I've been back a bit, mostly meandering around, for sure.
alban training center is out now too, along with archery revamp (don't get too excited, sorry!)
archery revamp mostly adds urgent shot (hyper fast shot aiming if you miss once), and now 100% aim rate ensures a hit, those were the big ones. Also spider shot ammo can now be bought.
There's some other stuff, but that's the big stuff. Doesn't really deal with the main issue that archery needs a lot of space to work.
LUCKILY ALBAN TRAINING CENTER USES RANDOM MAPS, AND SOME OF THEM ARE QUITE LARGE so archery works pretty well in there for once, as it can use it's range to it's benefit. Not in all rooms. Totally have a backup for mid/short range, but it can work in some rooms. Also it can spawn mobs of advanced heavy stander mobs, so that's HORRID and you basically need int magic to beat them, but archery got a break for once.
More on training center itself, you put in marbles which increase certain parameters, making it easier or harder, and decrease or increase the reward, respectively. It's sort've a return to dungeon style stuff, with less of the key running and more of the monster fighting. Monsters are randomized, you can run it three times a day, rewards are pretty good, even if they're indirectly choking blacksmiths by offering celtic gear as prizes in some specialty rooms. They're rare, at least.
And finally celtic items for making celtic gear are found in hard shadow missions, hard raids, and hard mode advanced dungeons. They're sprinkled around in specific areas, and are not hyper rare, but you don't get one with every completion or anything.
A general recap on stuff!