Races and Factions:
The People’s New World Republic: A group of mixed herritage people who consider themselves enlightened and ‘democratic’. The PNWR looks upon the lesser forms of government used by other groups as primitive, and seek to impose their collectivism on all. Their official language is New Common.
Elfling: A mixed race of mostly elven herritage. The have mostly elf style traits but some human/orcish/dwarven tendancies as well.
Dwarfling: Like an Elfling but with Dwarves
Orcling: Like an Elfling but with Orcs
Unionling: Descends from all the earth fantasy races without favoring any of them in means of traits. (More or less human)
The Domain of Power: A Faction of the various elves and elf races, stubbornly clinging to the old ways of Autocracy, racial superiority, and religion. The DoP hates the PNWR with a passion and seeks to wipe out Communism before it wipes out them.
High Elves: The ruling caste of the DoP High Elves are great preists and enchanters. They perfer one handed bladed weapons and elegance in battle.
Arrowheads: The elves of the forest. Good with arrows and plant magic. They can use complex mechanical constructs made of living plant matter..
Baptized: Elves attuned to a single magical element. Each Baptized has highly pronounced elemental strengths and weaknesses
Human: A rare race nearly bred out of existence by the PNWR. They align with the DoP for protection, and are treated as an underclass. They are generally used as forced labor mechanics.
The Green Caliphate: A faction of Orcs and other monstrous beings intent on causing chaos for their destructive gods and plundering the wealth of the Void.
Lunar Orcs: The last of the pure Orcish Races. Lunar Orcs are large brutes who specialize in heavy melee weaponry and have evolved beyond the need for an atmosphere.
Ogres: A huge beast race that is too large to fit in most cockpits and armors. They are great at both Melee combat and destructive magic.
Goblins: A sneaky race of gunmen, thieves, and mechanics.
Hags: Powerful mages in the evil magical schools and slaves to the most vile of gods. Hags never attract unprovoked attacks from the mindless undead.
The Arrigian Empire: A strange race of of humanoid insects the despise all the old world races. They live in subterranean hot-springs on frozen planets and are resistant to extreme temperatures. They seek to claim the title of dominant race in the known universe.
Arrigians: An insect race with three main forms. All Arrigians have a poisionous stinging tail and poor apditude for most magic. The PC's are in the Underdeveloped form. Underdeveloped Arrigians are human sized insects with light natural armor and insane strength. Typicaly they weild a massive crossbows.
Blue Arrigian: Blue Arrigians are too their red cousins as apes are too humans. Looked upon as stupid animals they are none the less in tune enough with magic to be much better casters than their ‘smarter’ cousins. Blue Arrigians don’t have Mature or Elder forms, and their natural poison is much slower acting.
Pan-Galactic Trade Conglorate: A group of seeming peaceful races seeking only to remain neutral and do business with as many factions as possible. They may seem harmless, but woe onto he who disrupts the PGTC’s bottom line.
Dwarves: A group of small but skilled crafters who fled the infighting of the old world to align with other, more alien races. Good at working with metal and almost all forms of non-magical combat.
Mousmur: A small species resembling humanoid lab mice. They are insanely nimble, great pilots, and sharpshooters. Their high metabolism is a mixed blessing, granting fast natural healing, but great hunger and a short lifespan. Many turn to foul magic to extend their lifespan or continue to exist in a state of undeath.
Axodine: A colony of many species of Alien Algae living in symbiosis. Their minds are composed of many, making them very good at logical and creative pursuits. Their reputation as being peaceful and cool headed makes them ideal merchants. Their amorphous nature makes them near impossible to destroy via conventional means, but they suffer a crippling weakness to flames, and require high humidity to survive.