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Author Topic: Got a neeto idea (want in?)  (Read 64931 times)

Veetor

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Re: Got a neeto idea (want in?)
« Reply #420 on: January 24, 2012, 05:52:41 pm »

In which page of the forum is the play order?
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Eric Blank

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Re: Got a neeto idea (want in?)
« Reply #421 on: January 24, 2012, 06:41:35 pm »

Right here!

Turn list:

1)   Poindexterity
2)   Girlinhat
3)   Loud Whispers
4)   Di
5)   Kassil
6)   Spish
7)   starshard0
8)   Oliolli
9)   DS
10)   Babylon
11)   Armeleon
12)   A Spoony Bard
13)   Eric Blank (13 again! Woo!)
14)   Greatorder
15)   Vattic?
16)   clockout1
17)   ayoriceball
18)   Masta Crouton?
19)   Ghills
20)   Wannazzaki?
21)   DwarvenScience
22)   Rainseeker
23)   Cellmonk
24)   Lexx
25)   Monkeyfacedprickleback
26)   Pranz
27)   TomIrony
28)   Gizogin
29)   Vodrilus
30)   Shmadolf shmitler
31)   Elifre
32)   Scriabin
33)   Magma Mater
34)   Terra_Inc
35)   Epithemius
36)   Bragos
37)   JackOSpades
38)   Fluffkind
39)   Phantom of The Library
40)   Graebeard
41)   Shrimp
42)   Garath
43)   Ledgekindred
44)   Veetor
45)   Slowpokez
46)   Ferozstein
47)   Casino.doug
48)   Ab00
49)   Kofthefens
50)   Orius

Thanks for the reminder
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I make Spellcrafts!
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clockout1

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Re: Got a neeto idea (want in?)
« Reply #422 on: January 24, 2012, 07:02:16 pm »

I cannot believe how long the list has gotten.
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Epithemius

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Re: Got a neeto idea (want in?)
« Reply #423 on: January 24, 2012, 07:04:06 pm »

50 people. Wow, this is one massive undertaking :o
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Phantom of The Library

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Re: Got a neeto idea (want in?)
« Reply #424 on: January 24, 2012, 07:23:37 pm »

Yaay I'll only have to wait a bit more than a year for my turn.
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Kofthefens

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Re: Got a neeto idea (want in?)
« Reply #425 on: January 24, 2012, 09:26:07 pm »

I'm in the top 50! YES!
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Poindexterity

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Re: Got a neeto idea (want in?)
« Reply #426 on: January 24, 2012, 09:42:16 pm »

turn list added to original post
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Veetor

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Re: Got a neeto idea (want in?)
« Reply #427 on: January 24, 2012, 10:08:45 pm »

If this works out, it will be the most legendary world ever
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Gizogin

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Re: Got a neeto idea (want in?)
« Reply #428 on: January 24, 2012, 11:44:28 pm »

If this works out, it will be the most legendary world ever

That's a massive if.

Anyway, turn 28!  I'm in the second half!  That means I'll die of old age before my turn, just like that one giant bat I ran into!
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Oliolli

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Re: Got a neeto idea (want in?)
« Reply #429 on: January 25, 2012, 12:45:05 am »

I'm the  8) th

/insert YEEEEEAAAAAAAAAHHHHHHHH here

That means I'll get to play quite quickly, only 2-3 months.
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Poindexterity

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Re: Got a neeto idea (want in?)
« Reply #430 on: January 25, 2012, 12:45:15 am »

i just had one of those flashes of inspiration! in preperation for this thing, how's about we get 5 people, each with 2 day turns on a pocket world?
y'know, just to test out the logistics of posting saves and alerting people. sorta run a micro-version of this monster we're planning to iron out some kinks?
anyone down?

EDIT: i remember DS having an issue with the weatherwires save when an adventurer would approach, it would crash, due to having issue loading that many things all at once or something. that's the reason for my desire to run a test world, among others.
« Last Edit: January 25, 2012, 12:48:07 am by Poindexterity »
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Elifre

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Re: Got a neeto idea (want in?)
« Reply #431 on: January 25, 2012, 01:01:31 am »

i just had one of those flashes of inspiration! in preperation for this thing, how's about we get 5 people, each with 2 day turns on a pocket world?
y'know, just to test out the logistics of posting saves and alerting people. sorta run a micro-version of this monster we're planning to iron out some kinks?
anyone down?

EDIT: i remember DS having an issue with the weatherwires save when an adventurer would approach, it would crash, due to having issue loading that many things all at once or something. that's the reason for my desire to run a test world, among others.
Sounds good to me. I'm busy tomorrow and the day after, so I could go second with this.
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Terra_Inc

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Re: Got a neeto idea (want in?)
« Reply #432 on: January 25, 2012, 05:40:20 am »

i just had one of those flashes of inspiration! in preperation for this thing, how's about we get 5 people, each with 2 day turns on a pocket world?
y'know, just to test out the logistics of posting saves and alerting people. sorta run a micro-version of this monster we're planning to iron out some kinks?
anyone down?

EDIT: i remember DS having an issue with the weatherwires save when an adventurer would approach, it would crash, due to having issue loading that many things all at once or something. that's the reason for my desire to run a test world, among others.
Sounds good to me. I'm busy tomorrow and the day after, so I could go second with this.

Sounds good to me, too. I'm pretty much free this week.
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Eric Blank

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Re: Got a neeto idea (want in?)
« Reply #433 on: January 25, 2012, 06:32:53 am »

I may be able to perform this test on monday-tuesday.

If you'll let me post the save in a few hours (sleep necessary!) then you'll have most of the previously posted kinks worked out.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Spish

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Re: Got a neeto idea (want in?)
« Reply #434 on: January 25, 2012, 09:30:13 am »

Finally got around to messing with Prototype X.
Now that all your moddy stuff is gone, there is only one race building cities anymore. Thus, there is now an exceedingly tiny portion of the map covered in visibly populated areas, especially in the top half :V (not like this isn't a problem with large maps in general, though)

Perhaps there's a way to get elves to sometimes build and settle in hamlets? Maybe even get goblins to use the Necromancer's Tower template for their cities?

I have a suggestion for the final draft, after release. Generate 5 different worlds using the current paremeters, and then we take the terrain seed from the world with the best terrain+evil/good layout, the creature+history seeds from the one with the best civilization spread, and the name seed from the one with the dwarfiest civilization names, combining them into one.
« Last Edit: January 25, 2012, 09:49:35 am by Spish »
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