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Author Topic: Winds of the Wartorn Void (GURPS pickup game, maptools)  (Read 22241 times)

Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #270 on: January 28, 2012, 02:24:10 pm »

For armor it gives a few other types and a bunch of options. That said, the difference is not that huge, so don't worry much about it. If you want I can send some relevant passages as well.
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KujiUn

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #271 on: January 28, 2012, 04:53:24 pm »

Haika: at most you'll need four books for this campaign: Basic Sets books (Characters and Campaigns), Magic, and Low Tech. The customizable armor can be found in the Low Tech book. Don't forget to adjust the modules for the Character Assistant.
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Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #272 on: January 28, 2012, 05:19:12 pm »

And repeating: Low Tech is in fact, optional. The only thing there that's not optional for our characters are the firearms, and if you want them I can send you the weapon tables.
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"Why? We're the Good Guys, aren't we?"
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Doomshifter

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #273 on: January 28, 2012, 10:27:17 pm »

Decided to check the little 'Low Tech' box in the books menu for the character assistant.

 8)
AWW YEAH

I'm re-working my character a bit. There's cool stuff here. Nothing major, but just a little re-work.

EDIT: Misha, the redux!
« Last Edit: January 29, 2012, 12:10:54 am by Doomshifter »
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Haika

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #274 on: January 29, 2012, 10:11:09 pm »

So, any thoughts on trying to actually start this game after Azure on Monday? I'm not even sure who all has characters, and who doesn't.
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Skyrunner

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #275 on: January 29, 2012, 10:14:06 pm »

What time would that be?
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Haika

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #276 on: January 29, 2012, 10:17:21 pm »

What time would that be?

Gonna be the same time as we will always be trying this I expect. Like 10pm EST at the earliest.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Weirdsound

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #277 on: January 30, 2012, 12:02:18 am »

Hrrrmm... Works for me if it works for Felius.
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Doomshifter

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #278 on: January 30, 2012, 04:56:30 am »

So, we're starting today in ... roughly 18 hours?

If Felius is there of course.

What time will it be ... 1 PM AEST, Tuesday, 31st of Jan, 2012. Wo~orks for me!
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Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #279 on: January 30, 2012, 03:52:37 pm »

This is very late for me, but I probably can make it, at least today. I'll have to see how it goes, specially by the end of the month when my classes starts. Haika, would you consider exchanging time slots?

Edit: I mean, for the following weeks, not for today.
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Weirdsound

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #280 on: January 30, 2012, 04:20:24 pm »

This is very late for me, but I probably can make it, at least today. I'll have to see how it goes, specially by the end of the month when my classes starts. Haika, would you consider exchanging time slots?

Edit: I mean, for the following weeks, not for today.

You gonna have those NPCs ready?
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Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #281 on: January 30, 2012, 04:22:51 pm »

This is very late for me, but I probably can make it, at least today. I'll have to see how it goes, specially by the end of the month when my classes starts. Haika, would you consider exchanging time slots?

Edit: I mean, for the following weeks, not for today.

You gonna have those NPCs ready?
Not in entirety, but it shouldn't be too much of a problem for today. I can deal with what we are going to need.
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"Why? We're the Good Guys, aren't we?"
"Yes, but that rather hinges on doing certain things and not doing others." - Paraphrased from Discworld.

Weirdsound

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #282 on: January 30, 2012, 04:23:18 pm »

Haika is busy. If we can get another host host, and you all can remake your pogs, we can start earlyish.
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Skyrunner

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #283 on: January 30, 2012, 04:32:02 pm »

What time?!

I got a port-fowarded, non-Hamachi maptools primed! In fact, it's on right now (making a map).
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Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #284 on: January 30, 2012, 04:32:51 pm »

Sidenote: I don't have a good token database yet.
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"Why? We're the Good Guys, aren't we?"
"Yes, but that rather hinges on doing certain things and not doing others." - Paraphrased from Discworld.
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