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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 379927 times)

Elfeater

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
« Reply #615 on: July 25, 2012, 08:21:46 am »

What should giants bring as a ranged weapon? I don't think they can use bows.
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Graknorke

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
« Reply #616 on: July 25, 2012, 08:35:11 am »

What should giants bring as a ranged weapon? I don't think they can use bows.
I believe they can get throwing spears or something?
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Baijiu

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
« Reply #617 on: July 25, 2012, 10:44:40 am »

I just registered and created a character called Huodi. So uhhh, what do I do?
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SirAaronIII

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
« Reply #618 on: July 25, 2012, 11:28:06 am »

What should giants bring as a ranged weapon? I don't think they can use bows.
I believe they can get throwing spears or something?
Yeah, they get atlatls and javelins. Or they can throw stuff, I think. Not too clear on how that works.
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Girlinhat

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
« Reply #619 on: July 25, 2012, 12:25:19 pm »

They get atlatls.  But when it's time to bring range, giants should generally go windmill and protect the archers.  If they've brought an atlatl then use it, but I've never actually seen a giant using one, aside from one or two who were like "lol look at me I've got a stick thing lol.  No seriously I'm going back to massive swords."

Seriyu

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
« Reply #620 on: July 25, 2012, 06:44:21 pm »

Yeah, Atlatls. They're not terrible if you rank them up, because at the end of the ranking chain they do 1200% damage, which is significantly more then a bash (About 200% and some change more I think), but they take a lot of space, which giants have issues with, since all their weapons are so big. I usually would bring a set of knuckles in your secondary slot, it's not ranged but it provides a backup weapon, and giants get bonuses to knuckle skills, and it doesn't provide the issue of lugging around another giant 2x5 weapon that will eat a fourth of your inventory if you ever dare put it back in your inventory to get a crafting tool out. They make for good "We need this one thing dead now" weapons. We'll get to that in the update later in this post though.

I just registered and created a character called Huodi. So uhhh, what do I do?

Hop in the steam chat and we'll help you out. If you can't I'll add you at some point today (Either Narshe or Mobliz), and we'll getcha set up.

Now, second part of dungeon running stuff...

Roles for specific skillsets. The first update was widely used stuff in general, so let's follow up with slightly more narrowed stuff.

OFFENSIVE TACTICS

First up, Warriors. In mook rooms, like most people, they're generally they're there specifically for the reason of killing stuff. A properly geared and skilled warrior can one shot stuff no other class can, and with windmill they can clear a room of weaker enemies in one swoop with proper positioning. A warrior that knows what he's doing is a warrior that's clearing rooms in record time. Fighters (knuckle users) also for the most part are similar in this regard. Note I mentioned THIS regard. We'll... get to that later.

Archers. Honestly, I haven't done much archery (Although I'm getting into it on my elf), but so far they seem like slightly watered down warriors with the notable advantage of being able to do everything a warrior can at range. And at significant range, at that. Crash shot and Mirage Missle (Elf only) provide crowd control, magnum shot provides single target damage, and normal attacks provide "I am not spending more then six stamina on this monster damnit" kills. They, much like mages shine quite a bit more in defensive things. Again, we'll get to that later.

Mages. Mages.... if they've only got bolt skills, they are either charging firebolt and blasting monsters in one shot, charging lightning bolt and hoping for a lucky hit that will clean out the entire room, or plinking enemies with ice bolt either as a defensive measure, or because they've ranked up ice bolt and it's actually pretty badass now. Note to mages: GET CHAIN CASTING ASAP ON YOUR WAND. Getting a full set of bolts out in one cast instead of five is the difference between "that guy is breaking my knockback what a jerk" and "holy shit everything is on fire" If they have advanced magic.... well, they can clear an entire wave of enemies in one cast, but again, getting back up from that requires a lot of time, but by that point you should have chain casting and you can mop up what's left and assist with the second and possibly third waves. Mages are the textbook definition of a one hit wonder, but that one hit will save everyone else a lot of stamina, and most importantly, durability.

Fighters.... They excel in offense. Single target offense to be specific, their only AoE attack has an awkward range and a huge windup (Being a third chain skill), windmill has a greatly reduced range, so as to almost make it useless for anything but mimic detecting, and most of their skills have nice long animations, that while fun to look at, leave a lot of room for you to get hit. They're also fairly vulnerable to heavy stander, but one of their chains involves only single hit attacks, so that can be used to deal with heavy standers fairly well. Although, note, no third chain skills work on heavy stander enemies. Prolly better to bust out a weapon on a heavy stander, or spam bash like anyone else. DO NOT USE WINDMILL, IT WILL GET YOU KILLED. Knuckle windmill range is literally shorter then most enemy attack ranges, and that's with rank 6. Rank F may well not have a range at all for all I know.

With all that covered, let's move on to...

DEFENSIVE TACTICS

Before we get started, one big point in defensive tactics, DO NOT HIT AN ENEMY THAT'S KNOCKED OVER EVER EVER EVER. WAIT UNTIL THEY GET BACK UP. IF you hit a knocked over enemy, and don't KB it again, it will immediately get back up, skipping all the animations for it. If this enemy was loading bash, it's suddenly standing right in front of a warrior and will probably one shot them, and proceed to have a time with everything else in the room. Even if it isn't a normal combo will still probably hammer a warrior pretty hard and put them in a bad position. YOU CAN HIT THEM IF THEY'RE FLYING THROUGH THE AIR. BUT AS SOON AS THEY STOP MOVING, YOU STOP SHOOTING/SWINGING.

Warriors first again, warriors are again fairly potent in defense, but they have the huge disadvantage of having a really hard time of helping to defend other people. They can defend themselves very well with access to defense and counterattack and windmill (Maybe they've even been ranking them up!), but windmill is really their only "help other dudes" option that doesn't result in them leaving themselves open to an enemy, and most of the time they'll have to reposition themselves. A way to get an enemy off of you is to run by a warrior and hope they get the picture and windmill it. However, other classes are much better at this sort've thing.

Archers, since they're at range, can pick off an enemy that's damaging another team member, and often will. Common courtesy when this happens is to immediately press the offense on that enemy again, and get aggro back,so the archer doesn't have to deal with two enemies, which they just can't do. They pulled it off of you as a favor, or to finish it off, not to offer to fight a second enemy.

Mages, a lot of the stuff said about archers applies to them, although they can deal with two people with icebolt chain cast. I would generally assume less assistance from a mage because again, casting takes time, and often by the time they're finished casting, the enemy has already attacked you. But it does happen. Mages are slightly better at dealing with two enemies at once, but I still wouldn't leave a mage to do it, as they can hold them off at best. Maybe if they're lucky they can finish off one and stun the other before they run out of ice bolts.

Fighters... uhhh.... yeah. Fighters defense consists of loading counterattack and running away when counterattack is in cooldown. They can't use a shield, so defense is useless in high end dungeons, and windmill, as covered before, has a comedically short range. Warriors are perhaps the worst at dealing with multi aggro, as their stun time for weapons is very short, and again, short range windmill. Warriors are terrible in multiaggro rooms, so archers and mages, kindly look out for them. Although typically any warrior (and any character period) will probably be carrying a weapon on hand for nasty situations like that, but still. Fighters, I suggest staying near mages/archers in multi aggro rooms and help keep monsters off them, so you've got a slightly better chance of getting a second monster on you pegged by the archer/mage/warrior, rather then get comboed and murdered by it. Or just pull out that weapon you should be carrying as backup. Ahem.

So yeah. Next time, uhhhhh.... either more specific dungeon information or aggro management. Probably aggro management.

Seriyu

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #621 on: July 25, 2012, 09:33:15 pm »

Oh also, was doing more research on future patches earlier and it ends up the patch that increases ore stack size also increases barley and wheat stack sizes (no big deal), but also removes the negative will stat bonuses from Rest, which is awesome.

Ibid Straydrink

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #622 on: July 25, 2012, 10:33:21 pm »

The repertoire of you folks' knowledge... it scares me.  :o
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SirAaronIII

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #623 on: July 25, 2012, 10:36:49 pm »

I'm thinking of writing a treasure hunting guide soon. Gotta actually DO the treasure hunting so I can speak from experience though.
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alexwazer

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #624 on: July 25, 2012, 10:52:50 pm »

Aww, you didn't mention alchemy tactics :(

Would like to do it, but if I start typing something, I'll still be at it in 2 hours. I don't currently have 2 hours to spare. I'll just say this: alchemist have by far the best tools for defensive tactics, both solo and in party.
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etgfrog

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #625 on: July 25, 2012, 11:09:04 pm »

bleh...i ended up quiting this game a while ago because i was spending too much time playing it, anyways...i see magic wasn't fully shown...if your into magic fighting...Fusion bolts is all you really need...it was downright silly since when i got that skill if i had mana then whatever i wanted to die...usually died, the only exception was mobs that was immune to knockback(which was very few), was working on getting higher rank meditation...but yea, dispite all the branching i tried to do in the game, spamming fusion bolts and bringing a bunch of mana potions was the most effective way of going through dungeons...
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Ibid Straydrink

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #626 on: July 26, 2012, 12:04:47 am »

Sorry again about that botch in Ciar... it seems I am suffering from a common glitch that causes my action bars to reset everything I log in/out or switch channels.

I don't suppose anyone here knows of a quick-fix..?
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Skyrunner

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #627 on: July 26, 2012, 12:34:24 am »

I'm thinking of writing a treasure hunting guide soon. Gotta actually DO the treasure hunting so I can speak from experience though.

If you mean either Cor or Iria treasure hunting, I can write a guide up. I did it a lot in another life (ie another server :P).

but yea, dispite all the branching i tried to do in the game, spamming fusion bolts and bringing a bunch of mana potions was the most effective way of going through dungeons...

Hmm, to be exact, not using magic at all is the most effective way of going through dungeons :P It has been found out that being a fighter before you be other jobs is the most efficient. Taking Smash, Windmill, Counter, and Combat Master along with Weapon Mastery to rank 1 deals damage reliably, indiscriminately, and constantly. Excluding melee immune monsters, of course :P

Also, it seems you haven't been to the high-end dungeons (say, Iria's Maize Ruin dungeon, or at the extreme end of the scale, Peca; heck, I suppose you haven't been to the outdoor dungeons with a pass?), because one-on-one with fusion bolts has a very hard limit. Think of monsters like Sprites, which almost always seems to appear with different colors. They aggro separately, they're basically immune to one element each, and they die hard. Or the Masked Ghosts in Maize, who move fast, have tons of HP, and hit hard. Another example would be Jackals, with wide ranges of sight, (probably) multi-aggro, fast moving (being four-legged), and annoying.

The best best way to go through dungeons (except Peca, again) is Ice Spear. The speed of casting a bolt spell with freezing, multiple targeting is just awfully balanced.

Sorry again about that botch in Ciar... it seems I am suffering from a common glitch that causes my action bars to reset everything I log in/out or switch channels.

I don't suppose anyone here knows of a quick-fix..?
Well, that usually happens when you shut Mabinogi down without letting it save.
Uh... I suggest ... checking that you have administrative rights/Mabinogi is granted administrative rights. Other than that, nothing I can think of.
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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #628 on: July 26, 2012, 12:37:51 am »

I'll try this game, just tell me what to do.
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Seriyu

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #629 on: July 26, 2012, 12:41:00 am »

 
Aww, you didn't mention alchemy tactics :(

Would like to do it, but if I start typing something, I'll still be at it in 2 hours. I don't currently have 2 hours to spare. I'll just say this: alchemist have by far the best tools for defensive tactics, both solo and in party.

Yeah, I'll prolly go over alchemy in a separate section of it, because it's tools are very unique to say the least. If you wanna do it though, go nuts, you've got more experience with the interesting parts then I do!

bleh...i ended up quiting this game a while ago because i was spending too much time playing it, anyways...i see magic wasn't fully shown...if your into magic fighting...Fusion bolts is all you really need...it was downright silly since when i got that skill if i had mana then whatever i wanted to die...usually died, the only exception was mobs that was immune to knockback(which was very few), was working on getting higher rank meditation...but yea, dispite all the branching i tried to do in the game, spamming fusion bolts and bringing a bunch of mana potions was the most effective way of going through dungeons...

And yeah, I've never done a ton of magic stuff unfortunately. Also, the combat has been rebalenced, magic hasn't been nerfed directly, but a lot of stuff has been buffed. Namely, almost everything but magic has gotten their load times removed, and moved to cooldown. This applies to enemies too, so the cast time of magic is a pretty big downer. Advanced magic will still wreck entire rooms, but they can't really do it continuously now either, usually have to switch to bolts later on. Chain casting still is pretty amazing, but melee can compete with bolt magic now. (And advanced, not that it does more damage, but due to the cast time it's a hell of a lot more likely to get interrupted.) You'd think this re balance would break the game entirely, but it's pretty much all still good.

I'll try this game, just tell me what to do.

You got it! I'm about to get off for the night, but tomorrow I'd be happy to walk you through some basic melee tactics, as seeing it in action is often a lot easier then reading explanations I realize. Also don't be afraid to ask questions in thread or in the steam chat (Again, can't reccomend getting in there enough, it is a huge help, both to me and to you.)
« Last Edit: July 26, 2012, 12:43:51 am by Seriyu »
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