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Voting closed: January 14, 2012, 06:17:21 pm


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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380042 times)

Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #705 on: July 29, 2012, 10:11:39 pm »

Gotcha! Laur isn't on right now so you'll have to wait for an invite, but I'll set that up when I can.

majikero

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #706 on: July 29, 2012, 10:48:51 pm »

It seems that alot of people here are doing life skills.

Just a little incentive and also because I need it, if someone can forge a gold fluted short sword and a gold battle sword, I'm buying 2 of each as long as it's equal or above shop stats. Just name your price, I'm willing to pay more for higher quality stuff.

Why, do I need it? The fluted if for the goddess enchant. I'm not finishing G1 without it. The battle sword is for my ego.

Why can't I just use the store brought ones? Because I want my special weapons to be shiny.

Why 2 of each? Because I want it to be a pair.
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #707 on: July 29, 2012, 11:48:36 pm »

That's kind've a high rank thing but I'll be sure to keep it in mind. Honestly just having a request makes me wanna work on blacksmithing more.

So yeah, if anyone needs any tailoring/blacksmithing done, lemme know, or just post it in the thread. It'll give me more reason to work on those skills.

Carcanken

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #708 on: July 29, 2012, 11:49:21 pm »

Dammnn, just had a spider drop 5k gold on a lucky strike  :o
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SirAaronIII

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #709 on: July 29, 2012, 11:53:51 pm »

Sunday is real good on those, and crits too.
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Carcanken

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #710 on: July 30, 2012, 12:07:43 am »

For some reason I cant talk to the lost resident, on the quest in the start where you go into the dungeon to save her. I killed the spider in 3 hits (traded beforehand, higher level) and i cant seem to talk to her or anything.
I've even tried redoing the dungeon twice.
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SirAaronIII

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #711 on: July 30, 2012, 12:08:30 am »

You don't need to talk to her, I think, just leave and tell Duncan.
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Carcanken

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #712 on: July 30, 2012, 12:09:10 am »

You don't need to talk to her, I think, just leave and tell Duncan.
My current objective is to save her, and I cant even exit the dungeon. The room behind the boss has nothing but a statue.  :-\

EDIT: nevermind  ;D
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Sonlirain

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #713 on: July 30, 2012, 04:49:43 am »

Ok a queck question... is there a way to save my skills on the skill bar?
The bars (F1-F10 and 1-10) just reset every time i relog and i find it somewhat annoying.
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #714 on: July 30, 2012, 04:58:40 am »

That's usually because the patcher is bugging out, if you haven't updated IE to IE7 at least, do that. If not, make sure you're actually closing mabinogi through the menu, and not by clicking X.

Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #715 on: July 30, 2012, 08:45:47 am »

OKAY, more dungeon running junk. We've covered basics, specific skill set tactics, Aggro Control and now we're gonna do a howevermany parter (One part today, one part tomorrow, one part after, etc)

Namely, specific dungeons. Hardmode will be done seperately from normal.

We'll start out with alby. Alby, all in all, is at a fairly advanced level, barring normal of course. Be ready for it, and be ready to die irregardless.

Alby Normal, is a joke. One short floor. This is the only time I will say this about a dungeon, do not be proud about soloing alby normal, it merely means you are competant. If you can't beat alby normal solo, you need to use hotkeys, or perhaps need a much better internet connection/framerate. Nontheless, there are white spiders in here, bats, rats. The generic "rodent" mobs of every other dungeon that are just there to give you a breather. Also a good place to train enchanting. Good because it's easy, and bad because you will have to grind alby normal until your eyes fall out to be a decent enchanter.

Alby Basic. Two floors. The rest of alby is a horrible hellhole, presumably to make up for the shame of housing alby normal. Mostly animals, bears are basic mobs, along with wolves and spiders. Don't let this fool you, most of these enemies multiaggro, and will tear you to pieces given an opening. You have been warned.

The boss is a giant red spider with Burgandy spiders around it. Basically alby normal but harder. Again the small spiders will multiaggro together with the boss. Pull the boss out, kill it, pick off the tiny spiders. Since they're all spiders, it should be a bit easier, since spiders are a pretty pathetic enemy type, but don't think it won't knock your damn teeth out at the first possible opportunity if you let it.

Alby Intermediate for One. One floor. Once more, multiaggro central. The normal amount of burgandy bears, spiders, wolves, and such are still around, with the addition of giant spiders as a basic enemy. The one from Alby normal. This seems threatening but you can litterally hit them with windmill from anywhere in the room, soooo yeah. There are also wisps, and werewolves. Wisps are caster enemies, which means you should rush them, and Werewolves are a basic enemy with heavy stander. So always hit them with smash, windmill,etc anything that always kncks back, and you'll be fine. Do not N+1 enemies with heavy stander, they will return the favor in spades.

Boss is another pair of Giant spider/normal spiders. Similar tactics to the previous set of spiders.

Alby Intermediate for Two. Two floors. Again, Multiaggro. All alby dungeons are like this, and they're pretty hefty multiaggro in all of them, so go in with a party if you can, unless you are a tiny god. It is the same as Intermediate for one, except for the addition of a different colored giant spider.

However, the boss is different. Five Gorgons, and 2 Lycanthropes. First the gorgons. They'll multiaggro, both with their own kind and the Lycanthropes. They have heavy stander. They only have 500 HP, so a good smasher can knock em out in one go. Not a huge issue if you draw them away, like you should.

LYCANTHROPES. These are very hard until you know the trick to em. IF YOU KNOCK THEM DOWN WITH ANYTHING BUT WINDMILL, THEY WILL FULLY HEAL. So, spam that windmill. Don't use counter. Use N+1+windmill, they don't have heavy stander. Defense is reccomended, as counter will heal them. They also multiaggro. So time those windmills well, or you'll get a face full of those enormous forearms they call claws.

Alby Intermediate for four. Two floors. Again, very similar. Blue animals, wisps, giant spiders, werewolves. However, this has a miniboss at the end of each floor, namely a single giant spider. Since it's a single spider of any kind, it is no threat, but it's still a concept that will be revisited.

The boss? Three giant spiders of different colors, and fifteen burgandy spiders. YEP. They all multiaggro, however, like all boss rooms, it suffers from the notable disability of you being able to draw them out with icebolt or ranged attack, so do so and everything will be fine.

Now, for Alby Advanced for one. For once not multiaggro city. Most of the new enemies, spider humanoids, archers, etc, will not multiaggro, but archers carry the risks all archers do, namely double aggro. The normal black spiders will multi however and they can also poison you, which is a status effect that does not fuck around in mabinogi. Consider carrying some antidote potions around if you can get your hands on some. Spider wasps will also multiaggro, no poison on them though. Grendals are also here, think bears with heavy stander.

Boss? Arachne. A spider witch thing. She's a caster that knows advanced magic, and a high rank of lightning bolt. Rush her, or you will get murdered in short order. No hesitation. Her melee damage isn't tiny, but it won't one shot you through defense either. She'll also summon poisonous spiders, to attempt to distract you. Windmill em away, and continue attacking her. I'm serious, if you don't interrupt her advanced magic consistently, she will nuke you into the ground. You will be a smoldering husk. THIS IS ADVANCED MAGIC.

Alby Advanced for Three. More of the same. Some colors have been swapped around, about the same amount of multiaggro. Poison spiders are still around, so consider antidote. Or consider not getting hit.

Boss? Spider warriors and a Giant Golden Spider. Giant golden spider, single aggro, has a ton of HP, heavy stander, and natural shield. Still a spider, so just smash away.

Now, for the finale, Alby Advanced. Same enemies, bring antidote, one new enemy. CObweb mummy! It's a zombie, so it has a rediculous amount of HP, all defensive reflectors (Heavy, Natural, and Mana), and.... Magic?! Shit. This means it's slow movement isn't an issue. Not a big deal, windmill/smash, and hope for some crits.

The boss? Three giant golden spiders. If you brought three people or more, not an issue. Just bash/defense/counter em. Basic. If you're the only one? Draw them out. It doesn't immediately appear so, but you will probably need to rest after two, or even one of them, and they will semi multi aggro, and tend to rush you immediately after you bring the first down, giving you no time to get away. Do that and you'll be fine.

Annnd that's alby for you. Next time, Ciar. Until then!
« Last Edit: July 30, 2012, 08:51:11 am by Seriyu »
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majikero

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #716 on: July 30, 2012, 09:04:35 am »

Alby Normal is actually a small business itself. Those training enchants usually hire "Alby runners". They usually pay 6k per enchant, if your desperate for money. If you have money to throw at noobs, hiring Alby runners is the best way to grind enchanting. 
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #717 on: July 30, 2012, 07:55:44 pm »

Bumpin dis. Update up there, also majikero is exactly right and I can see why people pay for it because damn

Sonlirain

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #718 on: July 30, 2012, 08:31:02 pm »

Got lucky and had a lucky drop od 2k gold.

I decided to use the "the lucky" title and BAM several foxes later one decided to drop 10900 gold.

Best title EVER.

Also i think i'll put Blacksmithing on hold till i rebirth and take a mechant destiny since seeing how almost NOTHING i could make would fit a giant character anyway...

Oh and i replaced my wooden Mallet with a XXL sledgehammer. Reforging it gave me... umm... thunderbolt damage up.
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #719 on: July 30, 2012, 09:58:38 pm »

Reforging is highly random, yes. You can get skills you don't even have. But you can also get +200% damageo n smash, or a wider windmill range, both of which are amazing. Goes well with forging, actually. Forge a weapon, reforge it, if it's something you can't/don't use, toss it/feed it to an ego, adn try again.

And yeah, most giant gear is much later down the chain then human/elf gear. It's a downside, but it's not too bad.

And yes, luck is an amazing stats if you like crits and gold.
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