Hey there,
browsing various stuff recently, I found those quotes from tvtropes,from the forum(approximately): "apparently, redundant creature entry makes the game goes "it's crazy world, nothing make sense!look, alligator live in houses"" and something about "boiling silk that freezes peoples to death".
Then there are some gems from the devellopement report, such as "stopped pigs from thinking they were selling things at the market" or "the necromancer had to flee from his tower when his zombies became suspicious about him not aging".
Well if you ask me, these are not bugs, but unexpected coding by-product that could be turned into precious content!
I'd especially see it perfectly fitting for the magery system (you messed up with some powers beyond your abilities? boom, sentient pig town!) or god's curses (your miner's struck and therefore profanated an ancient temple/tomb?boom, boiling silk!) or an adventurer's mode psychedelic arch-quest where the world is slowly losing touch with reality because of decadence/distrust in gods/destruction of nature/whatever and as you rush from villages to town trying to restore balance in the fabric of reality you see more and more sentient furnitures and pink flying alligators and somesuch. Or alternative planes where all that stuff is actually pretty normal. Or your adventurer being drugged/crazy/cursed and living in a very strange world of his own.
I dont know much about coding but I guess it's not possible to have a "bugfix on/off" switch, especially since most of this "content" come from completely unexpected interaction between various unrelated features and is difficult to predict or control.
Yeah anyway an idea on which i'd be happy to have you guys' opinions.