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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380594 times)

Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2610 on: August 08, 2013, 04:57:58 am »

Okay, added you.

After dealing with the reserve I can say the monsters in hillwen, at least the bison, are a lot tankier then the ones in the reserve, even the plants. Shriekers seem to do a ton more damage then plants did, they both use lightning bolt. Haven't dealt with golems, besides the shriekers nothing does too much damage as far as I'm aware. Not sure what PD's everything has, besides the bison, which has heavy stander. The Jackals or whatever are simple and easy to one shot.

So basically what I'm saying is be ready for something a little tougher, but I think it's still within our reach.

krisslanza

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2611 on: August 08, 2013, 08:36:30 am »

From what little I did of Gunslinging on Irmingard, the hardest part about Gunslinging seems to be, if you lag at all, you're kind of screwed.

They seem to take some very quick thinking, and quick reactions. Especially for their normal attacks.

majikero

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2612 on: August 08, 2013, 09:59:40 am »

You don't apparently need the talent to get the quests. Not gonna waste my Rin card then hahaha.

edit. I also seem to hit 120-160 in damage without any skills. I think I'm in love.
« Last Edit: August 08, 2013, 10:18:02 am by majikero »
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alexwazer

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2613 on: August 08, 2013, 12:01:57 pm »

edit. I also seem to hit 120-160 in damage without any skills. I think I'm in love.

Yeah, dual guns have pretty insane stats modifiers. Kyu's got only Ok Str and crap Int, but was still hitting for almost as much then he does using swords. With trans, damage went up by nearly 100%, which is much better than even swords. So, I'm in love too. I decided to take up dual guns on Don too (and then probably forget Kyu ever existed again).
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Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2614 on: August 08, 2013, 05:30:26 pm »

Guns sound bananas.

For everyone waiting for guns I need rank 9 engineering. THis might be a bit, so there's no shame in buying an NPC gun while waiting for that.

Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2615 on: August 08, 2013, 08:49:00 pm »

Hillwen mines test run - We need at least 3 people. At least. Bison have heavy stander, an archer or mage would help a ton, as they laso have instinctive reaction, so all a melee dude can do is basically defend counter (which does shit damage because they do shit damage) and windmill. These things are terrible to deal with for melee people. Hyena's are trivial.

This is all B2 by the way. B3 is the land of broken dreams and negative everything. An emerald shrieker took me out in two lightning bolts WITH mana shield on. And at any given time like three of them are aggroing. I'd imagine Golems are like Megabison with stomp. On the bright side the ores are almost pure hillwen so that's super great if we can manage. I'd say five, six people at least for B3.

On the bright side during boring idle moments when no one can help B1 has no monsters and late at night I can basically mine ore peacefully with no interruptions while I veg on youtube videos.

Girlinhat

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2616 on: August 08, 2013, 08:58:29 pm »

I cannot log in.  Steam login appears bugged, and because I tried to get on, they've locked my account for a while to prevent unusual login attempts.

Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2617 on: August 08, 2013, 09:10:50 pm »

That is hilariously poor account management.

"Suspicious login attempts, better freeze the account for a week"

TwilightWalker

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2618 on: August 08, 2013, 09:24:45 pm »

My internet is finally working, so you guys will be seeing me once again.
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Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2619 on: August 08, 2013, 09:34:19 pm »

Hurrah. You can help us blow open the mines/reserve. :P

alexwazer

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2620 on: August 08, 2013, 09:56:42 pm »

Ideally, we should also have 2 people at least that can mine/harvest. Otherwise, the mobs respawn before the node is exhausted forcing more fighting than it should be required. Bards are also very welcome, because all the fighting and mining can eat through stamina really fast, so enduring melody is really nice to have. Reserve is a rather more relaxed place, as the enemies are either weak or stationary (in district 1 anyway), which makes this much easier to handle.
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SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2621 on: August 08, 2013, 10:27:57 pm »

Yeah, ecology is much easier. It might also help how I'm a couple ranks higher in Ecology than Bar is in Mineralogy so I gathered faster. Multiple gatherers would help everywhere in general though.

Tomorrow when we hopefully return to the reserve I think we'll be able to just sit around in there for a couple hours since I grabbed a few extra wands for gathering. I mean, unless you guys really want to do the new EP immediately.
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Kaitol

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2622 on: August 08, 2013, 10:45:57 pm »

Round two with the gremlins went better. I beat the mission at least and only used 1 Nao stone from gremlin-related demise. You really do need like perfect timing to get the bullet slide off against them though. Alpha Striking them with way of the gun is much safer really. For that matter way of the gun is pretty much I Want Everything In This Room Dead In The Next Twenty Seconds in a can. Also, seeing as big golems have a longer attack range then me (its fists can hit farther than bullets lol), stunlocking them with way of the gun is pretty much all I can do against them. Next time I'll have to try playing dead rather than running away when wotg runs out, because that didn't work (why are golems so damn fast?). I takes my newbie character two wotg to kill the ciar normal golem. A few more levels of critical hit and wotg and I'll breeze them though.

Grapple shot seems worthless though. I mean, it might be good for melee people to move up on archers and mages maybe? In a group supposedly you can use it on team mates but I haven't been in any parties so I have no idea how useful that could be. But it doesn't stun long enough and any sort of lag makes it dicey to chain with flash launcher like the tutorial suggests. Maybe if leveling it up increases the range so you can grapple shot from far away? Dunno.

Edit: Maybe I could chain it with bullet slide... that could work. Might as well use a normal attack though because grapple shot's damage is tiny.

Edit: Then again it does have 1000 range, which is SLIGHTLY longer than the majority of guns regular range. So its slightly better for dealing with ranged attacks if you don't think you can hit them in time to interrupt a spell or arrow.
« Last Edit: August 08, 2013, 11:02:02 pm by Kaitol »
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alexwazer

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2623 on: August 08, 2013, 11:06:09 pm »

Lag is a huge issue with guns. If you can pull a grapple/launcher combo, it's really a good battle starter, but lag and position bugs make it only somewhat reliable.


I'll put guns on hold on Don. I hate the issues with the lag and stuff and figured that barrier spikes/frozen blast (and possibly sand blast if my rank wasn't horrible) work wonders with guns, so Kyu's gonna be the gunner and the only one for now as far as I'm concerned.

I would be fine going to the reserve tomorrow. I'll go with Seikyu since I want to get started on that too. Although I'll probably mostly fight. I'm not going to touch the next EP until saturday. Finally, I did a bit more mining in the evening and, oddly enough, it went much more smoothly alone. Literally alone, the other people were at other nodes, while I was moving between 3 of them on my own, only having to fight a few bisons/hyenas here and there. I didn't stay long because I forgot to repair my drill (which cost a tons to repair too  :-\ ) I think I'll have to adapt my fighting style with party, more standing and defending and less running around smashing and assaulting. Doesn't help to kill mobs faster if by doing so you aggro 3 more.
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Girlinhat

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2624 on: August 08, 2013, 11:13:28 pm »

Worth noting: The 2x skill event lasts UNTIL THE END OF THE MONTH!  This is prime time to rank up the difficult skills, like blacksmithing, hillwen, magic craft, enchant, etc.  If you've got the same talent, you get 4x skill rate (!) and there is NOT a Hillwen or MC talent.

With this in mind, I'll be running raft spams for anyone that needs exploration exp.  We can get to 10 easily, 15 or 20 with patience.  That's fairly valuable AP to spend during this double event.  We should also work to get everyone through the daily shadows for the possible 3 AP per day, and we can work on the Hillwen Zombie Mine dungeon in Tir for extra Fun!

So yes, now is the time to do things!
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