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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 379875 times)

krisslanza

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Re: Mabinogi-On Steam! Ninja talent approaches! Hot time!
« Reply #3690 on: July 23, 2014, 01:34:35 am »

DOUBLE POST.
But Ninja update tomorrow.

Have some copy/pasta patch notes.

New Talent – Ninja

    As your active Talent, you’ll gain Strength and Will more quickly.
    Earn 2x EXP when training Ninja skills.
    New Characters receive the “Shadow in the Darkness” beginner title.
    Entering Combat Mode allows you to run swiftly.


New Weapon Type - Shuriken

    Equipping Shuriken-type weapons will allow you to utilize special Ninja skills.
    The Spiral Shuriken can be obtained through the Ninja beginner's tutorial quest or from an NPC that sells weapons.
    Blacksmiths can now learn how to create Hagi's and Anju's Shuriken from Blacksmith Manuals.
    Operates as a melee and range weapon.


New Skills

    Shuriken Mastery (Passive)
        Must have a Shuriken equipped to train the skill
        Transitions normal attacks into shuriken attacks
        Swiftly strikes a single target in range
    Shuriken Charge
        Charge up the skill and target an enemy to strike
        Charge up your Shuriken to strike multiple enemies in range
    Shadow Cloak
        Vanish into the night, avoiding harm (increases running speed while active)
        If you manually cancel the skill, you'll reappear from the shadows and generate a tornado
        Enemies hit with the tornado will receive damage and be knocked back
        Once the tornado dissipates, it will stun the enemy
    Explosive Kunai
        Deploy an explosive trap on the ground
        Damages enemies that run over it
        Higher ranks will increase the number of explosives deployed
    Kunai Storm
        Target an enemy and rain a storm of Kunai blades upon its head
        Any enemies in range will also be damaged
    Shadow Bind
        Select the ground near an enemy to call upon the shadows
        Shadow beings will rise from the ground to stun nearby foes
    Sakura Abyss
        Hold and charge your magic to blast monsters with nature’s fury
        As you continue the charge, the range and damage increases
        Enemies in range will be damaged
        Charging the skill will leave you vulnerable to attacks
    Smokescreen
        Select the ground near an enemy to cast a thick fog
        The fog will cloud the enemy’s vision and lower their defense


Misc.

    Players will no longer drop items when knocked unconscious.
    Players who have at least 10 Weapon Fragments from the Shadowy Talents Event will receive a Starblade Shuriken in exchange.
    Players who received a Shadowy Coupon from the Shadowy Talents Event will receive a Ninja Skill Potion in exchange.


Resolved Issues

    Trading one of the following character cards will now grant an Appearance Coupon:
        Rin-Len Giant Premium Character Card
        Rin-Len Elf Premium Character Card
        Rin-Len Human Premium Character Card
        Miku-Kaito Giant Premium Character Card
        Miku-Kaito Elf Premium Character Card
        Miku-Kaito Human Premium Character Card
    The Rich-Blonde hair color from the Rin-Len Giant Premium Character Card is now available if you have the Rin-Len hairstyle equipped.
    The Maid and Butler hairstyles previously purchased in the Beauty Shop is no longer available. All players who had the hairstyle on 6/24/14 and after will be compensated with 25 Pon.
    Players can now turn in their Fleta's Heavy Armor Upgrade Coupon (Event) with NPC, Fleta.
    Players who logged in on Saturday, July 19, between 8PM - 9PM PDT will receive the Commerce Reforging Tool upon log in.
    The mouth styles for Square Mouth, Triangle Mouth, and Laughing Mouth will now appear properly for Giants in the Dressing Room.
    Players can no longer equip two inner tubes at once.
    Graphics for the charge counter on skill icons can now be seen.


Known Issues

    In the "First Encounter" quest for Ninja, the first criteria may not complete if you speak to Endelyon too quickly. Re-logging or changing channels will resolve this issue.
    When running the Ninja skill tutorials (in Shadow Missions) for the Ninja, Anju or Hagi may become unresponsive.
    Any items rented from NPC Rena can be enchanted, upgraded, repaired, dyed, blessed, purified, hammered, and reforge. We strongly recommend that you do not since it has an expiration date.

SirAaronIII

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Re: Mabinogi-On Steam! Ninja talent approaches! Hot time!
« Reply #3691 on: July 23, 2014, 02:33:56 am »

Of note: Ninja is billed as a beginner-friendly talent (along with... fighter and warrior I think), BUT it's extremely time-consuming to rank the skills because nearly all of them have cooldowns and super low training points. I've heard them described as "2x worse than gunslinger", but the info is out there if you want to see for yourself. I think Sakura Abyss had like a 20 minute CD, but I'm probably remembering wrong. I've also heard of complaints from the JP version about them so they might get nerfed to be easier. The 2x release event and those "Ninja Skill Potions" will be a big help. On the other hand, they give a total of around 160 strength and cost about 1.6k AP total. Not bad who am I kidding that's awful don't rank this solely for stats

Anju's and Hagi's Shuriken are the high quality endgame special-upgradable weapons and so far can only be smithed, so we'll have to turn to our favorite blacksmith for them. Or his lifeless husk controlled by heshe, I guess. I can provide some mats if you need them; just ask.

Of course a new update means a new gachapon, probably. This is most likely where the outfits and wigs of Anju and Hagi will come from. Dunno what else they might put in, though I'm hoping for some more Japan-themed items or preforged HLCs/HLBs. (not that i'll be able to get fine reforges to become a real p2w-er) Keep your eyes open.

ARquest 2014/Dir's personal status report: Still just need p9. Fiodh passes feel so rare all of a sudden, compared to Ciar and Alby. Right now I'm ranking weaving and maaaaybe tailoring so that I'm not a weakling archer. Once I get that pesky p9 and acceptable ranks in the tailoring skills, I'll go full archer mode. After that probably carpentry talent to make some sweet bows squeeze out a bit of str/dex. And after THAT I might do some blacksmithing so that we don't have to keep using the lifeless husk of a smith. Very very longterm goals woo. More pressing: I'm going cross country for a week, so expect me to be scarce.

And a couple general requests/notes to self: If you somehow spot a Dexterity (rA suffix for headgear) for 400-500k please get it for me. I could also use a smithed warhammer and battle sword, preferably with copper finish if anyone does any smithing soon. I'll pay you for your mats and time. Thanks a bunch!
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Malt_Hitman

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Re: Mabinogi-On Steam! Ninja talent approaches! Hot time!
« Reply #3692 on: July 24, 2014, 12:02:48 am »

So, Ninja is now live and AP is available to be earned and skills de-ranked.  Ninja comes with a little quest line with Anju and Hagi who hang around like bums around back of Caitin’s grocery store.   If you want to save yourself a bit of time come with 5 eggs and 5 bacon already in your inventory, they’ll be needed for those homeless wretches slacking NPCs.  The little quest line will provide 20 AP through 2 AP-5 potions and 1 AP-10 potion by the time you finish everything.  It may take about an hour to run through and it’s mostly the standard skill training shadow missions for new talents and two romps through Alby.  There are also a few items to fetch and a few NPCs to talk to so a little running around there as well.  Ninja also comes with 4 event quests for leveling a certain skill to Rank A and rewards a perfect skill reset capsule and an AP-20 potion.  That means you can do those quests, get that 20 AP, and de-rank to save that sweet, sweet AP for something else.

Ninja isn’t without a few faults.  There are reports that Mabi is CTDing on players around those using Ninja skills.  Also, the sound is messed up on skills and if someone in the loaded area is using a Ninja skill it will…PLAY AT 150% VOLUME LIKE THEY’RE STANDING RIGHT NEXT TO YOU REGARDLESS OF YOUR SOUND SETTINGS.  (All caps added for emphasis as to how annoying this is.)  I’m sure there are others but I haven’t gotten that far yet.  I guess there’s something about mobs spinning when hit by a skill.  Most people on the official forums seem to think Ninja is underwhelming but your mileage is likely to vary.  The basic Ninja attack does have the same downfall as guns as it doesn’t really stun the enemy you’re hitting until the 3rd strike so it plays up the ranged angle.

Also, Nexon’s re-released Week 5 Rewards and made a small addition of 100% Full Repair which means they either messed up and are correcting their error or acquiesced to general outrage that the previous 100% repair was for blacksmithing only.  So if you’re going to play next weekend you can, hopefully, look forward to a full 100% repair from all NPCs.  2x for pretty much all combat-related training will be coming as well as 2x Drop Rate and 3x Monster XP.

Dir, I know you may be off Mabi for the weekend so I’ll keep cooking and try my best to spam Fiodh Int for 1 to get AR 9 for you with what time I’ll have available on the weekend.  In doing this I may not mail off any Fiodh pass boxes to you but I’ll likely send everything else unless you request them on the forums or by mail/note.  I’ll also keep an eye open for Dex Enchant < 500k and any “cheap” AR 9 pages on housing.

In other news, I have a new cable modem so that should stop my connection/modem from rebooting on me every 5~60 minutes or whatever was going on.  Testing it out tonight and nothing bad happening so far but I’m typing this up now since Mabi CTDed on me.  I guess I’ll know in a few days if I’ll be good to grind for hours on end again and if Nexon will patch out the potential problems with Ninja.
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Malt_Hitman

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Re: Mabinogi-On Steam! Ninja released! Hot time!
« Reply #3693 on: July 25, 2014, 02:20:14 am »

Double post for Dir/SirAaronIII and some Ninja stuff:

Dir, I found a pre-expiration removed page of AR 9.  If you still need it then you can put AR Quest 2014 to rest.  Let me know if you still need it sent to you or if you found one of your own.

On Ninja:

I'm considering using some of the perfect reset capsules from the event to de-rank some of the skills that I've invested AP in but don't really use all that much or that would be sort-of covered by Ninja skills.  The prime one for me to de-rank would be Combat Mastery, Rank 1, as it would give me about 198 AP to move around and trim some CP as well.  Some of the STR and HP would come back with Ninja skills so it shouldn't end up being that major of a loss.  I've also considered de-ranking lesser used skills like Assault Slash, Sword Mastery, Gold Strike, Sand Burst, or Life Drain.  Most of those skills aren't really used outside of special situations.  Puppets/Gunner/maybe Ninja seem to be covering everything so I don't have major use of certain close combat or alchemy skills outside of dedicated use.  Any thoughts on this?
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Seriyu

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Re: Mabinogi-On Steam! Ninja released! Hot time!
« Reply #3694 on: July 25, 2014, 03:01:17 am »

From what I've understood ninja really is close combat+, there's a lot of overlap. Consider deranking some stuff that overlaps with ninja, should it exist.

SirAaronIII

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Re: Mabinogi-On Steam! Ninja released! Hot time!
« Reply #3695 on: July 25, 2014, 10:29:03 am »

I have never seen you equipping a sword. Sword Mastery does give a bit of dex which is in turn a boost for puppetry. Keep Gold Strike for luck from both itself and the merchant talent. You can safely derank alchemy, I think.

About the AR page, you did get it, right? If not, please do when you see this.
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alexwazer

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Re: Mabinogi-On Steam! Ninja released! Hot time!
« Reply #3696 on: July 25, 2014, 01:15:44 pm »

You never really go wrong using reset capsules in these situations. You don't lose the training you've done, so it would only require AP to get the skill back up later if you want the stats. Using capsules would allow you to use that AP for ninja skills which, I assume, receive double training right now. See it as an AP reinvestement to optimize training. Lately, AP has been plentiful, so if you ever want to get those ranks back up, it wouldn't be too long.

Ranking skills you use is always better than ranking skills for stats, so if you use the new skills, go for it.
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Malt_Hitman

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Re: Mabinogi-On Steam! Ninja released! Hot time!
« Reply #3697 on: July 28, 2014, 11:52:22 am »

From what I've understood ninja really is close combat+, there's a lot of overlap. Consider deranking some stuff that overlaps with ninja, should it exist.

Calling Ninja close combat+ seems a bit off.  It really feels more like a ranged add-on for Fighter with most of its skills being such short range and mostly AoE-ish.  That’s likely what it was designed as with Str/Will being the main stats.  It also seems to throw out a lot of HP/Str compared to similar skills in Close Combat and that’s likely what gets it the beginner talent treatment.

You never really go wrong using reset capsules in these situations. You don't lose the training you've done, so it would only require AP to get the skill back up later if you want the stats. Using capsules would allow you to use that AP for ninja skills which, I assume, receive double training right now. See it as an AP reinvestement to optimize training. Lately, AP has been plentiful, so if you ever want to get those ranks back up, it wouldn't be too long.

Ranking skills you use is always better than ranking skills for stats, so if you use the new skills, go for it.

Well, use is the real issue I guess.  I’m ranking Ninja skills since they’re new and fancy but there’s also a lot of potential there.  With rank 1 Shadow Bind and master title you can keep 6 enemies frozen indefinitely.  Kunai Storm is short range AoE that can be used on adjacent enemies and does up to 400% damage with 4 separate 100% hits at rank 1.  I had the pleasure of being in an elite Sulfur Spider mission where people were just spamming Shadow Bind and Kunai Storm and keeping enemies locked down during the wave room/main hall.  With a group of 5 or 6 people using Ninja skills they were able to keep enemies pushed back on a non-bugged mission quite easily.  Sakura Abyss, aka flower-petal-explosion-no-jutsu, doesn’t draw enemy aggro either and people have claimed quick finishes in MA using R1 Rain Casting + Sakura Abyss + AoE pet spam.

What I’m really looking for with Ninja is a good compliment to puppets as I haven’t really found something that meshes well and does good damage.  Mainly I need this for Master Ogre Bandit Boss fights as I still struggle there using puppets.  Alchemy would likely be very useful but not until I’ve sunk in a lot of AP and time into training up skills.  So far damage with alchemy has been underwhelming.

In other news, I now have Ice Spear.  I spammed Karu Glowing on Sunday and came out with a couple of Exploration Journal Page 3’s and likely made up around 80 ~ 100 monkey foods for statues but only scored one more glowing pot.  Plenty of pass boxes though.  I managed to get IS 1 and IS 4 as drops, had IS 3 and 5 on hand, and purchased IS 2 for a non-insane price.  Next will be a short quest killing worms and Ice Wyverns and I’ll eventually need the help of a giant to get a Mirror Witch kill but that will be a week or two away.
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SirAaronIII

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Re: Mabinogi-On Steam! Ninja released! Hot time!
« Reply #3698 on: July 28, 2014, 11:40:59 pm »

Calling Ninja close combat+ seems a bit off.  It really feels more like a ranged add-on for Fighter with most of its skills being such short range and mostly AoE-ish.  That’s likely what it was designed as with Str/Will being the main stats.  It also seems to throw out a lot of HP/Str compared to similar skills in Close Combat and that’s likely what gets it the beginner talent treatment.
Yeah, I've heard it's very good with other skillsets, fighter and guns especially. Though I've also heard complaints about the cooldown/loading times making them less useful than they could be. People complain that Shadow Bind is just "lullaby but bad" but it's actually infinite if you use the master title or reforges because you can rebind mobs, unlike Lullaby. Sounds like a mix between Frozen Blast (no knockback, can be done multiple times) and Lullaby. BEWARE OF CRASHES THOUGH FOR REAL

What I’m really looking for with Ninja is a good compliment to puppets as I haven’t really found something that meshes well and does good damage.  Mainly I need this for Master Ogre Bandit Boss fights as I still struggle there using puppets.  Alchemy would likely be very useful but not until I’ve sunk in a lot of AP and time into training up skills.  So far damage with alchemy has been underwhelming.
I think you need ranks and bars to do good damage. I already do things like 2k (last time I checked around Enlightenment) but only with the full 5 charges, r1, and like 600 MP. So.... use ninja I guess.

In other news, I now have Ice Spear.  I spammed Karu Glowing on Sunday and came out with a couple of Exploration Journal Page 3’s and likely made up around 80 ~ 100 monkey foods for statues but only scored one more glowing pot.  Plenty of pass boxes though.  I managed to get IS 1 and IS 4 as drops, had IS 3 and 5 on hand, and purchased IS 2 for a non-insane price.  Next will be a short quest killing worms and Ice Wyverns and I’ll eventually need the help of a giant to get a Mirror Witch kill but that will be a week or two away.
Good work. When you go for Hailstorm drag me with you, I also need it still.

Coming back to town tomorrow, yay. I'll probably just get back to weaving. I need those stats, yo. I'm also a little short on AP so I can't get to maxing all my ranged skills yet.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Malt_Hitman

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Re: Mabinogi-On Steam! Ninja released! Hot time!
« Reply #3699 on: August 07, 2014, 03:51:26 pm »

Well, it’s finally happened.  SAO content was announced for Mabi.  It looks like there will be dungeon events, a free Yui puppet giveaway on August 23rd, some type of crystal collecting, and a fishing event.  The first part of SAO should be kicking off in about a week.  I guess I’ll have to rush metallurgy this weekend and fishing as well during AFK time.

The anime life weekly bonuses haven’t been announced yet so that might happen next week leading into week 8’s weekend.

In Hailstorm news, I’m finally to the point where I need to kill a Mirror Witch so if Dir has a giant and is up for a double run then we can both get Hailstorm in one night.  I may need to call on Don’s giant though.  I don’t think my giant has Stomp yet.  I might want to get that skill. :P
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SirAaronIII

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Re: Mabinogi-On Steam! Ninja released! SAO content announced!
« Reply #3701 on: August 07, 2014, 10:56:16 pm »

Well, SAO made it to NA... it's definitely time to quit. :P (just kidding i will not quit just because of SAO)

For real though, I don't think I'll be doing much of those events. Not much reason to so far without a few fancy rewards. Think there'll be another gacha with all this SAO stuff or will it be event exclusive? My money (metaphorically) is on gacha because Nexon.

I... have been seriously slacking off on Hailstorm. I should be able to quickly murder all ice worms and wyverns though. I do have a giant character but it is somewhat disappointingly weak.

Sorry I haven't been on at the same time as you much recently, I've been getting into other games been slowly losing interest been slowly being ground to dust by dailies been busy these days and it doesn't appear to be getting any less crazy anytime soon.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

krisslanza

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Re: Mabinogi-On Steam! Ninja released! SAO content announced!
« Reply #3702 on: August 08, 2014, 01:18:45 am »

I haven't heard much good about SAO, but I'm impressed we're actually getting it. Crossover things are pretty rare...
I still dream of the day we get a localized SRW, sigh...

krisslanza

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Re: Mabinogi-On Steam! Ninja released! SAO content announced!
« Reply #3703 on: August 13, 2014, 02:43:37 pm »

Double post.

The event is up now for dungeons - Alby, Math, Fiodh, and PEACA. Looking at some of the prizes, the neatest so far seems to be a special bag that holds recovery potions in a 7x4 or something...

FireCrazy

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Re: Mabinogi-On Steam! Ninja released! SAO content announced!
« Reply #3704 on: August 15, 2014, 09:39:24 am »

Got an email saying about SAO stuff in Mabinogi, so definitely logging on in a few days.
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