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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380793 times)

SirAaronIII

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2280 on: July 15, 2013, 10:05:44 pm »

If you're below cumulative level 100 (which you are luckily) you can talk to Chief Duncan to reset your skills and get all your AP back. Use it recklessly while you can, since after 100 you're stuck.
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Girlinhat

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2281 on: July 15, 2013, 10:27:45 pm »

So... many... things... to... consider...
Ok, i have a free card and ... when should i rebirth the first time (note that i get the option after one real day passed or something).
I'm seriously thinking about starting over although i don't think i messed the char up, it might help me understand the game better hehe. And possibly i might of messed up my char by skipping on rebirths.
character sum up:
I started playing 3 days ago, age 17, i`m still 17, and level 31. I am not excluding commerce, commerce was nice but it got to a point where mobs spawned right next to me, i couldn't kill them all and lost almost everything (have around 2000 ducats).
The arat stone required for flame burst i traded for 4k money, best deal i ever made.
Cheers
Despite what SO MANY people seem to think, you really don't need to restart, ever.  You really cannot mess up a character, you can only advance further.  Unlike so many MMOs, you have no limit to skill gain.  When you rebirth you can get enough AP to learn all the skills you didn't this time, or boost the ones you did learn.

There is literally nothing to gain by trying to restart.  If you do restart, you just go blank.  If you keep what you've already got, then you keep the skills and stat increases and whatever you WOULD try by restarting, is easier to accomplish with those existing skills.

majikero

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2282 on: July 15, 2013, 11:19:35 pm »

I say rebirth, switch to warrior or fighter talent and reset your skills.

There is literally no way you can mess up a character. Just the occasional, "I wish I spent my AP elsewhere". Unless you don't like your characters look. The first card acts like a premium card so you can choose all the options at the start. This is mostly overlooked. If you started as a human, you can go to the elf or giant towns and get a free elf or giant card. you can even get both. Those cards only acts as a basic card so no premium features.
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Girlinhat

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2283 on: July 15, 2013, 11:22:44 pm »

I say rebirth, switch to warrior or fighter talent and reset your skills.

And I'll throw in a gorgeous golden gladius FOR FREE!  Act now and get a round shield at no additional cost!

intense

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2284 on: July 16, 2013, 12:11:12 am »

What are your ingame names?
I am using 2xshort swords they are very cheap to repair and i have basic melee skills (rank f tops) and alchemy. Should i change my melee setup? :)
Today i feel good.
So, ill stay alchemy just to make you people angry ;)
and use my basic melee skills to do dungeons like ciar beginner for 3k a run :D
Ok about godess quest i had to quit the barri dungeon, its too strong for me right now and i was thinking to start grinding shadow warrior daily since i can solo it. I could also almost finish the stones shadow daily but i think my golem was bugged (stuttered in one place and then countering my every move, not to mention that it started spamming that long range crap hit that i cannot or dont know how to avoid).
All in all?
One of the best games ive played but its really time consuming.
Pretty intense
Later edit: about those rebirths i still don't understand why i should rebirth, i will have to read about it in detail but should i rebirth every chance i get?
Even later edit: applied to join the clan as Demonologist. Oh and i am european so if you guys are NA it would be a bit hard to get on in the same time
« Last Edit: July 16, 2013, 12:34:08 am by intense »
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Girlinhat

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2285 on: July 16, 2013, 12:54:50 am »

I'm actually amazed "Demonologist" wasn't taken already!

You want to rebirth as frequently as you can, because when you rebirth it resets your level to zero, but does not reset your skills.  This means that you lose your level and age bonuses, so your str, dex, etc. will drop, but you go back to level 1 so gaining levels is as easy as if you were a brand new player.  You quickly re-gain those stats, and you gain more AP to spend on skills.

There's three kinds of melee.
1: Two-handed sword, for maximum single-strike, slow damage, excellent for use with Smash and Windmill - Windmill especially will gain range when using a large weapon!
2: Single-handed sword and shield, for defensive play where the shield adds more defense than is listed on the item stat, AND gives even more defense when you're using the "Defense" skill.  Using "Defense" without a shield is kind of a waste otherwise.
3: Dual-wielding swords, which is good for chaining up hits one after another and stun-locking an enemy.  Works best with high-crit weapons and investment into the Critical Hit skill.  'Small' blades are a good choice, like daggers, as they cause less knockback and thus you get in more hits before the enemy is sent flying, while war swords will only hit a few times before the enemy is knocked away.

Seriyu

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2286 on: July 16, 2013, 01:15:05 am »

More specific stats on that, Two handed swords will gain 20% damage and 5% crit when used with smash, usually not enough to push it to being above dual swords in offense, but keep in mind you're also only repairing one weapon! It's an expensive one but I'd be willing to bet it's cheaper to repair 1 2hander over 2 swords, presuming the swords aren't cheapos. I don't think windmill gains range with a 2hander, but I may be wrong. 2handers are in essence the late game economy option.

Single handed sword and shield is oddly enough great for people that play offensively or otherwise get themselves into trouble more often then they probably should, as defense can be loaded while the ending animation of a lot of attack skills is playing, allowing some defense on a whiffed/ineffectual attack. I like it! But it can be as expensive if not moreso then dual wielding, as shields are expensive, and blocking with them lowers durability. A perfectly effective option, but keep that in mind! If you're interested in practicing with it, round shields are pretty good, while still being fairly cheap. Another bonus is being able to block arrows/magic with defense which you will quickly find out is a big deal.

Dual Wielding is the best offense you can get with generic melee (aka close combat). Two swords means double damage on all normal attacks, I dunno if skill damage is doubled, but I think it at least adds to it a bit. Probably the most expensive/second most at least. Notable advantage, humans can only use final hit with dual swords, a very powerful skill that lets you teleport around and permastun an enemy. It's VERY good. If you are not human you can't get this, nor can you dual wield at all (unless you're a giant in whichcase you can dual wield blunt weapons. You however, cannot get final hit. Giants also get super good shields for comparatively low prices, along with the fact that a lot of their one handed weapons have 2 hander damage.)

SO YEAH. Welcome aboard. I'm hopping on now and will get you in if ibid hasn't beat me to it.

SirAaronIII

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2287 on: July 16, 2013, 01:19:10 am »

Bit of clarification, Final Hit CAN be used with one weapon.. but it knocks down on every hit making it dangerous and not as effective/cool as with two weapons.

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etgfrog

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2288 on: July 16, 2013, 04:49:36 am »

On the contrary final hit is great with a 2 handed sword on targets with heavy stance  :P
actually what happens is both you and the enemy keep hitting each other in an almost ankle tied knife fight so unless you have some very nice defence you will go down pretty quick, but besides that if your fast at clicking then its good for large spawns where they all are agroed onto you.
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Ibid Straydrink

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2289 on: July 16, 2013, 05:02:11 am »

On the contrary final hit is great with a 2 handed sword on targets with heavy stance  :P
actually what happens is both you and the enemy keep hitting each other in an almost ankle tied knife fight so unless you have some very nice defence you will go down pretty quick, but besides that if your fast at clicking then its good for large spawns where they all are agroed onto you.

It's been tested time and time again, and the general consensus is that, while two-handers/lances deal lump sums of damage, the most efficient DPS for Final Hit comes from "Fast" rated weapons. Even weapons rated "Normal" speed start to fall behind purely due to rate of output.

You're better off with daggers. :P


One of these days, I'm going to stop only musing with the idea of a set of armor with nothing but Final Hit-oriented reforges, to reduce cooldown and prolong the assault (I've seen a reforge that added 30 seconds!), then wield gathering knives into battle!  8)
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etgfrog

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2290 on: July 16, 2013, 05:10:07 am »

but...but...the omnislash... :D
final hit does the most damage with 2 weapons on a single target...however if you have 5 enemies...then a 2 handed sword is more effective as you can chain knockdown all them. the reason why its effective with a 2 handed sword is because you only do a third the animation of the attack before you teleport to another enemy and hit them, biggest problem is getting camera to cooperate with you.
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Girlinhat

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2291 on: July 16, 2013, 07:53:25 am »

I don't think windmill gains range with a 2hander, but I may be wrong. 2handers are in essence the late game economy option.
Not so much anymore, but a year and more ago Windmill was THE skill to have, because it would hit every enemy in a room, deal incredible damage, higher crit rate, and (most importantly) would cause you to become invulnerable during the animation.  So there was a lot of min-maxing directly into Windmill, right around the time before the guild began (Windmill got nerfed right around then).  Windmill most certainly increases range depending on weapon reach and hitbox - giants have larger windmill thanks to their larger hitbox (you'll see this especially in Ciar, with the boss golem) and their windmill range varies if they're using fists or super-sized giant cleavers.

In the end, the real point of 2h weapons is for alpha-strike damage, when you're spamming smash, counter, windmill, and assault slash.  Effectively it acts much like a Lance, except it uses sword skill pool so it's easy to swap back to sword-n-board if things are getting dicey.

krisslanza

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2292 on: July 16, 2013, 08:27:23 am »

I wouldn't recommend rebirthing to Fighter right away, because you won't have any of the Fighter skills until you finish the "Rush of Love" side quest. And I think it has to be solo'd.

majikero

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2293 on: July 16, 2013, 09:40:19 am »

I'm pretty sure the new tutorial gives all the basic skills now if you do it.
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krisslanza

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2294 on: July 16, 2013, 09:49:13 am »

I'm pretty sure the new tutorial gives all the basic skills now if you do it.

Does it? I made Estus some months ago, but I recall you only start with like Knuckle Mastery and maybe one other attack. The rest were all from doing Rush of Love.
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