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Author Topic: (Succession) Paranoia - The Twelfth Troubleshooter Division  (Read 12230 times)

Sinpwn

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  • That there guy with that face.
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Re: (Succession) Paranoia - The Twelfth Troubleshooter Division
« Reply #45 on: January 21, 2012, 12:19:18 pm »

Claire waits as well.
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Crustypeanut

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Re: (Succession) Paranoia - The Twelfth Troubleshooter Division
« Reply #46 on: January 21, 2012, 03:09:47 pm »

About a minute after Mac landed on the floor, Crustypeanut barges into the room, looking like he just woke up and ran the unspecified distance from the barracks to the briefing room without pause. He immediately stands in salute just inside the door.

"Nate-R-CRU-1 Reporting for Duty!"

« Last Edit: January 22, 2012, 05:04:39 pm by Crustypeanut »
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Spaghetti7

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Re: (Succession) Paranoia - The Twelfth Troubleshooter Division
« Reply #47 on: January 21, 2012, 03:25:23 pm »

"Oh. You."
Tagliatelle remembers the sweaty man who slept on her bunk, farting a symphony every night.
"Welcome to the...
Party?"
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That's nothing. I had something mate with a pile of dead meat.

Canalan

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Re: (Succession) Paranoia - The Twelfth Troubleshooter Division
« Reply #48 on: January 22, 2012, 12:46:10 am »

I stand next to a chair and wait.

mcclay

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Re: (Succession) Paranoia - The Twelfth Troubleshooter Division
« Reply #49 on: January 23, 2012, 12:11:36 am »

Clay waits as well.
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Denzi

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Re: (Succession) Paranoia - The Twelfth Troubleshooter Division
« Reply #50 on: January 24, 2012, 06:31:18 pm »

Alright everyone I've been thinking and I need some help. Mostly I need help on redefining the mechanic I am using to eject inactive players from the game. It's not paranoia if I have you randomly die because you are afk and it's probably not fun for you to come back from a break and find out you are dead. I'd like to see some suggestions for what I can do to get rid of players without slowing the game down waiting for them to respond (I would love to post daily too, so that'd be nice). Please everyone, tell me what you think.

Also Micelus, if you see this message just message me on the forums if you want and I'll toss you into the next available clone. I am sure you tried to get on and the whole system I put in place kinda seems off... The players are supposed to kill each other after all, not me!

--------------------------

Waiting around certainly proves high on the list of actions you could do to stay alive, but as far as doing your job (i.e. shoot trouble) it's near the bottom. Almost to punctuate this revelation a loudspeaker located above the body chirps on.

"Is there a problem, citizens?" comes the friendly tone of your very friendly friend, Friend Computer. "You were scheduled to begin your mission three minutecycles ago"
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mcclay

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Re: (Succession) Paranoia - The Twelfth Troubleshooter Division
« Reply #51 on: January 24, 2012, 06:34:48 pm »

"Our Blue debrifer has a hole in his head and I think he is dead Friend Computer, probably by commie mutants, should we invesgaite it?" Clay said, looking slightly concerned.
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Spaghetti7

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Re: (Succession) Paranoia - The Twelfth Troubleshooter Division
« Reply #52 on: January 25, 2012, 01:47:09 am »

Tagliatelle giggles.
"Yes, our instructor is...
Resting."
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Scelly9

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Re: (Succession) Paranoia - The Twelfth Troubleshooter Division
« Reply #53 on: January 25, 2012, 11:15:33 am »

"Ah, dear Friend Computer it appears that by some commie mutant sabotage our Briefer has been killed!" Cecil says, his face twitching slightly "Unfortunately we do not, for our own safety of course, have clearance to touch him in order to examine him.
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Geen

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Re: (Succession) Paranoia - The Twelfth Troubleshooter Division
« Reply #54 on: January 25, 2012, 08:59:29 pm »

The players are supposed to kill each other after all, not me!
Actually, both.
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Powder Miner

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Re: (Succession) Paranoia - The Twelfth Troubleshooter Division
« Reply #55 on: January 26, 2012, 12:13:14 am »

Joining.

April-R-PLO-1
Edit: OK then.
« Last Edit: January 30, 2012, 11:18:42 pm by Powder Miner »
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Crustypeanut

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Re: (Succession) Paranoia - The Twelfth Troubleshooter Division
« Reply #56 on: January 27, 2012, 05:36:44 pm »

Walks up to the Briefer and examines him WITHOUT TOUCHING HIM or his desk or his chair, and in fact has his hands behind his back to ensure he does not touch anything he does not have clearance for.

"Nate-R-CRU-1 Does not believe our debriefer is alive and well, Friend Computer. He is slumped over on his desk, with a hole reaching through his armor and flesh.  What are our orders, Friend Computer?"

Walks back to his place after having asked that, and stands at attention.
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Denzi

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Re: (Succession) Paranoia - The Twelfth Troubleshooter Division
« Reply #57 on: January 28, 2012, 01:10:51 am »

Sorry for the delay, but my college classes suddenly ramped up. That coupled with me feeling more tired than normal has lead me to going to bed a lot earlier than usual. Sorry about that, but I will try to get another post out tomorrow or sunday morning.

Joining.

April-E-PLO-3

For reference, E is not a valid clearance (the only clearance you can start with is R) and the number 3 would indicate that you have died two times.

April-R-PLO-1 is a valid name, for example. Unless you really want to be the third clone in your clone family.

Spoiler (click to show/hide)

There is a slight pause followed by a horrible screeching sound as the speaker blares to life.

"Irrelevant. Your mission does not involve ensuring survival of your briefing officer. Begin your mission or report to the nearest confession booth. Have a nice day."

The same screech signals that the computer's attention is no longer there. At this Alan seems rather excited and begins to bounce up and down slightly. Then he begins jumping up and down. After a few seconds he is bouncing up and down between the ceiling and the floor before suddenly flying off into a nearby wall at incredible speed. Alan bounces off of several walls before unfortunately crashing into Cecil. The crash manages to stop Alan, but Cecil has the air knocked out of him and is thrown onto the floor. Remarkably Alan looks uninjured from the exchange.

Nate finds that the briefing officer is dead. That was pretty obvious upon first glance. What was not obvious on first glance though is the file folder the vast majority of his torso covers. The little bit of the label you can see is labeled 'D12'.

Cecil is now Wounded and Snafued. Cecil can not have perversity spent on him directly by his player for the next three posts.

« Last Edit: January 28, 2012, 01:14:59 am by Denzi »
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Scelly9

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Re: (Succession) Paranoia - The Twelfth Troubleshooter Division
« Reply #58 on: January 28, 2012, 06:51:03 pm »

"What the hell?" Cecil yells "How did you do that?! Was that one of the treasonous mutant powers I have heard about?"
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You taste the jug! It is ceramic.
Quote from: Loud Whispers
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mcclay

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Re: (Succession) Paranoia - The Twelfth Troubleshooter Division
« Reply #59 on: January 28, 2012, 07:10:35 pm »

> point at Alan and yell mutnat scum! They beat his commie mutnat ass into death.
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