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Author Topic: Winds of the Wartorn Void (GURPS pickup game, maptools)  (Read 22213 times)

Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #105 on: January 18, 2012, 07:42:26 pm »

Actually Kuji, if you use paper cartridges, you can reload in 5 (4 with fast-draw). But that said, that's not a bad reload time. Only melee attack every turn, and that's not even all melee weapons, excluding ultra heavy weapons, unless the user is brutally strong.

1d6+1, specially for impaling attacks is not that bad. You might consider the same model of gun Kuji's using instead though, or if you really want a fast ranged weapon, a bow, which can fire every other turn, or throwing weaponry, which can be thrown every turn even. (all assuming no aim and the use of the fast-draw skill).

It's good to have some melee capability as well, as a backup, of course, but it's not entirely likely for someone to annihilate you guys in 4 turns. Specially if the enemies start at a distance themselves.

Bolts can be reused if not destroyed, but honestly, I'm likely to abstract ammo anyway, so don't worry about it. And even if I don't, bolt's are quite cheap.

And ok, Haika's complaining of being murdered at range, and you guys complaining about being murdered up close. :P

Edit: Oh, and don't forget the option of the classic brace of pistols.
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Skyrunner

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #106 on: January 18, 2012, 07:46:46 pm »

Everyone to his or her own slaughterness :3

Hmm... For RoF vs damage, it seems the composite bow might be the best choice. As for the skills, I guess I'd need to change Crossbow to regular Bow, eliminate Gunslinger, increase Strength by 1, and add Fast-draw(Bow), and fast-draw(arrow).

I still do not understand why the game maker even bothered to add crossbows, when they are pretty much owned by bows :P

EDIT: Oh, cheap.
« Last Edit: January 18, 2012, 07:49:20 pm by Skyrunner »
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Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #107 on: January 18, 2012, 07:49:46 pm »

Everyone to his or her own slaughterness :3

Hmm... For RoF vs damage, it seems the composite bow might be the best choice. As for the skills, I guess I'd need to change Crossbow to regular Bow, eliminate Gunslinger, increase Strength by 1, and add Fast-draw(Bow).

I still do not understand why the game maker even bothered to add crossbows, when they are pretty much owned by bows :P
Fast draw (arrow). It's the same specialty. And do note that crossbows can be stronger than the user (although it does take longer to reload. But against plate, it's better to get a shot that counts instead of barely scratching him), and crossbow is a DX/easy skill, against archery's DX/Average. Basically the same reason cross bows were used in real life.
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"Why? We're the Good Guys, aren't we?"
"Yes, but that rather hinges on doing certain things and not doing others." - Paraphrased from Discworld.

Skyrunner

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #108 on: January 18, 2012, 08:01:06 pm »

I noticed I mis-scribed Crossbow+2 as [8], not [4].

Does Gunslinger work with bows? I hope so :-0
I notice I am lacking a sum of points...
Can you buy your way to another wealth level? :P




Looking at the disadvantages, my character is either multi-faceted and complex, or very sue-ish.

She is greedy, likes money, will have an obsession about money, vows to not break promises, has guilt when a close friend/companion/ally is harmed, hates bugs, and is chummy. She is Charismatic, has some skill in Fast-talking and Intimidating. She has an honest face, is skinny, has bright silver hair, is cute and has a nice voice. :/
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #109 on: January 18, 2012, 08:03:22 pm »

Gunslinger is only for guns. Muscle powered ranged weapons are covered under weapon master. Wealth levels are buyable, yes. There should be details about it in the first chapters of the basic set characters.
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"Why? We're the Good Guys, aren't we?"
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Skyrunner

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #110 on: January 18, 2012, 08:06:13 pm »

No, no, Gunslinger is about firing accurately without aiming. It says that the GM has the right to make or not make a muscled-range weapon version of it. Might as well erase it... :(

Weapon mastery increases the unlearned, default skill level.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #111 on: January 18, 2012, 08:07:56 pm »

No, no, Gunslinger is about firing accurately without aiming. It says that the GM has the right to make or not make a muscled-range weapon version of it. Might as well erase it... :(

Weapon mastery increases the unlearned, default skill level.
Hmm, I'll put it under consideration. But if you are using a single weapon type, do consider simply getting a couple extra points in skill.
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"Why? We're the Good Guys, aren't we?"
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Skyrunner

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #112 on: January 18, 2012, 08:08:44 pm »

I have lvl 15 bow atm, do you think that would be OK? Though, what do Bow levels do?
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #113 on: January 18, 2012, 08:11:45 pm »

The skill? It makes you more skilled, that is, more likely to hit your target. As long you don't go insane in raising the skill level (25+), I don't see that much problem. Although do consider that 20 already makes someone pretty much a master at that skill. 15 is someone who's quite good indeed. An average skill level for someone who's trained at a skill might vary around 9-12.
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"Why? We're the Good Guys, aren't we?"
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KujiUn

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #114 on: January 18, 2012, 08:17:27 pm »

Hm... paper carts or flasks... oh, Felius. How much extra does it cost for those?
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Felius

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #115 on: January 18, 2012, 08:18:43 pm »

Hm... paper carts or flasks... oh, Felius. How much extra does it cost for those?
I've not found anything about costs on those. Hmm... Do go with double price maybe while I search a bit.
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"Why? We're the Good Guys, aren't we?"
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Skyrunner

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #116 on: January 18, 2012, 08:19:00 pm »

Do you reckon putting 20 points for Dex is better than either mastering Bow or increasing Fast-draw, KujiUn/Felius?

Or should I generalize and put more points towards knifes? :( So hard!




(I fear I am polluting this thread with my personal character building questions )
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

KujiUn

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #117 on: January 18, 2012, 08:21:25 pm »

They both have their benefits and drawbacks.

Hm... alright, going with paper carts. That doubling is to the ammo, right?
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Skyrunner

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #118 on: January 18, 2012, 08:31:22 pm »

Updated.



Spoiler (click to show/hide)
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

KujiUn

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Re: Winds of the Wartorn Void (GURPS pickup game, maptools)
« Reply #119 on: January 18, 2012, 08:34:06 pm »

Oh, and one more thing. What was the limit on enchanting again? I think I'm going for Quick-Aim.
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