HERE I AM ME AND DIR ARE COORDINATING OUR POSTS WE HAVE BECOME ONE
First note: This is a slow burn game. Make it your motto. Ingrain it in your mind. Accept it. If you don't feel like playing for a day or even a few weeks, it's not a big loss. Your levels will still be there and you're gaining AP passively over time. It is not a bad thing. Sure you'll be going up slower then other people, but it's not exactly the most competitive game. Don't stress out about not being able to play x amount of time. This is a happy place.
okay into in depth stuff, facekillz made a simple and very important point, make your character at 17, rebirth at 17. Always. Forevever. Because you can only free rebirth at age 21, and once you get going it really takes no time to get to a "soft cap" where you can't level up very easily with your current strength. If you've already made your character at level 10, well, it won't ruin you, but you'll have to wait a while to rebirth. If you did do that, now would be a good time to focus on some crafting if you have an interest in any of those skills, as before you reach cumulative level 100 you can rebirth once a day regardless of age. It levels you slowly, and gives you valuble dex (usually), so you won't rack up those first 100 levels as fast, but you'll still be getting stats. You can get AP through exploration levels (hop on one of girlinhat (IGN laur) famous river rafting tours) which don't contribute. Rebirth to reset exploration levels.
girlinhat is 100% right. You cannot mess up your character, as long as you take in the mantra of slow burn game. If you mess it up you just need more AP! Which is an infinite resource, and even generates slowly over time. So just chill and play as you feel you want to play. You'll eventually get to where you want to be. Happy place. We're all chill people here.
Dailies exist, if you want to do them, do them. Some quests are surprisingly hard even on basic, you'll learn over time what those are. If you want to know ahead of time I'm sure someone will pop in and say. I can't remember myself. Even non daily shadow missions give pretty good exp/gold. Commerce gives more, but many people find it boring as sin. If you can stomach it, it's great! If not, shadow missions are always there.
Girlinhat also makes a good point, don't be afraid to ask crafters for goodies. They will be pumping out so much shit, you have NO IDEA. LITERAL PILES. HUNDREDS UPON THOUSANDS UPON MILLIONS(maybe) OF THINGS. JUST FOR TRAINING! They would be happy to give you free stuff. Even up to a specific quality level maybe? (crafted gear has variable stats, that can only go up. At max it'll add a few min max damage, about 10 dura, about 5-6 crit, a wide variety of stuff. A nice edge to be sure. I reccomend a broadsword for a starting weapon, nice damage with a relatively cheap repair rate. As you progress you can decide what weapon to go for after you start determining how your stats are playing out. Feel free to ask the thread when the time comes.) Who knows!
On to SirAaronIII (IGN direzie).
I personally go all around with my skills, but if you want to be lethal and fast, pick a skillset and stick with it, that's sound advice. I went all around because I wanted to! And I'm still lethal enough to contribute just about anywhere. It just took me longer to get there. And I'm still not super mega kill everything lethal like donryu.
Defense is a greatly underrated skill, I agree. Two handers are pretty good too, but as you're getting used to the game, that extra defense a shield offers will be great. It also gives max HP for ranking it, which is always nice, and surprisingly scarce.
Windmill basically ties all of the skillsets together. It has uses in every single skill set. All of them. Get it no matter what you do, at least up to rank 9, maybe up to rank 5, rank 1 if you're super hardcore. THose ranks will raise the radius of windmill, thereby increasing it's ability to counterattack under laggy/multiaggro conditions.
I still maintain early on mages are fine. If you wanna be a mage, go for it, but know it will be expensive. Definitely grab a melee weapon to use. Magic in mabinogi is very much a trump card once you get a wand upgraded. Something goes wrong? Out comes the chaincast firebolt wand to level everything in sight. There's not much spamming chaincasted firebolt can't solve. Intermediate magic is.... not bad, but you definitely need time to set it up. More helpful in later dungeons when enemies get rediculously tanky and won't be killed in a single windmill by a sufficiently leveled warrior.
Shields are great even without defense, true. That 15 defense soaks up a lot more damage then you'd think. Round shields are a nice cheap starting shield.
Alchemy..... yeah. As much as I hate to admit it, it's only effective in the very early game. There are some nice support skills like barrier spikes, but as of now it's barely worth picking up. But yeah, the vate update coming out eventually will revamp it to be good. VERY good.
Yeah, I'd agree. Grab some cheap light armor as early on as possible for the extra defense so you have some breathing room to try new stuff in a fight. Clothing is almost useless defensively (although very cheap to repair!).
Yeah that. Watching higher level players do stuff will give you an idea of how to work the combat system. it's surprisingly hard to get down, and kind've teaches you in the wrong direction. (some starting advice, it's all about chaining basic attaks and skills together. Two melee hits and a smash, two melee hits and a windmill, whatever. From there it'll knock the enemy down, assault slash, another windmill once he stands up, etc. There are some wierd frame traps, in the most literal of senses, if you hit them during X time they'll hit you out of it, and you'll learn them over time. Don't get discouraged!) An extra windmill wall for archers or mages or even alchemists helps a lot. You're also eating an aggro slot that is potentially an enemy that can't double up on an experienced person. Multi aggro is always dicey, even late into the game in low level areas. All it takes is one crit to turn an otherwise casual walk through ciar into a terrible nightmare. One guy goes down, other people panic, they go down, then it's terrible and before you know it someone has to run back from the start of the dungeon. Just stalling with an enemy locked on to you can help a ton. That's the absolute least you can do.
Knight specific info: It's all about chaining smashes. You smash an enemy, assault slash it, smash it again (you don't even have to move thanks to lances minor range), lance charge, smash, and if it's not dead, THEN try to counter him (the lance counter is very clumsy, only use it if you're sure the enemy is gonna attack), then do it all over again. You will wreck shit. It's a very wierd skillset but a nice middle ground between survivability and damage for melee combat. They kinda get a bad rap as being hard to do but I honestly found it very fun! They have a hard time with multi aggro so I'd carry a sword as a sidearm or whatever when things get dicey but if the combat enviroment is stable you can really put the hurt on things.
Unfortunately the guild stone is down. I dunno how long it'll be down. The person that owns it is in school currently and never renewed it before they left, so we're kinda out in the dark. Add Bariaus, Direzie, Donryu, and Laur (post your IGN in here first!) and they can get you set up with other people in or out of the guild. I am Bariaus, Direzie is SirAaron, Laur is Girlinhat, Donryu is alexwazer. I'm personally inactive but most of them log on fairly regularly. Maybe it's time to bust out the old party board thing back before we had a guild to get new people in on the fun. We might also be able to just make a new guild but that seems kind've absurd. We'll get something worked out, I promise. The sudden influx of people exactly when the guildstone is down is terrible (but good because NEW PEOPLE YEAH).
So yeah! Despite how adorable the game is, it's secretly a terrible monster waiting to tear you apart. Don't get discouraged, don't be afraid to log off if you're not feeling it, and certainly don't underestimate anything besides maybe the white spiders and bats and rats in normal alby. Everything else can one shot you with a critical smash early on (and sometimes even later on). Don't be shy about asking stuff in the thread either!