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Voting closed: January 14, 2012, 06:17:21 pm


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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380682 times)

Girlinhat

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2460 on: July 25, 2013, 09:19:40 am »

Note that while elves are by no means meant for melee, they can still hold their own if they know what they're doing. Just don't expect to be a huge bruiser in melee combat and you'll be fine.
Get windmill to r1 especially, and if you're feeling generous get counter and smash too.  There's always enemies who come out with natural shield, and they usually come out with solo missions.  When you've got to face a lycanthrope or a golden mask ghost or Their Method, you'll want windmill a lot.

I still remember fighting the Giant Lycanthrope in Shamala's quests and not knowing they leveled up when knocked down. Took like five minutes to finally kill them with crits. >.>
I sat on my ass and let that jungle-wrench do all the heavy lifting.

krisslanza

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2461 on: July 25, 2013, 10:14:21 am »

Note that while elves are by no means meant for melee, they can still hold their own if they know what they're doing. Just don't expect to be a huge bruiser in melee combat and you'll be fine.
Get windmill to r1 especially, and if you're feeling generous get counter and smash too.  There's always enemies who come out with natural shield, and they usually come out with solo missions.  When you've got to face a lycanthrope or a golden mask ghost or Their Method, you'll want windmill a lot.

I still remember fighting the Giant Lycanthrope in Shamala's quests and not knowing they leveled up when knocked down. Took like five minutes to finally kill them with crits. >.>
I sat on my ass and let that jungle-wrench do all the heavy lifting.
Clever girl...

Seriyu

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2462 on: July 25, 2013, 10:10:05 pm »

NOTE: we may not be getting dragon related items until the rebalencing patch after Iria: The Saga - the mngmt

NOTE2: The infiiniarrow for the infiniarrow bow gives said bow +15% damage and +30 max damage. The percentile makes it amazing given the nature of leveling forever. Presuming it does not apply only to bow damage and not stat damage.
« Last Edit: July 25, 2013, 10:50:29 pm by Seriyu »
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krisslanza

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2463 on: July 26, 2013, 11:40:58 am »

Applied my Elf to the guild.

By the way looking at the stone, it seems the guild expires in 2 days.

Kaitol

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2464 on: July 26, 2013, 01:37:55 pm »

Well that was a thoroughly disheartening few hours.

I thought disabling the Nagle raglfraglnable was supposed to IMPROVE performance. All I noticed today was a distinct DROP in performance.

One full computer crash and three freeze-induced deaths from bandits later, I am thoroughly questioning the intelligence of disabling that.
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krisslanza

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2465 on: July 26, 2013, 02:18:54 pm »

Well that was a thoroughly disheartening few hours.

I thought disabling the Nagle raglfraglnable was supposed to IMPROVE performance. All I noticed today was a distinct DROP in performance.

One full computer crash and three freeze-induced deaths from bandits later, I am thoroughly questioning the intelligence of disabling that.

That is odd, I have never heard of anything like that happening from disabling the Nagle...

Kaitol

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2466 on: July 26, 2013, 04:34:33 pm »

Hmmm. Considering deleting my elf and making a human so I can get the free giant and elf cards... I've never tried lances and elves just can't use them. Give me something to do for a week, since if I level my elf much more she'd break the free reset caps....

Or I could just make another account. Hmm.

Yeah with the whole day to delete stuff might as well just make a new account. Faster and less destructive.
« Last Edit: July 26, 2013, 04:46:43 pm by Kaitol »
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Seriyu

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2467 on: July 26, 2013, 05:06:07 pm »

if your performance issues continue from disabling nagle, you can re-enable it by going to the same registry entry and toggling the... toggle you changed back to what it was. Not sure why it's doing that for you!

And I would just use the human to get your free elf/giant and keep your elf. At the very least it's another bank account to hold stuff in.

Annnnd if the guild expires I will let ole ibid know (I am about to PM him about it now) and he'll get it back up. If it does expire, the guild will still work, we just won't be able to invite new people.

Kaitol

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2468 on: July 27, 2013, 01:08:39 am »

I just found out its normal for bandits to cause a massive drop in FPS. I guess they just choked my computer, possibly combined with the twenty dire wolves packed on that tiny trail.

Can you use a lance with final hit? It says any weapon, but says if you switch to a lance it cancels the skill, than later on says it ignores the minimum distance on lances. Can you use lances, but just not switch to them AFTER using the skill?
« Last Edit: July 27, 2013, 01:13:48 am by Kaitol »
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Ibid Straydrink

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2469 on: July 27, 2013, 01:40:43 am »

I just found out its normal for bandits to cause a massive drop in FPS. I guess they just choked my computer, possibly combined with the twenty dire wolves packed on that tiny trail.

Can you use a lance with final hit? It says any weapon, but says if you switch to a lance it cancels the skill, than later on says it ignores the minimum distance on lances. Can you use lances, but just not switch to them AFTER using the skill?

Yes, lances can be used for Final Hit, but... anything that is slower than "Fast" and not be duel-wielding will knock the enemy back/down, thus ending the combo, and result in a dismal damage output. Two-handers and lances are, from my experiments, terrible, awful, horrible FH weapons. I'd recommend a couple of swords. :P
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Skyrunner

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2470 on: July 27, 2013, 01:43:23 am »

Final hit sucks for all non-duel-wieldable weapons.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Ibid Straydrink

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2471 on: July 27, 2013, 01:52:30 am »

Final hit sucks for all non-duel-wieldable weapons.

Th-that's what I said! Y-you can't just..! D:
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Kaitol

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2472 on: July 27, 2013, 01:58:46 am »

There are ways around that. Besides, it does several useful things for a lancer. Namely teleport, and removing the minimum range on lances.
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Skyrunner

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2473 on: July 27, 2013, 02:17:42 am »

Final hit sucks for all non-duel-wieldable weapons.

Th-that's what I said! Y-you can't just..! D:
It's not just a recommendation! xD It's built for dual wielding.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Seriyu

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2474 on: July 27, 2013, 02:42:59 am »

It's an interesting take honestly, a 2hander using final hit can provide some sort of.... very odd support by knocking down anything near him at will, so if someone's getting beat on, suddenly having their enemy knocked over can help significantly. In heavy multiaggro it could also be handy, presuming enemies don't tend to hit you out of swings if they're not aggroing you. But if you want DAMAGE out of final hit, yeah, definitely dual wield swords. Specifically Beholder Swords are very good for it, but expect to shell out some pretty serious cash for them. For the economical final hitter, daggers actually do very well with it.
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