Scum:
Dariush heads out with his tools while Think moves toward Jim’s tent.
Dariush sets a trap outside the first tent he can see unguarded, which happens to be Orangebottle’s tent. Once done, he heads to Irony’s tent with his blowgun. He waits for Irony to head off to use a tree, and skillfully plants the poison. A perfect hit- he didn’t even absentmindedly scratch where the dart hit like you see in the movies. He returns to his tent to await the morning.
Think chooses his kusarigama to remove the problem of Jim. It is no trouble to sneak off toward his tent and catch him unawares. The chain lashes out and wraps around his arms, foiling his attempts to grapple. One quick slash of the sickle and Jim’s life is cut short.
Successful, you both return to your tents. A good night, all in all.
Orangebottle:
Reviewing your tools, you lay out your medical supplies and repack them- you always ensure that your gear is in place before you head out on a mission. Tonight you will check up on Jim to make sure he hasn’t been attacked.
You take two steps out of your tent and hit a snare someone set. It’s a couple hours before you manage to get yourself out of the tree, and your bag fell and popped open. By the time you get everything squared away, it’s too late to check up on Jim.
Powder Miner:
It’s GlyphGryph’s lucky day- he gets to be the first target of your net cannon field test. Heading over to his tent, you see him outside stretching. One quick blast and he’s completely wrapped up in a net. There’s no way he’ll be free any time soon.
Jim G:
You are frustrated that Tiriun was not one of the ninjas, but you have a good feeling about the next day’s activities. You go to sleep with a smile.
The sound of your tent opening jars you awake. Before you can react, a steel chain wraps around your arms as a figure heads toward you. The chains slow your attack, and you can do nothing as a blade flashes toward your throat.
You die swiftly.
You have died. Dead chat is available here:
http://www.quicktopic.com/47/H/eQyghwGERD6XOttofar:
You get on the radio with your friends back at HQ, and feed them the details on Jim Groovester. The request is acknowledged and you’re promised information soon.
In the morning, you check your comm watch and see that Jim’s credentials check out- he’s a loyal commando and no ninja. That’s one less person to worry about.
GG:
You’re outside doing your stretches for the night when you are slammed to the ground by some force. It’s not painful, but it’s got you tied up, and it is quite some time before you get yourself untangled.
Once free, you stand up and stretch one last time... and there’s movement around the corner of the tent. “Who’s there?” you call out. The only answer is a deafening blast, and a full shell’s worth of buckshot puncturing your chest. You only have time for a quiet gurgle before everything goes black.
You have died. Dead chat is available here:
http://www.quicktopic.com/47/H/eQyghwGERD6XUrist McA:
You stake out a safe place near Webadict’s tent. You’ll be able to see anyone who comes to visit him here!
It’s a quiet night, though, and you soon head off to get some sleep.
Webadict:
You make your way to Irony’s tent to see if he heads anywhere tonight. Sure enough, it’s not long before he heads out. You are able to track him towards GlyphGryph’s tent. Interesting.
IronyOwl:
You finish polishing Elaine and load a shell into the chamber. One pump, and you’re ready to go.
It’s not far to GlyphGryph’s tent, and he is standing outside it as you approach. “Who’s there?” you hear him call out. Elaine answers his question with a deadly hail- he drops in a second.
With a noise like that, there’ll be no time to check him for ninja gear. You’ll just have to see in the morning.