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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380589 times)

SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2625 on: August 09, 2013, 12:02:24 am »

I'd like to request a blacksmith to forge me a silver broadsword, please. I'll pay for the manual and provide the ingots for the attempts and 2 fine leathers for finishing. Thick thread balls I can also probably procure, though I don't have any on me.

In other news, I went and killed a mutant sasquatch for a daily quest. The reward was 3 intact shyllien which is a material you can get only at rA. Looks like the different daily quests in the reserve (bunnies, plants, and sasquatches) give the three different tiers of shyllien (crystals, regular, and intact). So.. do those, if you can, please. Free mats for killing stuff? It's not like we don't already slaughter huge amounts of all mobs already.

Regarding Sasquatches they are found in District 2, which is filled with clusters of carnivorous plants (both large and small). The large plants can cast fireball so be very cautious. Sasquatches are found in the way back so you'll need to pull them out if you want to get them. Once they're pulled out, activate mana shield to protect yourself from the errant attacks that it can manage to pull off, hold down the control key to autotarget the sasquatch, and click like mad. Literally. That is ALL I did to kill a sasquatch: spam normal attack. If you attack it while it tries to load skills like windmill or stomp, it'll cancel. You can even keep slashing it after its passive defense activates if you click enough. This is probably because they can't be knocked back, only stunned.

Also regarding District 2, it appears to have a pretty decent amount of blue nodes just lying in the open for the gatherers. I didn't bother getting any this time, but if you're alone and want to do some ecology, go to district 2 and get the safe blue areas.
Spoiler: tl;dr (click to show/hide)
ps: I might order more broadswords in the future (or a hammer) ;D
« Last Edit: August 09, 2013, 09:51:49 am by SirAaronIII »
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Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2626 on: August 09, 2013, 05:29:59 am »

Worth noting: The 2x skill event lasts UNTIL THE END OF THE MONTH!  This is prime time to rank up the difficult skills, like blacksmithing, hillwen, magic craft, enchant, etc.  If you've got the same talent, you get 4x skill rate (!) and there is NOT a Hillwen or MC talent.

With this in mind, I'll be running raft spams for anyone that needs exploration exp.  We can get to 10 easily, 15 or 20 with patience.  That's fairly valuable AP to spend during this double event.  We should also work to get everyone through the daily shadows for the possible 3 AP per day, and we can work on the Hillwen Zombie Mine dungeon in Tir for extra Fun!

So yes, now is the time to do things!

Does this mean the account access issue has already been fixed? Hooray!

Also I will be around for the reserve run(s), but I may stay off for the rest of the time because I went and got myself addicted to spore again. Luckily I'm about to hit space stage, so that shouldn't last too much longer (((ZING) Really though spore you're an okay game once you get over the hype, space stage just lasts way too long) Winged space crab supremecy).

SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2627 on: August 09, 2013, 09:51:11 am »

Ladies and gentlemen, our guild officer.


I'd also like to note I'm modifying my request: I'll also provide the iron. Basically what this means is I'll throw all my ingots, a manual, and a couple fine leathers at someone and hopefully a sword will be formed.

...a stack of each ingot will be enough right?
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Girlinhat

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2628 on: August 09, 2013, 11:40:56 am »

For a broadsword?  I could probably make it with 10 each of silver and iron, plus 2 thread and 2 leather.

Ibid Straydrink

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2629 on: August 09, 2013, 04:03:30 pm »

Does this mean the account access issue has already been fixed? Hooray!
 Winged space crab supremecy.

The Holy Imperium of Studio Ghibli mascots will DESTROY YOU!
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SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2630 on: August 09, 2013, 04:35:47 pm »

E: I sold AR p8 to a guy for 800k since apparently everyone either already has it (Art) isn't far enough (Ozy) got past it/isn't here (Don) or can't learn it (Laur). Damn, that's almost as much money as I have right now.
« Last Edit: August 09, 2013, 05:12:04 pm by SirAaronIII »
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Ibid Straydrink

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2631 on: August 09, 2013, 07:05:09 pm »

Patching up right now, and preparing to log-in for my last visit in what may be a long while. :P

I never received a message from Laur, so I'm not sure where we're going with this GM-transfer. Presumably, if we can get him on, I will be tossing it over to Bar until everyone can find a suitable long term replacement..?
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Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2632 on: August 09, 2013, 10:29:58 pm »

I may not be on. If so pass it to Laur as she's expressed interest in the thread soooooo yeah. :P

EDIT: Wait, do people need to be online to transfer it to them? If so I can wait around.

EDIT2: Also Dir wants the wizard suit you didn't manage to sell back as he would like to use it himself!
« Last Edit: August 09, 2013, 10:37:31 pm by Seriyu »
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Kaitol

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2633 on: August 10, 2013, 01:09:08 am »

Well, alternating between training skills up and G1, I've slowly but steadily improved my gun skills. Starting to run into the AP wall though. The 20 AP potions from the gunslinger quests are helping. I'll probably rebirth again tomorrow. Maybe I'll look into doing some rafting before and after.

I've also been toying with the idea of how well long range archery and gunslinging might synergize. Ap and a gold is a bit tight to start toying around with that just yet though.
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Girlinhat

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2634 on: August 10, 2013, 01:13:41 am »

Gunslinging and archery don't mesh incredibly well.  The issue is, you'll want to use archery to keep enemies at a distance, and when they get too close you swap to guns to push them/yourself back, and then back to bow.  But guns have their own range gap where it's not really too great.  It'd be more convenient to use counter attack (which can be done with a bow) or melee and deal a smash to drive them back.

It could provide "alternative close-range ranged" but then kinda what's the point?

Kaitol

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2635 on: August 10, 2013, 02:07:29 am »

My thoughts were mostly shoot the crap out of something, then when it got close bullet rush/slide way the freak back, switch back to longbow and pepper them more. Maybe it would be useful against stuff you simply do NOT want to be in melee range of ever, or if you're running from multiple mobs ( assuming you have the space to do so and aren't going to just get cornered and raped). Switch to melee is generally the simplest and most optimal solution for all my class problems.

But you are the resident bow expert.

But then again where's the fun in that? I might still try it out far in the future just for the heck of it. (I'm a closet masochist. I will take the most painful aggravating way just in a futile attempt to be different. It's a character flaw)

On another note, anyone have an idea off the top of their head which... attack... 'tree' Costs the least AP? I would figure it out but it's quite late and I hate doing maths. ( oh god stop thinking up more character ideas me. I already have four accounts!)
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Girlinhat

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2636 on: August 10, 2013, 11:21:50 am »

I'll never understand why you even need alts...  The game is specifically built to let you play one character for years.

krisslanza

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2637 on: August 10, 2013, 11:33:18 am »

I'll never understand why you even need alts...  The game is specifically built to let you play one character for years.

Jack of all trade characters are booooring.

Also it just bothers me to have every skill on someone. Unless you're like, Shakespeare or something. Or just ran out of skills to rank up in your initial skills...

Kaitol

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2638 on: August 10, 2013, 12:35:35 pm »

Well, got of my lazy bum and crunched the numbers myself. In terms of combat skills it works out to (Bear in mind this is for humans, elves and giants milage may vary with magic/combat and their additional/less skills, as well as only being combat skills)

Gunslinger: 1310 AP
Puppetry:1957 AP (including both marionettes)
Archery: 1992 AP (including crossbow and spidershot)
Combat: 2074 AP (only including one mastery and discluding counterpunch, doppleganger, and berserk)
Lancer: 2104 AP
Martial Arts: 2154 AP
Combat Alchemy: 2685 AP (discluding everything from the transmutation talent)
Magic: 3312 AP (discluding the holy arts, blaze, potion lore, and enchant, specializing in only one element would be much cheaper, this is with all elements)

A few surprises. Mainly lancer costing slightly more than combat despite combat being so much more robust. All in all they're fairly balanced more or less, unless you want to be an uber master of all combat magic. Have to pay out the nose for that. And with the upcoming addition of snapcast and mana walk its going to get more pricey.
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SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2639 on: August 10, 2013, 12:54:33 pm »

Yes, magic is most certainly NOT the cheapest. Ignoring holy arts, between the 8 attacks and 6 masteries, with the majority of attacks having stupidly high costs (as if getting the book wasn't hard enough)... yeah.

Combat ftw yeah wooo
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