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Voting closed: January 14, 2012, 06:17:21 pm


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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380142 times)

Skyrunner

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So, Craftery and I went on a late-night run to Alby Intermediate.

And we viewed a minor hell. The first room had a Dangerous Looking giant spider which wounded Craftery to death, and a regular giant spider. Third room had harmless-looking burgundy spiders. Okay, good. I know they are 2:1 support (one attacks, the other waits then attacks after the first one is dead) so I calmly smash one... except suddenly every single spider in the room has a little "!" above it's head and crawls towards me. Bambambambam and I'm dead! :D

Fourth room, same stuff was repeated. One thing that I have to mention: You can use Revive at the Last Goddess's Statue to revive in a dungeon. Craftery accidentally left, so we gave up.

Does anyone know if the all on one, single exclamation point aggroing is normal? I emphasize that there was one single exclamation point, and all spiders including ones across the room converged on me or Craftey.
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SirAaronIII

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Yeah, that's a thing. I saw it when I went in with Mobliz the other day.
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Skyrunner

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Bug or feature? :s
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

SirAaronIII

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Not sure. It might be a feature, to make them actually challenging.
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Aklyon

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Well, this sounds somewhat interesting, but the wiki is broked right now so I have no idea the last few pages are talking about.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

alexwazer

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Well, this sounds somewhat interesting, but the wiki is broked right now so I have no idea the last few pages are talking about.

Yeah, the main wiki is down until further notice. For now, you can use mabinoger instead. It use an outdated database but remain mostly reliable except for the new stuff.


As for alby intermediate and burgundy spiders, yup that's a feature. They can also change target and hit someone trying to come help. You need to kill them as soon as they spawn or you risk being overwhelmed, even at higher level.

Also, if anyone gets a pass for Alby Int for 2 or for 4, please let me know (especially for 4). Patchy (Dlynn in game) and I both need Arrow Revolver pages from the Int for 4 boss and Int for 2/4 mini-boss respectively. If you get a pass but don't want to run it yourself, I would still appreciate it if you could keep it and use it to let other(s) in for the run.
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Seriyu

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So me(On Bariaus, Human alt), Conuis(CarCanKen) and Direzie(SirAaronIII), went on a late night expedition to Coill. We all needed ice sprites for evasion and why not finish it while we can. Because Coill is hard as balls. But we did it anyway.



Lightning sprites! The only notable thing these guys have is lightning bolt. Rush em.



Snakes. They have various colors, but only white is in this dungeon. Most of them are harmless as long as you don't try to smash them out of defense, as they can and will fake you out with it.



Rats. They're in every dungeon and most of them are literally harmless, doing 1 damage to even a fresh out of the soul stream player. They're in dungeons to represent vermin I guess? And also to give you a breather.



It's kind've a shitty picture because of the chaos going on but the big blue things are Gorgons, and they're big cow lookin things with one eye. I think they wanted the name Catoblepas and some wires got crossed somewhere or something. They're enemies with heavy stander that will multiaggro, but so long as you remember about the passive defenses and draw them out/are in a party they're fine.



Ahhhh, here's a picture of why Coill's a pain in the junk. Three types of sprite, one for each element. All the same except they use their element of bolt. They all have a very high level of heavy stander. This means it's pretty hard to approach them on short notice and they can and will multiaggro. It's entirely possible even in a three man party to get chainstunned by them. If you're coming to coill, have a solution for the sprites. Perhaps an elementally enchanted weapon specifically for certain elements of sprites if you're one of those fancy VIP people with a ton of inventory space.



Yet another horrid horrid picture. It's hard to get pictures in hard dungeons, what can I say. Werewolves! Like gorgons but weaker. That's... pretty much it. They'll windmill sometimes after you knock them back I guess.



Green Gremlins. They hit hard and move pretty quick, on top of this they'll try to "wait you out" of counterattack. So use defense to avoid the stamina drain right? Well here's the thing. They have a high crit rate and a ton of damage. So you basically have to use counterattack unless you have a ton of defense ranks. I had one hit me for 120 through defense (rank F with no shield) without a crit. Yeah.



Red spiders. White spiders but meaner. You know this, or should.



And one half of the boss. I missed the other half, but luckily it's easy enough to imagine. That is a Giant Headless. Basically a bigger meaner ogre. Not terribly notable unless you take it in context with the other half. GIANT FIRE SPRITE. Giant Fire Sprites have fireball, advanced magic. And if you try to fight it and the headless atthe same time it'll gleefully charge up fireball and nuke you all in short order. Pull the headless out, take care of him, and then bumrush the giant fire sprite like we did.

We wiped like five times, but damnit we beat it.

SirAaronIII

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Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
« Reply #877 on: August 10, 2012, 06:20:28 pm »

There are brown and blue snakes in Coill Normal, too, I think. Pretty sure.
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Aklyon

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Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
« Reply #878 on: August 10, 2012, 06:22:31 pm »

That tall grass looks terrible from the side. But you already knew that, didn't you.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Seriyu

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Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
« Reply #879 on: August 10, 2012, 06:36:26 pm »

Yes it does. I will say when you manage to get it wedged behind the geometry (which is a feat in and of itself, the camera in this game is really good), it actually looks pretty amazing. But otherwise yeah nothin much.

Luckily besides it and another dungeon, they're the only one that use that "theme". And most of the other dungeons look pretty fantastic for what they're working with.

Aklyon

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Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
« Reply #880 on: August 10, 2012, 08:13:58 pm »

In (on Alexina) as Aklyon, of course.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

SirAaronIII

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Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
« Reply #881 on: August 11, 2012, 12:19:16 am »

I managed to scrape up (or "find in the couch" as Aco says) enough free NX to buy a Laghodessa.


Aw yeah.
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dei

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Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
« Reply #882 on: August 11, 2012, 01:24:16 am »

I managed to scrape up (or "find in the couch" as Aco says) enough free NX to buy a Laghodessa.


Aw yeah.
Congratulations. I plan on getting a Laghodessa and/or maybe a Monkey on or around the 19th. I want to buy at least one more basic human character card for Juni before doing such a thing, and I'm going to get one of those this Sunday.

Also, girlinhat. Thank you for kicking me from Fjallheim. I'm actually a little more relaxed now knowing that I'm free from any unnecessary obligations that come with organizations in games. Sorry for rubbing you the wrong way, I'm kind of not very user-friendly these days with all of the real-life issues I have to deal with.

If any of you ever want to shoot the breeze, let me know as there's no hard feelings between you all and I. I'm still here, still playing. Take it easy, alright? That's what I'm doing.
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SirAaronIII

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Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
« Reply #883 on: August 11, 2012, 01:49:08 am »

Did we ever set up a time for that Glowing Spider Statue Karu? Not sure if I can make it, as I have an optometrist appointment 1-2PM PST.

It'll probably be later than that but still.
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Seriyu

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Re: Mabinogi - The guild is back up! Location in OP. - Coill Dungeon Run!
« Reply #884 on: August 11, 2012, 07:25:56 am »

So. I just recently bashed my head through G1 and it's two "dungeons with golems as bosses" solo and I've noticed a few things. Since a lot of newer people (and frankly a lot of older people, but I dunno if what's said here will help that much) were having trouble with them, I figured I'd share.

So, the first thing you need to STOP DOING is running away from it. If you keep up the pressure, it can't stomp or windmill, and that's what they use MOST OF THE TIME. They will still occasionally use a normal attack, but by and large this won't one shot you. So yeah, treat them like a caster in a sense. Two, they DO load defense some of the time, but you can't wait for it to load before you do anything, so what you do is tilt the camera down, so it goes above the golem and you can see it's skill bubbles. This helps a ton. Use smash if it defends, and attack with anything if it uses mill or stomp. If it uses a normal attack, you can either try to counter before it gets it off point blank, or mill to beat them to the punch. Note that it loads skills PRETTY LATE in the knockback animation, so be aware.

Of course, barring all this, you can also just bring two people and make it a lot simpler. But for future bugged wizard note quest victims this should help a tad. 
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