Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No Poll

For
- 0 (0%)
Serious
- 0 (0%)

Total Members Voted: 0

Voting closed: January 14, 2012, 06:17:21 pm


Pages: 1 ... 153 154 [155] 156 157 ... 252

Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380767 times)

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2310 on: July 16, 2013, 02:33:12 pm »

You can't compare to Mores. He can chaincast fireballs! That's like cheating.
In a soon update, Instant Casting will let you instantly cast a single spell (including int magic) at no MP cost or charge-up time.  It has a very long cooldown though.

majikero

  • Bay Watcher
  • Poi~
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2311 on: July 16, 2013, 02:38:42 pm »

I know but Mores can spam it like a BOSS.
Logged

krisslanza

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2312 on: July 16, 2013, 03:04:04 pm »

You can't compare to Mores. He can chaincast fireballs! That's like cheating.

That's true, but on the other hand, even chaincasting Bolts is pretty darn powerful. Mages in Mabinogi are really squishy and weak to start out with. But if they stick with it... boy oh boy.

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2313 on: July 16, 2013, 05:05:42 pm »

Yep! All of everything everyone said is true.

In the late game, archers are actually handy for dealing with enemies that are heavy stander, mages just kind've hold stuff back and maybe chaincast firebolt, as the Magic attack formula drops off in higher levels (a soon to be update will hopefully be fixing this, the same one that adds instant casting), luckily most int magic does hold enemies in place for a little while, and close combat/fighters/lances kick face. Alchemists, due to how their damage scales are... basically useless. WITH THAT SAID!!!!!!!!!

The much talked about instant casting patch will also adjust a lot of alchemy skills to... actually scale. So when that happens not only will alchemy not be entirely useless late game, but a second type of cylinder, a battle cylinder, will come out. This bad boy is a shield and a cylinder at the same time, it gives magic defense and protection, and most importantly you can wield a sword and a cylinder at the same time. You can smash and flame burst without switching weapons. You can also dual wield cylinders to get super alchemy. That patch will also be removing all the specialty ammo from alchemists along with making a lot of their skills more useful. So yeah, that's something to look forward to. It'll be coming in.... September - October if we're lucky.

In three weeks guns will be coming out along with two new crafting skills on top of it. If you'd like to know more about any of these please let me know in game as I'm the guy that obsesses over future content constantly.

krisslanza

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2314 on: July 16, 2013, 05:48:38 pm »

The gunner stuff does sound pretty cool. I'm planning to make an Elf for it, but the more I think on it, isn't that a really cliche build? Elves have the best INT growth, and Gunners scale to it.

And I prefer doing quirky/unusual builds usually (it seems even a Giant Warrior is pretty unusual)... I pondered to making Estus do it, but she has a LOT of AP in Fighter which would be totally useless in Gunner.

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2315 on: July 16, 2013, 07:21:01 pm »

I'll keep saying it, stop being so worried about AP, you can keep a secondary set of knuckles for when things get hairy, and once you get up to speed in close combat you can carry two sets of armor about.

And guns scale off strength and int, elves get the best dex, their only magic buff is that ice spear cost is lowered, I forget if their Int growth is higher. Technically the best gunner out of the gate would be giants but they also get greatly reduced int. Looks like it'd be fine for every race.

EDIT: Oh also, WE KILLED A YETI. The only notable thing that dropped was a snowfield L rod with bold on it, which gives some strength for stomp ranks. Given we have one active giant in the guild well yes. He was kind've a pushover, 4 people took him out, Don, Bariaus, Direzie, and Acolyte0. Guild field boss runs wooooooo (no I didn't think to get any pictures I'm sorry)
« Last Edit: July 16, 2013, 07:22:44 pm by Seriyu »
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2316 on: July 16, 2013, 07:39:35 pm »

Elves get the best int addition with level and age.

krisslanza

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2317 on: July 16, 2013, 07:47:14 pm »

I'll keep saying it, stop being so worried about AP, you can keep a secondary set of knuckles for when things get hairy, and once you get up to speed in close combat you can carry two sets of armor about.

And guns scale off strength and int, elves get the best dex, their only magic buff is that ice spear cost is lowered, I forget if their Int growth is higher. Technically the best gunner out of the gate would be giants but they also get greatly reduced int. Looks like it'd be fine for every race.

EDIT: Oh also, WE KILLED A YETI. The only notable thing that dropped was a snowfield L rod with bold on it, which gives some strength for stomp ranks. Given we have one active giant in the guild well yes. He was kind've a pushover, 4 people took him out, Don, Bariaus, Direzie, and Acolyte0. Guild field boss runs wooooooo (no I didn't think to get any pictures I'm sorry)

BUT WHEN WOULD I EVER NEED TO USE KNUCKLE IF I BANG BANG BANG EVERYONE FIRST D:
It's less being worried about AP and more I just don't want my character to be too... rounded. I like keeping them themed, and only giving them a limited pool of skills to actually work on

Until I R1 all of them or something and I have literally nothing else to do with it.

In my head, having like two combat skillsets is about the most I can see being a reasonable amount to learn. Maybe three. But by that point, you can't easily switch into it since you'd have to actually change weapon slots around I guess.

majikero

  • Bay Watcher
  • Poi~
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2318 on: July 16, 2013, 07:50:28 pm »

Magic already requires me to change equipment when I need them. So what's another set of weapons to carry around.  :P

If those magic fists are actually a thing, you can keep your face punching and get magic.
Logged

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2319 on: July 16, 2013, 08:12:59 pm »

Well themed character is okay I suppose, but yeah magic knuckles soon! Hopefully someone will be able to make a set for you!

Also good to know on the elf int growth.

krisslanza

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2320 on: July 16, 2013, 09:15:17 pm »

Well themed character is okay I suppose, but yeah magic knuckles soon! Hopefully someone will be able to make a set for you!

Also good to know on the elf int growth.

I'm just not sure still. I don't really like playing to type TOO much, because then I feel really same-y. But to be honest, a lot of people will use Gunner at first...

I'm just not sure if I should make Estus into like a Fighter/Gunner, and then make my Elf into something else. I'm tempted to do Warrior anyway, because Elf Warrior is like terrible and can't use cool heavy armor at all. But they look so niiiiiiice.

Elves that is.

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2321 on: July 16, 2013, 10:14:34 pm »

Elves have some decent looking light armor. One of the things I like about mabi is how the light armor isn't just "clothes that look kinda funny" but there's actually a lot of leather armor that looks genuinely fairly menacing.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2322 on: July 16, 2013, 11:02:51 pm »

As I'm training blacksmithing, if you take Human mainly I can pimp your gold plate mail.

krisslanza

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2323 on: July 16, 2013, 11:16:00 pm »

As I'm training blacksmithing, if you take Human mainly I can pimp your gold plate mail.

Gold is so guady though. Who am, I Gilgamesh!? :P

Not to mention Fighter gets that hefty 40% damage penalty, down to 20%. Not a Giant alas. I DO have a Giant though. I just haven't got her into the Guild...

@Seriyu:
Yeah that's true, some of the Light Armor isn't bad. Though I really love Heavy armor usually.

intense

  • Bay Watcher
    • View Profile
Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2324 on: July 16, 2013, 11:55:55 pm »

speaking of elves, do they excel in some classes than others?
Asking because frankly i haven't seen an elf since i started
Logged
Pages: 1 ... 153 154 [155] 156 157 ... 252