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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380623 times)

Seriyu

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2550 on: August 03, 2013, 01:37:28 am »

New EP best EP. Also the guild has expired so I can't accept anyone into the guild until that happens. I've PMed Ibid about it, we'll see where it goes.

MadMalkavian

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2551 on: August 03, 2013, 03:07:15 am »

To be fair, it REALLY NEEDS that tutorial. It cuts down alot of the complaints from the steam folks.
Further proof that a game's inclusion on Steam leads to a decrease in the overall intelligence of the base stock of said game's population, unless if the game was on Steam already. Same reason why I don't log into my online profile in Tales of Maj'Eyal is the same reason why we have to deal with sadistic tutorials it seems. Or it could just be another reason why I hate being in Generation Y. Either way I'm still cooling off from the whole tutorial thing and I think I'll be ingame sometime when I'm not so miffed with Devcat. It takes a while for me to warm up to something again once the cold seething rage pours through me like beer into a stein.
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alexwazer

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2552 on: August 03, 2013, 11:43:18 am »

One thing that's worth mentioning is that Mabi, unlike a lot of other MMORPG, isn't heavily quest driven. So, do not force yourself doing those quest and trying to clear the quests list, it's a lost battle. And a battle that usually isn't worth fighting to begin with. The exception being the generations quests, at least G1-2 that are worth doing as soon as possible.

Edit: Preemptive answer: the first question usually asked when you tell someone Mabi isn't about chaining quests is "Then, how do you level up?" So, I will answer that as well. Mabi isn't typical here either, you usually don't do something for leveling up, but rather level up while doing something. So it is more a matter of what you feel like doing, or what you want to obtain, achieve or train. A few suggestions include doing commerce (good exp, gold and ducats), shadow missions (decent exp and gold and small chance to get some useful drops), crafting, running dungeons (Alby normal, Ciar beginner are good starting choice, Rabbie normal is also good if you want a bit more challenge) or you can just travel around randomly killing random stuff.
« Last Edit: August 03, 2013, 12:02:40 pm by alexwazer »
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krisslanza

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2553 on: August 03, 2013, 08:28:42 pm »

One thing that's worth mentioning is that Mabi, unlike a lot of other MMORPG, isn't heavily quest driven. So, do not force yourself doing those quest and trying to clear the quests list, it's a lost battle. And a battle that usually isn't worth fighting to begin with. The exception being the generations quests, at least G1-2 that are worth doing as soon as possible.

Edit: Preemptive answer: the first question usually asked when you tell someone Mabi isn't about chaining quests is "Then, how do you level up?" So, I will answer that as well. Mabi isn't typical here either, you usually don't do something for leveling up, but rather level up while doing something. So it is more a matter of what you feel like doing, or what you want to obtain, achieve or train. A few suggestions include doing commerce (good exp, gold and ducats), shadow missions (decent exp and gold and small chance to get some useful drops), crafting, running dungeons (Alby normal, Ciar beginner are good starting choice, Rabbie normal is also good if you want a bit more challenge) or you can just travel around randomly killing random stuff.

Problem is the tutorial quests MUST be done. They have higher priority then ANY quest in the game, so you can never speak to Duncan/your race elder about anything else besides the tutorials. And I think every single Generation quest, at least G1-G3, will have you talk to them at some point.

alexwazer

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2554 on: August 03, 2013, 08:38:59 pm »

Yeah, I'm quite aware of that... from having done almost everyone of those tutorial at least once, often twice. I hate those tutorials with a passion, but thankfully they don't take too long. I was not specifically talking about those quest however. You should avoid those NPC like the plague until you have to talk to them for other quests.
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Kaitol

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2555 on: August 03, 2013, 11:50:42 pm »

Got bored trying to beat Black Orb, Decided to go get my giant assistant. He's actually pretty balling. Just comparing early game Warriors and Knights, Knight's only real benefit, at all, is that they pierce defense/prot. Thats it. Take that away and you have a watered down two-handed user with a crappy counter that can't really be used close in unless you have good latency and the reflexes of god, a minimum range that can really trip you up in melee combat, and no Defend. They have a charge that doesn't need a shield with a shorter range thats much easier to whiff with thanks to lag. Same can be done with a reforge. And they have a longer reach. Good luck taking advantage of it without perfect framerate and latency though.

They really need some loving. A couple more lance skills, maybe a Spear type of lance that has less pierce but no minimum range. Maybe a lance uppercut type skill with no minimum range that pops something way up in the air and lets you pull back and regroup.

My suggestion? Don't friggin start as a lancer. Start as a warrior/fighter/whathaveyou, and once you get good and mastered with that, Start earning the lance skills and have it in your aux slot. Maining lancer and only lancer is PAINFUL.
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Ibid Straydrink

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2556 on: August 04, 2013, 12:00:23 am »

Lances are generally sought for their stat-boosts in terms of skill gain, and maybe some of the more exotic enchantments. Like much of the non-close combat focuses in Mabinogim Lances are, yes- meant more or less for support and/or specialization roles. The extra pierce isn't all that great when you solo, but it helps the party nail down the big-bad. The extra range doesn't mean a great deal in and of itself, but it's let me stun aggro aimed at a party member at a distance while my charge was on cooldown.

I will, however, agree that it is generally less useful than other skillsets, and can do with some boosting.
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Seriyu

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2557 on: August 04, 2013, 01:24:27 am »

I dunno, lances are very powerful, and generally if you know the trick it's pretty easy to do some serious damage with them. With that said, they're basically a one trick pony (smash), and if that doesn't work you're 100% out of luck. When it does work on something, which is a lot of stuff, it can wreck stuff.

Next time I get on (in a few days when ole hillwen comes out) I'll give you a bit of a rundown. For now, all I'll say is they excel at chaining smashes, and the extra range on the lance makes all the difference in that. You can get a smash off after a lance charge, you can get a smash off after an assault slash (if the slash knocks them back), generally if it knocks them over/back you can use it to get a smash. Honestly that's about it. It's easy to chain together charges and slashes and slip a ton of smashes into the string while basically preventing the enemy from doing anything.

If you've gotten to the point where you need to counter/windmill enemies away, you generally want to switch to another melee weapon, because once the enemy has that much pressure on you and is in that close, the lance doesn't really have anything it can do, besides hope to land a smash after a mill or counter, which is very dangerous if the enemy manages to start moving before you reach them.

Enclosed areas are a bad place to be as a lancer, naturally meaning dungeon rooms and some shadow missions are harrowing experiences, and you should basically forget about fighting in a narrow hallway if you can't kill it in one or two shots. With that said against things like dragons they are fantastic, and even in dungeon and shadow mission rooms are servicible, there's just a bit less margin for error. Heavy stander can easily ruin your day, as it will prevent lance charge from KBing I think, which can put a violent end to your smash streak.

Not a main set by any means, but very powerful once you get the hang of it. Is it worth sacrificing a second slot for another melee weapon to cover you if you mess up? Depends on what you're going for! It could certainly be a detriment for the more multi setted folks in the game. And indeed most folks would prefer to carry around a wand/bow. But if you're going strictly melee and care for nothing else, you've got your second slot right there.
« Last Edit: August 04, 2013, 01:31:39 am by Seriyu »
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Kaitol

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2558 on: August 04, 2013, 09:09:09 pm »

Blagh. Almost solo'd find the black orb with my giant. Last heavy gargoyle got me. I don't really know how you're supposed to counter smash spam when counter itself has a much longer cooldown then smash. Tried to windmill, but it couldn't intercept it. It knocked me into deadly, then the drat thing IMMEDIATELY loaded frost bolt and popped me for 15 damage. Killed by a 15 damage icebolt.

Why do gargoyles even have magic? It's like someone thought, lets give this enemy with ludicrous attack power magic for no good reason, just to make it MORE annoying and unpredictable.

I did find a party, but after telling ME not to rush the boss room, they proceeded to rush directly into a mixed clump of gargoyles and aggro'd like 4 and got themselves killed. Then I had all of them chasing me around until they killed me. They both even had magic. They could have EASILY pulled one away and then pounded on it. They were in a guild and had much better gear and everything. I did better solo then with them. Christ. If I'm patient and careful enough I can probably solo it tomorrow. Maybe I'll learn the giant skills and charge and mana shield first though. Bring along some javelins too.
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SirAaronIII

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2559 on: August 04, 2013, 09:10:40 pm »

Only bother getting charge for now. Taunt is pretty bad and Wind Guard is incredibly difficult.
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Skyrunner

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2560 on: August 04, 2013, 09:45:18 pm »

You're supposed to counter smash by just normal attacking. :D

Defense > Normal attack > smash > defense, and counterattack beats all of them, while windmill beats counterattack and with large enough range normal attack.
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Kaitol

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2561 on: August 04, 2013, 10:10:34 pm »

Every time I try normal attacking a Gargoyle it ends badly. They do have heavy stander 2 after all. Latency can also kill you and if its already loaded and charging at you its sometimes dicey.

Maybe if I grab a faster hitting weapon... or maybe I can just pop them with a javelin to delay them while counter is down.

I could just bite the bullet and grab some magic... but.. magic is so hard... and its the domain of those fiendish elves and their tricksy ways...

Real giants beat stuff to death with their fists. Or a log.
« Last Edit: August 04, 2013, 11:21:17 pm by Kaitol »
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Seriyu

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2562 on: August 05, 2013, 05:18:09 pm »

I would reccomend grabbing at least firebolt. Int and Adv magic is the domain of elves and wizards. Bolt magic is for everyone. :P

Also MAYBE GUNS TOMORROW SINCE THEY'RE REMOVING THE SAND EVENT AAAA

Kaitol

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2563 on: August 06, 2013, 12:20:13 pm »

Quick question. Do music buffs apply to puppets in any way? Either through directly boosting your puppet or by boosting your own stats to indirectly improve the puppet?
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Seriyu

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2564 on: August 06, 2013, 05:21:02 pm »

I am unsure if they directly boost the puppet, I'm willing to bet they don't. Take a pinch of salt on that.

But they will indirectly boost your puppet if it boosts your strength or dex. Or damage. I'm fairly sure the control rod damage factors into puppet damage somehow, so the damage boosting one will help. Likewise lullaby extra damage still applies to puppets. And anything else I'm forgetting probably applies too.

Tomorrow guns maybe probably!
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