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Author Topic: Winds of the Wartorn Void (GURPS pickup game, maptools)  (Read 22208 times)

Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #120 on: January 18, 2012, 08:46:37 pm »

Hm... alright, going with paper carts. That doubling is to the ammo, right?
Yes.

On quick-aim, that's a 38$/energy point enchantment. The character assistant should give you the correct price if you simply pick the enchantment as a modifier for your weapon. Get it and email me, I'll see it when I'm not as sleepy. If there's an issue I'll tell you.
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Skyrunner

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #121 on: January 18, 2012, 08:49:15 pm »

Cheaply enchanted items - $1 per power point needed
Well enchanted items - $33 per power point needed.


To make one Aim action count as two, you need 100 power, if I read correctly.


/Ninjad.
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Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #122 on: January 18, 2012, 08:50:42 pm »

Cheaply enchanted items - $1 per power point needed
Well enchanted items - $33 per power point needed.


To make one Aim action count as two, you need 100 power, if I read correctly.


/Ninjad.
TL 4, so since average salary is higher, magical item price is also higher. GURPS Magic have a few pages on the economics behind it.
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"Why? We're the Good Guys, aren't we?"
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Skyrunner

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #123 on: January 18, 2012, 08:56:55 pm »

Iseem to be missing pages 320~. Can you tell me the starting money of Struggling and Average?
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

KujiUn

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #124 on: January 18, 2012, 09:10:46 pm »

Starting funds for TL 4 is $2000; it's on the Characters book on a side-table on B27 (for reference, B means Basic Set, Characters AND Campaigns)

Struggling has a multiplier of x.5, so you'd need to multiply that multiplier with $2000, to get $1000.

For example, Very Wealthy has a multiplier of x20. So $2000x20 = $40000.

Darn it, I wanted Cornucopia for my ammo, but in order to make it not prohibitively expensive, I'd have to lose the halved time to reload.

Here's the sheet: http://kujiun.digibase.ca/Void.gca4
« Last Edit: January 18, 2012, 09:12:20 pm by KujiUn »
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Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #125 on: January 18, 2012, 09:17:57 pm »

Ammo might get its price recalculated. I actually did a rounding up when I calculated ammo cost, so I'll recheck a few things.

But again: I'm kinda willing to abstract ammo. I don't want to have to keep track of this.
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"Why? We're the Good Guys, aren't we?"
"Yes, but that rather hinges on doing certain things and not doing others." - Paraphrased from Discworld.

Skyrunner

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #126 on: January 18, 2012, 09:29:49 pm »

Please abstract ammo :(

Updated with weapons! I should now write up fluff and appearance.


Spoiler (click to show/hide)
Spoiler: Items (click to show/hide)

Hopefully, all adventuring supplies are on the ship. I'm hoping really hard here >.>


EDIT: Should I use GURPS character assistant or not? Does it help GMing a lot?
EDIT2: Actually, it does help me do the character sheet. I forgot the Charisma bonus, for one.
EDIT3: Here.  It is GURPS character assistant type. I noticed that I have an awful lot of advantages and skills compared to other people :P
EDIT4: IIRC, FreeForm, Night Vision has a cap of 9.
« Last Edit: January 18, 2012, 10:11:25 pm by Skyrunner »
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Skyrunner

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #127 on: January 18, 2012, 10:20:01 pm »

I propose the first session to start on either Thursday or Friday. Do any of the GMs have time, and do players have time? I think EST(American) 6, 7, or 8 would be good for Thursday, and 6~9 or 10 a ood starting point for Friday.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #128 on: January 18, 2012, 10:23:49 pm »

I'll be traveling, and I'd like to have a proper combat demo session before the game proper.

Edit: The character assistant makes it much easier for you to make your character and for me to give it a look.

Also, read your character. It have some issues:

I'm going to veto having both greed and the trait "likes money". Likes money is pretty much a ultra mild version of greed.
You need to explain the intolerance, what's your obsession, what's your unnatural features, and why you are vulnerable to the sounds school of magic.

Edit2: Also, you didn't explained what exactly you are vulnerable against.
« Last Edit: January 18, 2012, 10:30:51 pm by Felius »
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KujiUn

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #129 on: January 18, 2012, 10:32:15 pm »

I think I'm pretty much set on what to do for combat. Aim for the legs/weapons/arms if necessary, and...

Oh, wait. One more question. How does Aiming multiple times work? If my Acc is 5, does two Aim actions mean +6, or +11?
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Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #130 on: January 18, 2012, 10:33:30 pm »

I think I'm pretty much set on what to do for combat. Aim for the legs/weapons/arms if necessary, and...

Oh, wait. One more question. How does Aiming multiple times work? If my Acc is 5, does two Aim actions mean +6, or +11?
It gives an extra +1 for an extra round of aiming, and a +2 for three or more, if I remember correctly.
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"Why? We're the Good Guys, aren't we?"
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KujiUn

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #131 on: January 18, 2012, 10:35:55 pm »

Uh... so...

Aiming twice is Acc+Acc+1, or Acc+1?
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Skyrunner

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #132 on: January 18, 2012, 10:40:16 pm »

I thought "likes money" as "likes cash", while Greed is all kinds of liquifiable assets.

I explained the unnatural feature as bright silver hair- very distinctive. It was in the text version of the character sheet. I guess I didn't input it. Intolerence: Bugs. BUGS! The faction I specified was 100% bugs. Oh, I guess I didn't input that either :/ sloppy me.

I guess I didn't say the obsession either ? Darn. Money. Piles upon piles of it. Then store it all in a safe place and live my life out. Not that I'd give up long term gain for immediate profit.

As to the vulnerabilities... I'll call back on that, need toread up a bit.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

KujiUn

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #133 on: January 18, 2012, 10:43:28 pm »

Uh... your disadvantages/quirks should not overlap. I see a lot of it with Greed/Obsession (Money). Likes Cash also is overshadowed by greed.
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Doomshifter

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #134 on: January 18, 2012, 10:47:02 pm »

Please abstract ammo :(

Get a sword like a MAN.

Or, in my case, a short magic-lady.

.. SWORDS!

Also, Skyrunner, wouldn't Greed still cover the love of cold hard cash? Same with the obsession, which would cover the 'likes money' trait. I can entirely understand why Felius would want you to PICK ONE and stick with it.
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