Looks good, clockout. I've gone through and boiled down the salient points so that they can be further discussed, refined, and expanded. So far, we seem to have 4 hard rules:
1. A single turn is 10 days.
a) If you don't check in and download the save within 2 days of the beginning of your turn, or you fail to upload a save within 2 days of the end of your turn, you are skipped.
b) In the event that you are skipped, but you still report for duty within 4 days of the deadline (either the beginning or end of turn), you are allowed to take your turn after the next active player in line.
2. Avoid killing historical goblin civ leaders - killing of non-goblin civ leaders is banned completely.
3. RAW tampering and use of 3rd party utilities is forbidden, except when explicitly allowed by the community.
4. Upon finishing your turn, you're encouraged to write a blurb about your fort.
My thoughts on the four:
1. If we allow people who lag past the 2 day deadline at the end of their turn, but create a large fortress, they will be essentially out of luck. As long as we are clear about this up front, I don't think it will be a problem. As well, if people are having IRL issues and need to delay their turn, we (the administrative staff) should be lenient and flexible, within reason.
2. Are we going to allow official adventurers at all? As in, will people be able to use their turn to play as an adventurer instead of a fortress? If so, we run the risk of adventurers slaying important historical figures, as well as already existing fortresses. That said, adventurers also allow bad-ass immigrant dwarves, which would make for good stories. Thoughts?
3. We've already discussed earlier in the thread situations where this would be acceptable. We should develop a list of these situations so that people know up front what options they have (and don't have).
4. This seems like it should be optional - or, at least, the amount of information you provide about your fort should be highly variable. If someone wants to write what is, in effect, a scrawled journal detailing the downfall of their doomed fortress, they should be able to - while, at the same time, another player should be allowed to leave their fortress shrouded in extreme mystery if they so desire. Every fort would be different.
As for administrative roles, once things get going, I doubt there will be an incredible amount of management to be done. Besides, Girlinhat hasn't checked into the thread since we've begun discussing this, and things seem to be going at a fine pace as it is, so let's hold off until everyone can cast their opinions. As I've said before, if anyone wants to step forward and volunteer, they are encouraged to do so.