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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 379917 times)

Malt_Hitman

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Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
« Reply #3630 on: July 01, 2014, 07:03:55 pm »

By the way, does anyone want any Arat Crystals? I have quite a few and I'm no crafter of things that can be cloned. Plus I was a dumb idiot and got rid of all my special alchemy ammo before they were phased out so I can't make money with them

I can take any Arat Crystals you have.  I can use those to synth stacks of ingots for anyone working on blacksmithing.  Any ingots I synth can likely be broken down by dry oven and turned into ores for refining as well, if anyone is working on that.  If you’re giving them away free I’ll happily take them but I could also pay you 10k in gold for a full stack.

On Peaca Int:  I was hoping we could have a discussion about what went right and wrong during that run.  I know I have a habit of being in my own little world sometimes using puppets and for that I apologize.  Also, more apologies in the spoiler.

Spoiler (click to show/hide)

On crafting, if anyone has characters that they’re not doing the Hillwen or Shyllien part-time jobs each day I would politely request the materials from those jobs.  Just take the PTJ, get the materials, and cancel the quest.  The materials are tradeable/droppable and taking the quest each day would give access to 50 more units each day for every character you’d be willing to take the job on.  If you’d rather give the Shyllien materials to Direzie for training that would be fine also.  The higher ranks of Shyl/Hill go up by 500 each rank for basic crafting requirements and every little bit will help.
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SirAaronIII

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Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
« Reply #3631 on: July 01, 2014, 07:28:20 pm »

Sweet, I'll just give them to you for free since I'm 99% sure I don't have a full stack (12-13 IIRC?).

Don't worry about repairs, at least for me. I forgot how much I spent anyway. Also you got my name right so it's all good. :P

Right: I think we were doing really really well, aside from sudden ghost rooms. After a bit I think I got the message that I should use magic against anyone I could. Unfortunately, probably our biggest issue was ghosts which have level 3 Mana Deflector, so not much I could do there. Also, keep the pet spam up everyone :P I personally don't think there was too big an issue with puppets, I liked the thing going on where you'd Crisis (the one that gathers them in) > the big spinning attack > the WM-like move (especially since I can't do much melee damage). Bard buffs were kept up pretty much all the time, which is great.

Wrong: If possible, we should try to keep mobs closer together for maximum AoE destruction. I think this was most visible in the ghost rooms where they'd be all around the room and we weren't able to stop them from charging Fireball, leading to extreme super death. We should also try to get a full party (do we even have 8 different people playing...) and all be stronger. We also need more archers; I'm considering picking it up after I master magic (fairly soon, I'm Wise right now with most masteries and attacks r1). Would it be possible to get more Phantasmal Chorus? Dunno how much it'd help, but I'm sure it'd give us at least a tiny boost. More party feathers would certainly be a big help, as would having an emergency advanced feather user outside the run, though not needed. Resource use (bandaids and feathers) was a bit high but not much we can do there besides get hit less.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Seriyu

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Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
« Reply #3632 on: July 02, 2014, 05:30:53 am »

I think the real issue with the ghost roms is that the team would get down to 3 people and it'd suddenly be neck and neck because 3 people can just barely cover the entire room. The issue was we had 3 people that could hold up well enough and 3 that would go down pretty often.

So, for ghost rooms, regular reviving is very handy, if not always possible, so people can intercept fireballs better. Once the first fireball goes off things get hairy fast.

krisslanza

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Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
« Reply #3633 on: July 02, 2014, 11:19:01 am »

Ah don't need to apologize. It was horrible, painful failure, but it was still fun because it was !!FUN!! with friends!

alexwazer

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Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
« Reply #3634 on: July 02, 2014, 11:51:53 am »

Others pretty much said it all about That dungeon run. The only thing I would add, which is related to what Seriyu said, is that we need to be more careful about staying alive. Dead people do not draw aggro, cannot interrupt fireballs and can't spam pet summons. Staying alive is more important than doing damage in such circonstances. On the other hand, I realize we were seriously outclassed, so I don't have unrealistic expectations here. Another very minor thing would to be careful about using AoE when/if someone uses lullaby or cloud. Sleeping mobs offer us a break, so being careful about not waking them all right after would be advised.


For future run, if that was ever to happen, having 2 people with high rank raincasting would be a blessing. For the record, when a RC cloud is up, it prevents mobs under it from aggroing, unless they are attacked. 2 people can keep a cloud up constantly, which can covers most of a room. This would give us the breathing room needed to fight ghasts, but could also be useful for ghosts and for some absurd puppet abuse against anything else. Hydra transmutation and high rank barrier spikes would also be useful.

With that said, I realize I might want to get back on Kyu to rank up some of his skills and have him ready for such activities.
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Seriyu

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Re: Mabinogi-On Steam!Guild is back up! 2x AP weekend!
« Reply #3635 on: July 02, 2014, 05:34:19 pm »

Wow, raincasting would even solve ghasts to a degree, assuming the alchemists can stay alive.

Also; new event is totally related to ninja talent. the book thing they have you do will get you a shuriken for ninja class ala jewelled control bar/rebes guard cylinder.
« Last Edit: July 02, 2014, 06:02:14 pm by Seriyu »
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SirAaronIII

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3636 on: July 03, 2014, 12:50:19 am »

Well, I'm picking up archery after I master magic SoonTM. Please keep an eye out for any special dungeon passes for potential Arrow Revolver page drops. I'll also have to start pumping more dex from refining, weaving, and handicraft in that order so expect a lot of whining about grinding and gathering

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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Seriyu

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3637 on: July 03, 2014, 01:05:28 am »

Ninja effortpost.

Ninjas, first off, equip a two handed ranged/melee combo weapon, a giant shuriken in one hand and a kunai in another. The current shadowy talents event is having you build one of those, for the record. It's compatible with smash/whirlwind/etc. They use str/will also, as we already know.

Skills!

Shuriken Mastery. does what it says on the tin.

Rasenzan - Basically, shuriken smash. Presumably. No idea if it breaks defense or what.

Kage Shibari (Shadow Bind) - Immobilizes an enemy. Maybe multiple, almost certainly at a range.

daichi Jin (Ground trap) - Reduces enemy movement speed, proably via a trap on the ground. Go fig.

Yamiuchi Sen (Spinning Sneak attack) - Can be used while hidden, no idea what that means, maybe play dead/hide, and can act as a counter, presumably in a way similar to how windmill acts as a counter.

Oboro Enmaku (Smokescreen) - Lowers enemy defense. No idea how many targets or what.

Midari Kunai (Chaotic Kunai Throw) - Area of effect attack, presumably not unlike windmill.

Ougi Sakura Shigure (Arcane art Sakura rain) - Strong area of effect attack, with a huge cast time. Presumably something similar to int magic.

Annnd reforges.

Shuriken Mastery: Min, Max Increase
Rasenzan: Distance Increase
Midari Kunai: Dmg% Increase, Distance Increase
Kageshibari: Bind Duration Increase
Yamiuchi Sen: Skill Duration Increase, Dmg% Increase
Daiji Gen: Dmg% Increase, Trap Number Increase, Cooldown Decrease
Oboro Enmaku: Dmg% Increase, Distnace Increase
Ougi-Sakura Shigure: Range Increase

That's unfortunately about all I've got, because mabinogi wiki has decided to not post any in depth info about skills that aren't in english mabi for some reason. So it's kinda hard to say exactly what it can do.

Info obtained from here if you want to poke around. Also features an admin doing their job and moving a big stupid argument to another topic, wowee.

krisslanza

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3638 on: July 03, 2014, 01:44:24 am »

Ninja effortpost.

Ninjas, first off, equip a two handed ranged/melee combo weapon, a giant shuriken in one hand and a kunai in another. The current shadowy talents event is having you build one of those, for the record. It's compatible with smash/whirlwind/etc. They use str/will also, as we already know.

Skills!

Shuriken Mastery. does what it says on the tin.

Rasenzan - Basically, shuriken smash. Presumably. No idea if it breaks defense or what.

Kage Shibari (Shadow Bind) - Immobilizes an enemy. Maybe multiple, almost certainly at a range.

daichi Jin (Ground trap) - Reduces enemy movement speed, proably via a trap on the ground. Go fig.

Yamiuchi Sen (Spinning Sneak attack) - Can be used while hidden, no idea what that means, maybe play dead/hide, and can act as a counter, presumably in a way similar to how windmill acts as a counter.

Oboro Enmaku (Smokescreen) - Lowers enemy defense. No idea how many targets or what.

Midari Kunai (Chaotic Kunai Throw) - Area of effect attack, presumably not unlike windmill.

Ougi Sakura Shigure (Arcane art Sakura rain) - Strong area of effect attack, with a huge cast time. Presumably something similar to int magic.

Annnd reforges.

Shuriken Mastery: Min, Max Increase
Rasenzan: Distance Increase
Midari Kunai: Dmg% Increase, Distance Increase
Kageshibari: Bind Duration Increase
Yamiuchi Sen: Skill Duration Increase, Dmg% Increase
Daiji Gen: Dmg% Increase, Trap Number Increase, Cooldown Decrease
Oboro Enmaku: Dmg% Increase, Distnace Increase
Ougi-Sakura Shigure: Range Increase

That's unfortunately about all I've got, because mabinogi wiki has decided to not post any in depth info about skills that aren't in english mabi for some reason. So it's kinda hard to say exactly what it can do.

Info obtained from here if you want to poke around. Also features an admin doing their job and moving a big stupid argument to another topic, wowee.

Man whenever I read a topic like that offtopic one, I have to wonder if we play the same games sometimes.
Or maybe my expectations aren't high enough. Or maybe their own are too unrealistic. Who knows by this point!

They don't know the !!FUN!! of being destroyed mercilessly in Peaca.

Seriyu

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3639 on: July 03, 2014, 01:51:19 am »

I'm willing to bet it's more that they've been playing the game for a full decade and don't want to admit they're getting tired of it. :P

---

Annd another thing I just saw. Treasure hunter! From what I hear it's coming sooner then ninja, and it's not an entire class so much as a few touchups to the exploration system that involve some skills. Notably it also improves iria dungeons.

Luckily this is easy.

Exploration Mastery (Life skill)
Total AP needed 111
Total added stats 15 mana, 47 HP, 62 Will and 16 luck
Effect: Boosts the exp gained for: Fighting monsters while exploring, Finding ruins with L-rods, Sketching ruins, Doing exploration quests.

Artifact Restoration (Life skill)
Total AP needed 141
Total added stat 16 MP and 25 Luck
Effect: Allows the restoration of artifacts, Increases the value of artifacts, Increases the chance of successfully restoring an artifact, decreases the cost of restoring an artifact and decreases cooldown of the skill.

Emergency Escape (Combat skill)
Total AP needed 112
Total added stats 15 Dex and 25 Will
Effect: Turns the user into a transformation that allows them to not be attacked by monsters, Increases the time the user can stay hidden, decreases skill cool down.

New dungeons are only accessible to people with rank 6 or above of exploration mastery. You can find artifacts in them, and they have puzzle elements. Seems interesting! New gun too, which is in the thread I am linking here.

SirAaronIII

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3640 on: July 03, 2014, 02:02:56 am »

Mabinogi forum people are on a separate level from the likes of us. They're all cumulative 10k+ and masters of like every skill ever. Not to mention the apparent majority that has perfect reforges and enchants on everything, and used to rebirth once a week no matter the cost. It's not really possible for their kind to be destroyed by anything anymore. Like Seriyu says though, they're probably still playing because of the huge time/money/emotional investment.

Pretty cool sounding skills. At least it doesn't seem to be Close Combat But Better In Every Way. I might give it a shot to try it out a little. I'd like to see some videos at least, but you can't get everything. I'll see what I can dig up when I get up.

Re: Treasure Hunter, does this mean we can get our own junk appraised? The two life skills sound too good to pass up, but they'll probably be a huge pain to train like Commerce Mastery. Still, the effects and luck make them worth it. Emergency Escape I remember seeing footage of. I don't remember if it's any good. Probably is. More discussion when I get up.
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Seriyu

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3641 on: July 03, 2014, 02:50:08 am »

I do believe it means we can appraise our own artifacts! I mostly just like that I can level exploration without rafting.

alexwazer

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3642 on: July 03, 2014, 03:09:11 am »

The post linked by Seriyu includes a video of the skills in action. Here, have a Youtube direct link. It is worth watching the part where shadow bind is used to bind 3 ghasts... oh the irony.

I don't really like the animations, but the skills seems really nice. I very well might pick this up the moment it comes out. And exploration mastery if nothing else.


As for the whiners it the other topic, they only have themselves to blame. Most of these people would get through any new content, system or talent released within days or weeks at most. If they expect DevCat to release a new playground every month for them, they can only be deceived. New areas, quests, story or challenges come at relatively regular intervals. Most people playing Mabi never got close to an elite mission, fewer did any lord mission, a small number only do abyss runs or martial arts. There is plenty of content left to explore for the vast majority of players.

While I would concede the point made by some people about pets/wings/gachas constantly outdoing whatever was available before, this is how Nexon make their money. I prefer a game that is friendly to free players and make its money from powergamers and fashion fanatics.
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Ibid Straydrink

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3643 on: July 04, 2014, 01:14:26 am »

Speaking of getting tired... hm, how to say? Oh, right!

I've decided that I will be returning to Mabinogi. These past couple of years have been a blast, and I often reminisce on some of our antics in the good old days before I became a God, when Hee-shee wore that stupid hat and Dir could beat me in battle. :P

For better or worse, my recent experiences with other MMOs (*cough cough* come play *cough* Wildstar) have had a rather severe effect on my expectations as to what I am willing to pay and what that should be worth. While I might still drop in from time to time to say "Ello," and hope to run into the lot of you on these forums and maybe even play a game of this or that together, I do not foresee myself ever playing again. Thus, being that there are many of you for who Mabi is still a world enshrouded in mystery, entertainment, and a tolerable level of bugs, I'd like to bequeath my small fortune to my friends.

If anyone has any inventory space whatsoever to spare, tell me, and I will shower you with golden gifts. ^^
« Last Edit: July 04, 2014, 01:20:42 am by Ibid Straydrink »
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SirAaronIII

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3644 on: July 04, 2014, 01:55:38 am »

words
Bless you. Bless you right in the face. Whether we meet again or not, know that we had great times, and that Bel and I will sorely miss you.

This sudden announcement really took me by surprise, so I'm not sure I can muster up any space or even say if I want anything of yours in particular. I'm also not really sure if I can call dibs on anything without looking like a jerk either. Bar/Mob/Lit/Seriyu/He With Many Names saw it first, but he doesn't want anything specific. He says if you want to bequeath him anything, leave it with Don, Hishi, or whoever.

Best of luck in all your games, great and small, and I hope we'll see each other again sometime!

On a completely unrelated note, I think we should do more theater missions. While I realize not everyone may be enamored with the sudden Shakespeare interludes, they do have pretty sweet rewards at the higher difficulties and don't seem extremely difficult, either. Specifically on hard mode, most of the stuff is only as strong as enemies from HM shadow missions and our Rundal HM runs, and most mobs drop upgrade stones and nice things (okay, probably at minimal rates... but still). I remember that one with the crystals and the NPCs you have to save was really brutal, but the other 3 (New King's Request, Guardian of Avon, and maaaaybe Warden of the Gods) appear quite manageable. If you need a ride to Avon, you can just sit on peoples' horses and hitch a ride that way.

...as I was typing this an, I was accosted by a mob of eagles, reminding me of my patriotic obligations to blow things up tomorrow. Sorry, won't be around much for the 4th. Have fun, peeps.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."
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