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Voting closed: January 14, 2012, 06:17:21 pm


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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380715 times)

Seriyu

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2415 on: July 23, 2013, 04:49:12 pm »

I do think if you sink all the time into it, most of them are easily the most powerful weapon you can get but it takes forever to get to that point. Like.... year(s).

Also yeah, ego 2 handers get something like 60 dura, and that was a generic low statted claymore. IF you're gonna pick a rare weapon to use for an ego, a 2hander is the best option.

Sonlirain

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2416 on: July 23, 2013, 05:06:19 pm »

What's the point of high durability if a 100 prof weapon only heals a certain ammount of durability anyway?
If you let your durability down to 1/60 you're probably going to need 3 100 prof weapons to fix it...

At least that's what i think with my limited experience on the matter (repaired a spirit weapon only once).
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Seriyu

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2417 on: July 23, 2013, 05:33:51 pm »

I believe it depends on the repair weapons' max dura when you use it to repair that effects how much dura it repairs. So a single 2hander (which even outside of ego have pretty good dura) would repair a good chunk of dura on the spirit weapon. I dunno if it would take less but you could probably just prof one weapon, use it, and then have a decent amount of dura to play with even without re maxing it out. Although that is a point.

alexwazer

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2418 on: July 23, 2013, 06:00:38 pm »

Max durability repaired also depends on the durability of the weapon used, so since 2 handers have high max durability, they also repair more. However, this honestly doesn't matter for the most part. Durability is really an issue in only 2 situation: when you have very low max and when you plan to enchant something. Anything with 10, or 15 if you want to be conservative, or more max durability will last long enough that it stops mattering. Even if repairs were only 20 points, that's the same 20 points any other ego would get and would last just as long (or even longer). There is no need and no benefit to keep maxed durability constantly. The higher max durability only allows you to wait longer for repair or to do the repair faster without wasting points. when it comes to enchanting, this simply doesn't apply to spirit weapons.

On the subject of their power, ego weapons still have, even with special upgrades, fomor and demonic weapons, the highest potential. An ego will be better than a fully upgraded weapon, excluding special upgrades, in the high 20s or low 30s levels and easily surpass even fully special upgraded weapons at higher level, unless you go for the red upgrade stones... but those are always inferior to blue with a 2 hander since the extra damage they get from blue will always give better results with crits than even the red upgrade does (not paying attention to balance you said? :P). That is on top of other bonus you can't find from normal/special upgrades; like injury rate, higher balance/crit without any reduction to damage or anything and spirit weapon awakening skill.

The cost and time to get an ego to such a level are the only real issue and pretty much the only reason I still haven't made a decision. Repair costs aren't a huge issue if you don't rely too much on the weapon.



On another note, yesterday was a pretty productive day in term of dragon hunting. I was able to take part in the killing of 3 white dragon on channel 1, 2 and 5; earning about 5k, 3k and 6k contribution respectively. Each of those also gave a single demonic piece plus some random junk, including a rather colorful wizard suit for woman that was thrown Laur's way. Apparently, white dragon is of neutral element, which is what lead to the current consideration into turning my HLC into an ego as it has a level 2 ice reforge granting about 20% extra damage against anything not of the ice element.
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Sonlirain

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2419 on: July 23, 2013, 06:21:55 pm »

Ok something strange happened.
Mabinogi decided to delete itself for some odd reason.

The mabi folder in my steam directory is 14 MB large and i cant find the exe file anywhere.
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Seriyu

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2420 on: July 23, 2013, 06:38:25 pm »

Yeah, looking at wooden stick ego, it even eventually gets above Demonic death knight sword, and it's one of the weakest egos.

And I'm afraid I'm not sure what the issue is there Solinran, you might look it up on the steam forums. Honestly Nexon seems to bomb steam pretty hard most of the time.

Also I bring you info on guns, some interesting stuff in there...

Highlights:
Normal attacks do not stun (barely, they flinch a little bit, nothing meaningful)
They attack super fast, 4 attacks or so before the enemy reaches you
Normal attacks fire two shots per attack like elf ranged combat shot
No aim timer
(A correction here, you do actually need bullets to reload, that was a recent change I believe, don't quote me on this)
technically 2 handed
They have a couple of AoE attacks that aren't an "AoE emitting from the center of (x)"
Range is initially a little shorter then a crossbow, but you can bump that up by 200 with upgrades at least

Girlinhat

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2421 on: July 23, 2013, 07:01:14 pm »

From some hints I read, guns deal no stun on their own, though a critical will rack up some stun and knockdown gauge.  They also do not need ammo, but benefit greatly from it, and skills demand ammo.  They also get incredibly high fire rate, if the info I gleaned is right then you might be able to get 6 shots off in a volley, which will ruin enemies.

Also, with this comes two crafting skills.  "Ancient giant" crafting for steampunk pistols, swords, and mining drill (!), as well as "magic crafting" for a few strange wands and staves.  In particular, the Hermit Staff acts as an omni-wand, allowing you to cast any intermediate magic without building up charge first.

I'll be powering some magic-craft immediately to get some.  Those staves are likely to be the most expensive commodity on the market for a long time.

Seriyu

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2422 on: July 23, 2013, 07:09:43 pm »

Yeah, I've been saving up AP for heruin engineering, the giant crafting skill so that should be good.

majikero

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2423 on: July 23, 2013, 07:15:46 pm »

Gonna have to go for magic crafting so no AP for gun skills.  :-[
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SirAaronIII

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2424 on: July 23, 2013, 07:27:12 pm »

On elemental reforges, I believe there was a list of monsters that aren't going to be affected by them. It's mostly lord mission and G18 mobs but the two dragons were on there so if you wanted to use the ice on the white dragon for the extra damage, it wouldn't be affected. You might be able to find it at mabination and I'll try and find it when I get home.
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alexwazer

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2425 on: July 23, 2013, 10:09:35 pm »

On elemental reforges, I believe there was a list of monsters that aren't going to be affected by them. It's mostly lord mission and G18 mobs but the two dragons were on there so if you wanted to use the ice on the white dragon for the extra damage, it wouldn't be affected. You might be able to find it at mabination and I'll try and find it when I get home.

Found it and I was pretty excited to know that otter are immune to elemental damage :P

I was hoping to use it on the dragon, but not exclusively, so the idea remains. It also have level 5 windmill damage, so that's an extra 15%. I love some windmill. Also, as I mentioned to a few people in-game, I got another HLC with the same stats. So this clears up the dilemma for me. One will be egoed, the other will be upgraded normally and eventually replace my current one.


Finally, just pointing out that commerce partner are back in the shop. If you do any commerce, don't already have one and don't mind spending some money in the game, this is really worth it. They are really really useful, for commerce but even out of it. Also, some doll boxes, but no one plays with dolls around here, right?
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Ibid Straydrink

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2426 on: July 23, 2013, 10:29:41 pm »

Yeah, looking at wooden stick ego, it even eventually gets above Demonic death knight sword, and it's one of the weakest egos.

Therein, I think, is the true nature of the Ego- not as a key subject of Freudian analysis, nor just a pretty high-tier weapon substitute- but rather, a nascent God of a weapon that depends on a truly Korean amount of dedication to it's development!
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majikero

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2427 on: July 23, 2013, 10:55:39 pm »

On other news, commerce partner is back and the is new doll bags. The best bag is the succubus which gives a ton of stats and 7x7 bag space.
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krisslanza

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2428 on: July 23, 2013, 11:12:08 pm »

On other news, commerce partner is back and the is new doll bags. The best bag is the succubus which gives a ton of stats and 7x7 bag space.

Do I wish to fill my inventory with MORE dolls?
...
Yes. Probably.

Do I want a 2nd Commerce loli? That I do not know.

Girlinhat

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2429 on: July 23, 2013, 11:12:50 pm »

You should get ME a commerce loli.
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