather not helpful in this kind of area.
« Last Edit: January 16, 2012, 02:06:54 pm by scaliper »
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You don't get a hell of a lot of use out of minions when the standard training regimen outputs quadriplegics.
Unless you load the quadruplegics into catapults and fire them on the enemy.
First person to record farming in HFS, and in a community fort no less!

Cellmonk

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Re: Honorlabors - A Succession Game
« Reply #1 on: January 12, 2012, 02:54:55 am »

Count me in!  ;)

I'll make sure to make year two quite... FUN.

EDIT: are you fine with dwarf therapist?
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kingfisher1112

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Re: Honorlabors - A Succession Game
« Reply #2 on: January 12, 2012, 07:10:03 am »

Imma in.
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Vodrilus

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Re: Honorlabors - A Succession Game
« Reply #3 on: January 12, 2012, 08:33:15 am »

Sounds exciting. I'm in.
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Anti-Urist

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Re: Honorlabors - A Succession Game
« Reply #4 on: January 12, 2012, 09:48:53 am »

I'm in.
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Mobotium

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Re: Honorlabors - A Succession Game
« Reply #5 on: January 12, 2012, 01:43:25 pm »

Me in! plz of course.
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Babylon

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Re: Honorlabors - A Succession Game
« Reply #6 on: January 12, 2012, 02:06:27 pm »

I wanna play.  If I can be dwarfed in as a stonecrafter/engraver I'd appreciate it.
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jamesadelong

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Re: Honorlabors - A Succession Game
« Reply #7 on: January 12, 2012, 03:07:53 pm »

I'd love to be dworfed a mechanic called "Detreich". Might decide to play later. :3
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scaliper

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Re: Honorlabors - A Succession Game
« Reply #8 on: January 12, 2012, 03:10:50 pm »

I'm afraid I'm taken for most of today, just wanted to check in and let y'all know that messages have been received. A few quick things:
Firstly, Therapist is perfectly fine. Personally, I have a very hard time playing without it. Secondly, dorfs will be dorfed by me before uploading the save, and I'll put a list on the first post with people dorfed/not dorfed yet.

Oh, and finally, if you do get a dorf, feel free to embelish as much as you like. You don't have to be taking a turn to get in character ;)
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You don't get a hell of a lot of use out of minions when the standard training regimen outputs quadriplegics.
Unless you load the quadruplegics into catapults and fire them on the enemy.
First person to record farming in HFS, and in a community fort no less!

jamesadelong

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Re: Honorlabors - A Succession Game
« Reply #9 on: January 12, 2012, 03:13:59 pm »

I'm afraid I'm taken for most of today, just wanted to check in and let y'all know that messages have been received. A few quick things:
Firstly, Therapist is perfectly fine. Personally, I have a very hard time playing without it. Secondly, dorfs will be dorfed by me before uploading the save, and I'll put a list on the first post with people dorfed/not dorfed yet.

Oh, and finally, if you do get a dorf, feel free to embelish as much as you like. You don't have to be taking a turn to get in character ;)
I like the cut of you jib, sir.
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Quote from: Oliolli
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scaliper

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Re: Honorlabors - A Succession Game
« Reply #10 on: January 12, 2012, 09:15:45 pm »

I wanna play.  If I can be dwarfed in as a stonecrafter/engraver I'd appreciate it.
Do you have a preference, or do you want both, or is either fine?

Also, smells like update time...please hold for next post...

Oh, also...


James, I'm afraid there aren't currently enough dwarves to spare one as a mechanic, so you're currently on hold.
« Last Edit: January 12, 2012, 11:12:04 pm by scaliper »
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You don't get a hell of a lot of use out of minions when the standard training regimen outputs quadriplegics.
Unless you load the quadruplegics into catapults and fire them on the enemy.
First person to record farming in HFS, and in a community fort no less!

scaliper

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Re: Honorlabors - A Succession Game
« Reply #11 on: January 12, 2012, 10:26:56 pm »

Prologue

Eral Razeszuglar, King of Imketherush, The Just Handle, was supporting his forehead on his hand. As if ruling the war-torn nation wasn't enough, there was that ponce of a bean-counter always pestering him about dairy votives or some such. He'd been down to the farms eight times since he had taken the crown, and he had yet to see such a thing from the cows. Fortunately, he had just left, after explaining for three hours straight the simple fact that the total value of the mountainhomes was now precisely 100000 Urists greater.

He hadn't thought it would be like this. Seriously, just to hold his position he had had to fight two dusk trolls and a giant! Was it really so wrong to hope to actually enjoy it?!

Apparently so. Not only was he constantly in fear of death by dusk trolls and managing a kingdom that had fought two full-scale wars in the past twenty years, but now he had to live with a purvy number-fancier giving him updates twice a day!

King Eral's head snapped up. A flash of inspiration had just come to him. He would relocate the capital! Relocate it to a fortress that had been built with security in mind, and away from all these stupid trolls! Even better, he could get rid of the moron tormenting what little rest he had if he just appointed him leader of the fortress!

Now...how to get a fort built for securit - Of course! All that was needed was simply to find a location where the most savage evils imaginable were always present! Of course, means of defending such a fortress must also be necessary, but all that really takes is lava! And if the fortress just happened to fail part of the way through, well, at least one of his problems would be gone.

He called for his advisor to bring that dwarf back...What was his name again? Oh yeah...

-----------------------------------------------

From the Journal of Scaliper Idbisek, The Number One, Spring 200

Well Diary, today turned out to be a rather interesting day! I had just left the King's throne room for my 1,723rd semi-daily update on the state of the fortress when a runner came and told me the King wanted me to come back! "No doubt he wants me to go over how I discovered that our wealth is raising at an increasingly decreasingly increasing rate," I thought. It seemed the most obvious thing to think. After all, it was incredibly interesting, and he had unfortunately been overcome with weariness halfway through my explanation. The lad drives himself too hard, I think. Always so tired. I tried to set up a party for him to relax, but I had to give up. Counting out all 59099946316000000000 grains of flour wasn't that hard once I got into the groove, but the milk had gone sour by the time I had finished. Ah well. I guess baking is just not for me.

Anyway, I was therefore rather surprized when he told me, just out of the blue, that he was actually putting me in charge of an outpost! "Me?!" I said. "An outpost?! But I work with numbers, not dwarves! I wouldn't know what to do, where to begin!" "Oh, it'll be easy," he said. "Just figure out what you need and do it! I do it all the time!"
"But -" I began. "No buts," he interrupted, all glaring-like. "I've chosen you to do this, and do it you shall."
I decided that arguing with a king just wasn't worth it, so asked where this outpost was. He explained to me that it technically didn't exist yet, but that I'd be given a contingent of six extremely competent helpers to set one up. Pointed to a spot on the map where he figured we'd best set up, said it was called "Honorlabors." Sounds like a nice name to me! A place where an honest, hard-working dwarf can pull himself up by his own bootstraps. Or numbers, as the case may be. Still, I don't like the idea of travelling all the way through the miles and miles of wilderness. I've heard bad stories about these places. They say that it's just full of evil and savage beasts! Ah well. I suppose what will come will come. May as well look forward to running a place wherein the second derivative of wealth is positive!

Oh, and did I mention we leave tomorrow? O.o


The first paragraph of the next entry is written in a very speedy script, barely legible in some parts, and completely illegible in some others -

By Armok's Adamant Beard, I thought the king said I'd be getting competent helpers! The half of these sods look like they just got called out of the <illegible> dungeons! Here, let me go ask one of them where they're coming from.


The script now resumes a bold, methodical font.

Oh. Turns out I was right. Still, that doctor looks like a smart enough person. Maybe she'll discuss numbers with me on our way there. Well diary, I must put you down for a few hours now. Got to make the last-minute preparations. Like getting one of them to stuff the three wardogs(just in case) into their crates.



Well diary, we've been on the road for a ways now. That doctor and I have really hit it off! She talks science, I talk numbers...It's like a match made in heaven! The science and numbers I mean. She's not my type, I'm afraid. Very good memorizing disease names and symptoms, but just a few *<*miniforge*>*'s short of a dwarfmas towercap if you take my meaning. Anyway, it's fortunate that I have someone to talk to. Our wagon driver is totally insane! We had been traveling for a day and a half when we happened upon the most enormous moose I've ever seen. What did the driver do, you ask? He dried to RUN THE DAMN THING DOWN! He missed, of course. Like I said, terrible driver. Still, I think we were lucky it was asleep at the time. I don't like to think what would have happened if it wasn't.

Well diary, it appears my companion has fallen asleep. Guess I'll just start counting blades of grass for a while...



Most of the entries for the next year are rather uneventful, but begin to pick up again at the beginning of 201



Well diary, we've finally arrived!
This is, of course, my first chance to write since we arrived. See, the fool driver(did I mention how bad he is at driving?) attempted to park the wagon with the front wheels on a steep downslope, leading to said cart being completely destroyed and everything and everyone on it being thrown around chaotically upon it crashing into a tree. Anyway, I told the two lads handy with a pick to start digging out a rectanglular area up where I saw a lot of dirt, around 34 urists by 20. Hopefully the dirt goes far back enough that we can set up some farms. I'm afraid we only have but a little food and, worse, nary more booze, after our long journey and the ensuing chaos of the crash, and setting up production for these is my top priority at the moment. I've also ordered them to start digging out a long tunnel where there's a good bit of stone to act as our main entrance, and to hook it up to the food area after a ways.
I must say, this place is not as bad as I had feared. We've got what seems to be a stable volcano for future magma foundries, a pleasant little brook, a good number of trees for bed-building, and nary a terrifying beast in sight! I mean sure, there are the moosemen, but if those are the most frightening things we have to deal with, this will be a piece of ca     Is that a werewolf?!
« Last Edit: January 12, 2012, 11:07:36 pm by scaliper »
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You don't get a hell of a lot of use out of minions when the standard training regimen outputs quadriplegics.
Unless you load the quadruplegics into catapults and fire them on the enemy.
First person to record farming in HFS, and in a community fort no less!

Vodrilus

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Re: Honorlabors - A Succession Game
« Reply #12 on: January 13, 2012, 06:24:00 am »

Is that a werewolf?!
I... see. Apparently (future?) migrants will be hard pressed to run to safety before being disfigured into mangled heaps of assorted body parts. Oh, well.
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scaliper

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Re: Honorlabors - A Succession Game
« Reply #13 on: January 13, 2012, 09:28:55 am »

Is that a werewolf?!
I... see. Apparently (future?) migrants will be hard pressed to run to safety before being disfigured into mangled heaps of assorted body parts. Oh, well.
Heh, I suppose that's what one gets for embarking in a "terrifying" locale. That said, having read about a number of other forts that did the same thing, I was worried we'd be worse off. There doesn't seem to be any undeath around, for one. Plants and trees are all perfectly alive, as are the wildlife packs. We seem to get giant moose in autumn, if I recall correctly, but so far they have yet to be vicious. The werewolves seem to be hanging around for about half of each season. Makes it difficult to do some things, I can tell you that much...Anyway, updates will continue as I have the time. I'll probably have time for a short one in the next 15 minutes or so, and a longer one tonight. If that doesn't finish it off, y'all might have to wait a few days.
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You don't get a hell of a lot of use out of minions when the standard training regimen outputs quadriplegics.
Unless you load the quadruplegics into catapults and fire them on the enemy.
First person to record farming in HFS, and in a community fort no less!

scaliper

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Re: Honorlabors - A Succession Game
« Reply #14 on: January 13, 2012, 09:44:14 am »

From the Journal of  Scaliper Idbisek, The Number One, late Spring 201

Well diary, it looks as if I was right; It was, in fact, a werewolf. One of the wardogs caught a whiff of it and went off baying bloody murder. Once it caught up, of course, it didn't last very long, but it put up a good fight. Managed to cut the werewolf up pretty good. Anyway, the werewolf ran off after a little while. Got bored with chasing the woodcutter around, I imagine. Didn't catch him, fortunately. In the interim, I decided to help out with the moving in of goods to speed the process along as, blood of the fortress though they are, numbers won't hold off werewolves for very long. I also personally set to setting up a few cage traps and a bridge. If one of those things decides to try coming in the front door, we'll be ready.

I also started preparations for an above-ground farm. It seems that, once sunlight has touched an area, its essence remains there for all eternity, allowing crops that would normally be only growable on the surface to be grown in a nice, safe, secured area. I had the miners dig out a reasonably-sized rectangle and got someone to floor over it. I say that if the place is going to throw vile creatures at us, we may as well capitalize on the exotic plants.

And with that, spring draws to a close. I must off, diary! Someone just told me that the farm is almost ready to go! Hopefully, some more convicts migrants will show up soon and I'll be able to set one of them farming constantly.
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You don't get a hell of a lot of use out of minions when the standard training regimen outputs quadriplegics.
Unless you load the quadruplegics into catapults and fire them on the enemy.
First person to record farming in HFS, and in a community fort no less!
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