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Author Topic: Let's Play: The Sims Medieval: Cacame practices his spitting skills.  (Read 5892 times)

Praecordia

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Yes, yes, another Sims Lets Play. I figure the good psychopaths here could make a kingdom more interesting.

So, lets cut to the chase.

What is our kingdom's name?
« Last Edit: January 09, 2012, 10:07:50 pm by Praecordia »
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Stargrasper

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Re: Let's Play: The Sims Medieval
« Reply #1 on: January 09, 2012, 06:43:59 pm »

The Kingdom of the Twelfth Bay, of course.

How is this game?  I remember thinking it looked interesting and then forgetting about it the instant I saw the price tag...
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Praecordia

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Re: Let's Play: The Sims Medieval
« Reply #2 on: January 09, 2012, 06:49:44 pm »

It's interesting, to say the least. Each job is able to do something different. Of course, you can only have one profession in your kingdom at a time.

Wizards are cool, though.
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forsaken1111

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Re: Let's Play: The Sims Medieval
« Reply #3 on: January 09, 2012, 06:50:48 pm »

This LP lacks effort
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Svarte Troner

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Re: Let's Play: The Sims Medieval
« Reply #4 on: January 09, 2012, 07:03:10 pm »

The kingdom shall be called "The Dwarven realms".
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That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

Praecordia

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Re: Let's Play: The Sims Medieval
« Reply #5 on: January 09, 2012, 07:04:08 pm »

Forsaken: Yes, yes it does.

Spoiler (click to show/hide)

Anyway, this is The Kingdom of The Twelfth Bay. As you can see, we need a monarch to start building our glorious simpire.

EDIT: Ninja'd. Now is the time for you, the psychopaths, to design our supreme leader. Hop to it!
DOUBLEEDIT:  Here is the traits list. We can choose two regular traits and a fatal flaw. http://sims.wikia.com/wiki/Trait_(The_Sims_Medieval)
TRIPLEEDIT: Ninja'd a picture of the Create-A-Sim in there.
« Last Edit: January 09, 2012, 07:26:29 pm by Praecordia »
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Praecordia

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Re: Let's Play: The Sims Medieval
« Reply #6 on: January 09, 2012, 07:23:22 pm »

Nevermind this post.

Accidently hit Quote instead of Modify.  8)
« Last Edit: January 09, 2012, 07:25:14 pm by Praecordia »
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Max White

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Re: Let's Play: The Sims Medieval: The Twelfth Bay needs a monarch!
« Reply #7 on: January 09, 2012, 07:35:25 pm »

Gender: Male
Appearance: Slender, pale skin, blonde hair, blue eyes. Feminine to say the least. Kind of guy that you look at him and think for a second 'Is that a guy or a girl?'
Clothing: Greens and browns, a tunic would be nice.

Name? Cacame.

Stargrasper

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Re: Let's Play: The Sims Medieval: The Twelfth Bay needs a monarch!
« Reply #8 on: January 09, 2012, 07:40:47 pm »

Gender: Male
Appearance: Slender, pale skin, blonde hair, blue eyes. Feminine to say the least. Kind of guy that you look at him and think for a second 'Is that a guy or a girl?'
Clothing: Greens and browns, a tunic would be nice.

Name? Cacame.

With the traits Earthy and Adventurous.  Fatal flaw Bloodthirsty.
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Praecordia

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Re: Let's Play: The Sims Medieval: The Twelfth Bay needs a monarch!
« Reply #9 on: January 09, 2012, 07:49:31 pm »

And then there was Cacame.

Spoiler (click to show/hide)
Is he elfy enough? Too pale?
He actually has pointed ears beneath his hair.  :P
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Max White

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Re: Let's Play: The Sims Medieval: The Twelfth Bay needs a monarch!
« Reply #10 on: January 09, 2012, 07:54:31 pm »

Na, he's prefect. Dwarf fortress elves are a lot like tree loving vampires, if the official artwork from ThreeToe is anything to go off, so I would say that is just about right.

BEHOLD! The elven king of the dwarves returns!

Praecordia

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Re: Let's Play: The Sims Medieval: The Twelfth Bay needs a monarch!
« Reply #11 on: January 09, 2012, 07:59:02 pm »

Lord Cacame on his throne.

Spoiler (click to show/hide)

In the forefront you can see his dwarven assistant, thinking about hands.
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Praecordia

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Re: Let's Play: The Sims Medieval: Lord Cacame presiding!
« Reply #12 on: January 09, 2012, 08:31:39 pm »

Alright, first "proper" update.

Spoiler (click to show/hide)
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Aklyon

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Re: Let's Play: The Sims Medieval: Cacame and the Fetch Quests
« Reply #13 on: January 09, 2012, 08:37:53 pm »

I think you gave him the wrong last name, but that shouldn't be too much of a problem, the history got a bit distorted while making it to the Kingdom of Twelfth Bay, I guess.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Praecordia

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Re: Let's Play: The Sims Medieval: Cacame and the Fetch Quests
« Reply #14 on: January 09, 2012, 08:52:36 pm »

I did? Dang. Oh well.
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