Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No Poll

For
- 0 (0%)
Serious
- 0 (0%)

Total Members Voted: 0

Voting closed: January 14, 2012, 06:17:21 pm


Pages: 1 ... 177 178 [179] 180 181 ... 252

Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380562 times)

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile
Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2670 on: August 14, 2013, 03:10:43 pm »

Yeah but I was plannin to rebirth as a gunslinger and train up the skills real quick... *sigh*

Well... I guess I still could I'd just need a way to get a big chunk of AP quickly... Maybe the next generation does...
Logged

Facekillz058

  • Bay Watcher
  • Personal Text!
    • View Profile
Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2671 on: August 14, 2013, 03:14:23 pm »

I'm kinda disappointed by guns so far. It might just be because I don't have any of the skills unlocked yet, but the range is really quite terrible, and most of the time I only have time to get one shot off before I'm being eaten by wolves.
Logged
(づ◕◕)づ・。*。✧・゜゜・。✧。*・゜゜・✧。・­¬¬¬¬¬¬¬゜゜・。*。・゜*✧・。*。✧

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile
Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2672 on: August 14, 2013, 03:24:13 pm »

The only thing you can do with gun normal attacks is kite things or immediately use a skill. Thats why my gunslinger is an elf, can run away from a lot more stuff while shooting.

Guns need little lag and are very reliant on precise timing and moving around a lot. You can't just stand there and shoot stuff like bows or magic. Unless you turn on way of the gun. Then you can stand there and shoot stuff for half a minute.
Logged

majikero

  • Bay Watcher
  • Poi~
    • View Profile
Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2673 on: August 14, 2013, 03:37:35 pm »

Doing the gun tutorials give the skills.

I kinda like guns so far. My problem is reloading in high stress situations. If you ran out of bullets in the middle of a clusterfuck, make sure you have a decent alternative on the other weapon slot.
Logged

alexwazer

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2674 on: August 14, 2013, 06:23:31 pm »

And also, I don't want to admit it but I'm losing my extreme super magic crafting drive. I blame it on the people in district 2 making it all crowded and impossible to gather (you can gather but it won't last long, I'm just looking for excuses). Plus I'm super busy these days. plus monster hunter

Kinda expected that, but not from you :P

I just hope people that were planning to rank the new crafting skills will take advantage of the double life skill training. Otherwise it will only be harder to find the will to work on those. I've been doing some dailies here and there in both the reserve and the mine and with various characters. I still plan to help people with that, but not to the point of doing all the job *hints hints* ;)

In other news, I decided to ignore guns on Kyu and instead try fighter skills. I'm liking those so far so I'll probably stick to that and alchemy on this character.
Logged

majikero

  • Bay Watcher
  • Poi~
    • View Profile
Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2675 on: August 14, 2013, 06:26:21 pm »

Lucky for me, all the other people are also losing their magic crafting drive so it's pretty open except for peak hours.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2676 on: August 14, 2013, 06:56:42 pm »

I'm wanting to get really heavily into magic crafting, main limit has been AP but I've stocked some (read: 15) AP so I can rank ecology and crafting a little at least!  If anyone's up for some gathering, I wouldn't mind harvesting massive resources sometime!

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2677 on: August 14, 2013, 06:59:45 pm »

Granoke: You try that.  It seems everyone has to learn that dedicated mage is VERY difficult to maintain, and impossible for a new player.
Oh no, I understand it just fine. I'm just stubborn and don't want to accept it.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2678 on: August 14, 2013, 08:10:48 pm »

Get an auxilary melee weapon (maybe something cheap like a dagger or short sword) and everything will be fine, I promise! Just expect to pay out the nose, and expect to not be super great early on.

Some hints: You can link an additional hit onto the end of your combo by delaying hits. So if you have a 2 hit weapon, if you hit once, wait a little bit, then attack again, wait a little bit more, you can attack a third time desipte the fact that the weapon is a two hit weapon. If you need to squeeze out as much damage as possible, that extra hit is an extra potential crit that can easily turn the tides. Note you can use smash mid combo too. If smash crits you've pretty much won. This also applies for enemies, so don't let them smash you. You really don't hear a lot about smash over windmill but it's honestly a monster if it hits, it's just really easy to counter, so don't let it happen. This tactic pretty much sums up melee mabinogi combat, it doesn't initially look like it but you can very easily link various skills together until things die. I personally like an extended combo with a smash finisher, assault slash after that, and after they get up if they're in melee range, windmill.

As a mage, this is particularly valuble, if you're up against a rediculous enemy (note, doesn't work on anything with a ranged attack), firebolt it, load counter, load firebolt asap after he runs into your counter, firebolt him after he gets up, counter again, repeat. It takes a load of stamina and MP but it is basically an invincible defensive stance on anything without magic or ranged. This also works with windmill instead of firebolt, but windmill takes a bit more timing, and it can get very dicey before rank 9 of windmill, when the radius increases.

Part of being a mage is finding out when bolts will load specifically, for instance firebolt will not load during the animation of windmill, but it WILL load during the animation of counterattack.

And a pure magic stalling technique from ole sirAaronIII, one of the two wizards in guild, ice revolver. Load five icebolts, shoot an enemy until it falls over. While it is falling over load another icebolt, then shoot it when it gets up. this will perpetually hold it back until it either dies or someone can help you, or you run out of mana. Doesn't work on things with mana deflector.

If you're having issues with any of these feel free to post in the thread or PM me or whatever.

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile
Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2679 on: August 14, 2013, 11:09:01 pm »

Plus with magic crafting for mana pots, wands, and staves, along with the upcoming stat patch, being a mage should get less painful.

My main problem right now is that finding groups for what you need without a guild is painful. I tried for like a week to do the G1 finale on like three different characters, and I found one (very incompetent) group (that failed ignobly). Finally I just caved and waited till people were active on the weekend and asked the guild.
Logged

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2680 on: August 15, 2013, 01:00:39 am »

Yeah, you do find some nice guys now and then, have you tried popping up a party to advertise? Just make the party name like "help with G1 finale", make it dungeon type if you need extra space to type it, then just leave it up as you run around on channel 1. It'll broadcast it world wide which will help the helpful folk get wind of you.

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile
Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2681 on: August 15, 2013, 01:09:32 am »

Well I did make some parties on channel one but it was more like [Dungeon]Albey/Green Gem-Black Orb

Maybe I should make it more obvious that I need help....
Logged

Facekillz058

  • Bay Watcher
  • Personal Text!
    • View Profile
Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2682 on: August 15, 2013, 06:42:01 am »

When I try to go into Hillwen Mine I get stopped by the spy dudes. How do I get past them to use the elevator?
Logged
(づ◕◕)づ・。*。✧・゜゜・。✧。*・゜゜・✧。・­¬¬¬¬¬¬¬゜゜・。*。・゜*✧・。*。✧

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2683 on: August 15, 2013, 07:16:40 am »

Well I did make some parties on channel one but it was more like [Dungeon]Albey/Green Gem-Black Orb

Maybe I should make it more obvious that I need help....
Just try "Help/G1" and let them know what specific dungeon you're doing when they get on.
When I try to go into Hillwen Mine I get stopped by the spy dudes. How do I get past them to use the elevator?
If you abandon/complete your current EP then the warp helper will appear to let you enter the mine/reserve properly.

Facekillz058

  • Bay Watcher
  • Personal Text!
    • View Profile
Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2684 on: August 15, 2013, 07:51:24 am »

EP?
Logged
(づ◕◕)づ・。*。✧・゜゜・。✧。*・゜゜・✧。・­¬¬¬¬¬¬¬゜゜・。*。・゜*✧・。*。✧
Pages: 1 ... 177 178 [179] 180 181 ... 252