I've let this game get beyond me. Time to catch up to it, and
extend.
On The Plan: Consider myself in. I'll be coming up with a lynch and kill list as I go.
Unvote Dariush in the meantime.
Webadict:
To the etiquette, it's considered poor manner to have hidden aspects to roles without warning the players first.
Just like BYOR 5.5, right?
Shakerag: You're worrying me. Your last post is the first in a while, and the only one to contain real pertinent information. You talk a lot about what's going on, but only a little about meaning and implication. Finally, you don't actually take a firm stand on any issue, especially waffling back and forth there at the end. You're not voting- who should we lynch? Who, if anyone, should be NKed tonight?
Ottofar:
I'll just go ahead and do nothing today.
Extend.
I think any replacement requesters should be killed at night, in any case, to them not be around at LyLo
You know what? I've seen you do this in far too many games. You just sit on your hands and occasionally offer up little tidbits of info. I have a better idea- we should kill you off until you start to participate.
Orangebottle: Stop
defending Darvi.
ECrownofFire: I don't think you get what a chainlynch is. Chainlynching is setting up lynches where you lynch person A if you lynch B and he flips town through setting up false either-or conditions. ("A or B must be scum since they're fighting each other- let's lynch A and then B if A flips town.") Predetermining a plan like this- with everyone's participation- is nigh indistinguishable from lynches. Have you read the King of the Mafia series? It's the same idea.
More town kills is not necessarily good if they're all based on D1 knowledge, which might as well be random. Not to mention that everyone that has a 1-shot kill is not necessarily town in the first place.
See, that's just crap. There's plenty of good information here on D1- this is one of the more active ones I've seen in a while.
Powder Miner: If, say, mechanics allowed four lynches to be decided during the day at the same time (taking effect at the same time, as well), would you consider those four lynches to be dayplay? I can't believe I'm asking this question.
Yes they're dayplay, but no, they're not useful. There's no information in between the lynches themselves (i.e. whether or not the lynched people were scum or not). And generally speaking, town wants to avoid a fast game. Speeding our way to MYLO as fast as possible is not a good idea. We want information and scum deaths from lynches, not random town deaths.
What is the difference between information gained from who dies in the night and who gets lynched? If we don't come up with a plan tonight, what stops the kill-holders from shooting off of their own accord anyway, bringing your fear equally as close to reality (except more so because there's no town coordination on the kills.)
Also, why are you answering a question for Powder? Covering for your scumbuddy?
Dariush:
Everyone who supports the quadrilynch plan:
What the unholy fuck makes you think that all three of our one-shot killers are pro-town or that their one-shot is indeed one-shot?
Because we'll be able to tell if they're lying, thanks to OB's action.
And if OB is lying, then we lynch him.
You got unvoted because while you're being obstinate, that's hardly unusual for you. This game, I don't see it as being scummy.
Want to hear my theory? OB is lying about his one-shot, and it's actually something that will save him tomorrow. Well, that or his buddies have something to save him tomorrow. Taking this kind of risk is stupid, IMO.
Who do you think is trying to save him, then?
Darvi: Did you realize your "I hate being town" meta is showing? Somehow I doubt a survivor role could set it off that much.
Powder:
Powder Miner: There is no plan that involves killing three random people. There is a plan that involves killing three people that we, as a group, decide on during the day based on scumminess during the day, but that's not killing random people.
With our current information it might as well be random. And it looks like Leafsnail's definition of scummy/useless appears to be everyone who disagrees with him.
This is just poor play. There's plenty of information to go on here- waiting on an inspect is just weakness in your day game.
My gut's telling me you're a serial killer, but any flavor of scum is a good reason to lynch you.
Alternatively, another oh-so-basic mafia idea- less needless town deaths = good, more needless town deaths = bad. Or another one. More information = good, less = bad.
Townies die. It sucks, but it happens. This is a chance for more kills that are
not picked out completely by the mafia. Do you see the benefit in that?
Alternatively, another oh-so-basic mafia idea- less needless town deaths = good, more needless town deaths = bad. Or another one. More information = good, less = bad.
You're talking like you know that all the people LS suggests to kill are town.
LS said that some of the killers are probably scum. Rolling with that assertion, they'll be able to use their kills to kill town, by getting the town to kill three other town with only D1 information. It's extremely unlikely that we'd hit all three scum with D1 daygaming and info even without scum messing-around-in-things.
Again, poor play. Here you're saying that the scum will dictate to the town who to kill, which is wrong. The town has more voices in this- if you're town and just sit back and let things happen, you have no one to blame but yourself. It's
exactly the same thing as if you sit back and scum direct the lynch. There is
no difference.
Can you name four people you find scummy and are worthy of being removed? I bet you can't.
MBP: Are you here? How about an opinion on... anything?
Mod, please prod MBP.In summary, we should lynch
Powder Miner (lynch since he's claimed unkillable) and kill Ottofar, MBP, and Darvi. Killing a survivor is hardly a waste of an action. Tomorrow, if OB is lying, he's lynched. Otherwise, we see his results and go from there.