And here I was hoping to get more than one turn out by the end of this (
so many ideas).
Still messing around with the world map, I'm quite satisfied with what I see so far.
Some pointless observations:
-The first thing you see when you go to embark is "Brook: Screamslaughter"
-Yeah, there are weird pockets of scorching and freezing air all over the place, hot areas bordering cold ones, etc. Don't know what's up with that; a side effect of Perfect World? Other than that, the temperature zones seem pretty fitting.
damn, no warm evil deserts
You're in luck, that desert happens to be surprisingly hot for where it is.
-The civilization sites don't seem very spread out in adventure mode. Did you remember to turn off the pop/site cap? Or does the world need more civs+baking time?
-There are plenty of great cliffs around, kudos.
-Turns out there IS sand in the wastelands, you just have to look for it. There's definitely some factor controlling the amount of sand, drainage maybe?
-Honestly, I think I prefer my desert embarks relatively flat. Extreme cliffs in some places would be neat though.
-On an 80 z-level flatland embark, the first cave was 17 z's down, the second nearby at 23 (with a magma tube), magma sea at 50, and a whole 25 layers between there and the HFS. Half of the areas seem to be short on flux and sedimentary layers, because of the high volcanicity, ruining otherwise perfect embark opportunities (although the gratuitous veins of gold on the surface were a pleasant surprise).
-Found a really interesting embark. In a lake valley, with a temperate forest peninsula separated from a 30 story rock wall by 13 spaces of lake. The cliff at the top is in the shape of a near-perfect square (tempting to install an artificial waterfall up there).
As a high elevation embark, there are about 25 Z-levels till the magma sea (in retrospect, less Z-levels is a good thing, since we'll be working under a time limit). It even has sand, flux, magma tube, and an upright adamantine sword (curious underground structure). There was an aquifer apparently, but I never saw it where I was diggin. In the next version, I imagine dumping bodies in the evil lake would allow them to later emerge as zombies.