Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7

Author Topic: Fortune Summoner  (Read 11197 times)

neotemplar

  • Bay Watcher
  • The [Weapon] has lodged firmly in the wound!
    • View Profile
Re: Fortune Summoner
« Reply #60 on: February 06, 2012, 11:01:43 pm »

Pro Tip:
Vs.
Kobalds
Orgs
Cocorats
Merguys

Spam the ground wheel and never stop.  They have no effective counter to this.  It is by far the best way to kill orgs due to their large hitbox.


And of course as soon as I discover this they swap in an entirely new wave of enemies that act differently.
« Last Edit: February 07, 2012, 12:08:46 am by neotemplar »
Logged
If not under Neotemplar look for Vellum.

<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Fortune Summoner
« Reply #61 on: February 08, 2012, 08:55:10 pm »

Ground wheel slash was my best weapon against the Orgs
Spoiler (click to show/hide)
Combined with Stella's artillery, they didn't stand a chance. It was oh-so-satisfying to boot.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

neotemplar

  • Bay Watcher
  • The [Weapon] has lodged firmly in the wound!
    • View Profile
Re: Fortune Summoner
« Reply #62 on: February 08, 2012, 09:06:01 pm »

As a new note.  Learn to play as Stella a little as you will need to swap from Arche and run away from her like mad if she gets confused or she will massacre Stella and Sana.
Logged
If not under Neotemplar look for Vellum.

<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Fortune Summoner
« Reply #63 on: February 08, 2012, 09:08:22 pm »

Ugh. I remember that happening with those mushroom men. Annoying as hell, especially since there doesn't seem to be any way to snap them out of it or prevent confusion. That's true for most of the status effects of course, but a confused Arche is probably the most dangerous thing in the game :P
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

JoshuaFH

  • Bay Watcher
    • View Profile
Re: Fortune Summoner
« Reply #64 on: February 08, 2012, 09:09:13 pm »

As a new note.  Learn to play as Stella a little as you will need to swap from Arche and run away from her like mad if she gets confused or she will massacre Stella and Sana.

Confusion only becomes relevant in the endgame areas, and while it's probably the source of most of my non-boss total party wipes, you shortly find an answer for it in the first dungeon where it shows up.

Ugh. I remember that happening with those mushroom men. Annoying as hell, especially since there doesn't seem to be any way to snap them out of it or prevent confusion. That's true for most of the status effects of course, but a confused Arche is probably the most dangerous thing in the game :P

Confusion can totally be prevented, there's an accessory for it.
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Fortune Summoner
« Reply #65 on: February 08, 2012, 09:13:25 pm »

Quote
Confusion can totally be prevented, there's an accessory for it.
*did not know that*
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Wolf Tengu

  • Bay Watcher
    • View Profile
Re: Fortune Summoner
« Reply #66 on: February 10, 2012, 12:47:35 pm »

Hurgh.

Turns out I've been having the same problem one of you had earlier. Turns Out I need to talk to the darn villagers. Least I stockpiled a little gold whilst not knowing where to go.

And for the record, Goats milk, for the price is damn awesome.
Logged
Everybody!

JoshuaFH

  • Bay Watcher
    • View Profile
Re: Fortune Summoner
« Reply #67 on: February 10, 2012, 12:49:24 pm »

Goats milk IS awesome. Be sure to chug it at a moment's notice with the f key.

I've been doing a little research, and apparently there's a 'deluxe' version that has voice acting? Why is this not available?
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Fortune Summoner
« Reply #68 on: February 10, 2012, 12:50:52 pm »

True. Shame that each bottle is it's own stack, which tends to fill your inventory quickly.

Also, where is the accessory that prevents confusion? I kinda need it.
One word: Harpies.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

JoshuaFH

  • Bay Watcher
    • View Profile
Re: Fortune Summoner
« Reply #69 on: February 10, 2012, 01:03:26 pm »

True. Shame that each bottle is it's own stack, which tends to fill your inventory quickly.

Also, where is the accessory that prevents confusion? I kinda need it.
One word: Harpies.

Harpies aren't going away any time soon, so you'll need that accessory.

Spoiler (click to show/hide)
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Fortune Summoner
« Reply #70 on: February 10, 2012, 01:38:05 pm »

True. Shame that each bottle is it's own stack, which tends to fill your inventory quickly.

Also, where is the accessory that prevents confusion? I kinda need it.
One word: Harpies.

Harpies aren't going away any time soon, so you'll need that accessory.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

JoshuaFH

  • Bay Watcher
    • View Profile
Re: Fortune Summoner
« Reply #71 on: February 10, 2012, 01:45:48 pm »

True. Shame that each bottle is it's own stack, which tends to fill your inventory quickly.

Also, where is the accessory that prevents confusion? I kinda need it.
One word: Harpies.

Harpies aren't going away any time soon, so you'll need that accessory.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Logged

Wolf Tengu

  • Bay Watcher
    • View Profile
Re: Fortune Summoner
« Reply #72 on: February 10, 2012, 01:57:22 pm »

D'aaw Arche would make an adorable Voorhees.

Currently going to those caves for the third time, past those jumpy rat things.
Logged
Everybody!

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Fortune Summoner
« Reply #73 on: February 10, 2012, 02:01:31 pm »

On other note, was I the only one to find the cemetery dungeon rather easy? Aside from those ghost mages, I mean. It was such a great money-farming opportunity that I was able to easily get the master sword and iron armor, and I think the only time someone went down was when Stella got cornered by some skeletons.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Fortune Summoner
« Reply #74 on: February 10, 2012, 02:39:12 pm »

I really disliked the Ghost Mages. They are airborne most of the time, therefore hard to hit and have that stupid Dark Chaser spell plus full heal. One is okay, but two or more at once tended to spell trouble, abusing Dark Chaser/Heal like a boss. I also died a lot on the last corridor, because of getting the teammates cornered by skeleton warriors and random Ghost Mages and the damn spike smasher traps. I don't know why, but the AI is really bad with handling Skeleton Warriors.

One single harpy is a far greater force of destruction than those Ghost Mages though. Beware. Arche is about to become the chief reason for total party wipes.

But then this game seems to have a policy of having at least one rage-inducing enemy per dungeon.
Logged
Girls are currently preparing signature, please wait warmly until it is ready.
Pages: 1 ... 3 4 [5] 6 7