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Voting closed: January 14, 2012, 06:17:21 pm


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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 379976 times)

Croquantes

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Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
« Reply #240 on: January 18, 2012, 10:16:53 am »

Point me out ANY company, developer, or publisher that doesn't fail (aside from Toady, though it could be argued that his time between releases makes him eligible for fail).  Can we just agree that every gamer hates every game company because of their shitty standards/terrible story/bad marketing/whatever reason.  I mean, really?  Have you ever seen a game company where the public opinion was "I'm happy with this"?
Bullfrog? Squaresoft? Origin?
Is this what they call sarcasm? I can't really tell. I'm horrible at detecting it. :(
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sluissa

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Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
« Reply #241 on: January 18, 2012, 10:18:27 am »

@Tellemurius

All of your examples don't exist anymore.

Bullfrog eventually dissolved got eaten and Peter Molyneux eventually became known as the developer who would always overhype his own games and never quite deliver.

Squaresoft has one of the most divided opinions among game companies, with some praising them as saints and others saying they're ruining the Game industry with their lacklustre game play and storytelling. Even they don't exist as "Squaresoft" anymore, having half a dozen different divisions around the world and having merged with Eidos and Enix.

Origin got bought out by EA and had all of their projects cancelled and if I had to be picky, the early Ultima games were really... really... weird, even if it did end up being a fairly solid series.

EDIT: Sorry, was mistaken, Bullfrog also got eaten up by EA.
« Last Edit: January 18, 2012, 10:24:04 am by sluissa »
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Frumple

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Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
« Reply #242 on: January 18, 2012, 11:54:51 am »

http://wiki.mabinogiworld.com/index.php?title=Magnum_Shot#Obtaining_the_Skill

http://wiki.mabinogiworld.com/index.php?title=Counterattack#Human

The game's pretty sandboxy, yeah. Outside of following the storyline junk, there doesn't seem to be much direction other than 'wander around, check junk out, get stronger.' Little things like the homestead or trading, but it's mostly just go-where-you-need-to-go-to-get-stronger, insofar as direction goes, at least from what I've seen so far.

It could stand to be a lil'more clear on exactly where that place to go is, though :P
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Rose

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Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
« Reply #243 on: January 18, 2012, 12:00:28 pm »

Does the game provide a compelling reason to get stronger? (not that I'll get to play anyway because non us)
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Frumple

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Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
« Reply #244 on: January 18, 2012, 12:18:23 pm »

It keeps scaling up new enemies/loot/content as you get more powerful, yeah. Plus there's no real way to get weaker (short of your equipment losing durability), so it's kinda' inevitable as you meander around.
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Girlinhat

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Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
« Reply #245 on: January 18, 2012, 01:38:41 pm »

Well, you gain stats as you age and level, and rebirth removes all those nice stats, so a rebirth can leave you lacking a few dozen str as you're dropped to lvl 1.

As for the "why to get stronger" it's to survive different dungeons, raise different skills to the point where they may change slightly (windmill's radius grows, blacksmithing lets you make better gear, etc), and to try certain areas like the raft ride or the hot-air balloon.  Of course, rafting and ballooning aren't worth it alone, they're fun but short.  You can argue "Why would I want to level up just to fight a different dungeon?"  Well, if that's your opinion then MMOs aren't for you :P  Each dungeon does have a different feel and purpose.  Run Barri for ore, or Math (poor translation of Mars?) for leather, etc.

Rose

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Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
« Reply #246 on: January 18, 2012, 02:04:49 pm »

Well, if that's your opinion then MMOs aren't for you :P

MMOs aren't for me. At least, every one I've tried relied too much on the leveling to keep you going rather than making the combat itself fun.

That, and the themepark aspect seriously turns me off.
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Girlinhat

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Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
« Reply #247 on: January 18, 2012, 02:13:22 pm »

Mabi handles combat better than any other I've seen (aside from ones like World of Tanks and Vindictus, which are a whole different breed).  On any other MMO, I could literally set a macro that would tap each key from 1 through 9 after a preset time, and I could win every battle ever.  In fact I did for a few, just a simple repeater for "1 2 3 1 3 2" and then the enemy is dead.

Mabi, however, demands more attention of you.  You have a variety of weapons, swords, axes, bows, magic, etc which all act a differently from each other, a variety of tactics for each weapon, smash, defense, magnum shot, arrow revolver, lance charge, icebolt, firebolt, etc, a wider variety of reactions to enemy movements, defense vs smash, counterattack vs icebolt, cobra vs magnum shot, etc, and then some amount of random variables that can change a particular fight.  Particularly, bows can miss and critical hits can sometimes change the flow of a fight.

For being a "traditional MMO" compared to titles like Vindictus which are very unconventional, Mabinogi does a fantastic job of making you pay attention to your actions, and that helps keep player interest.  Not to mention that it gets fun with a group.

Rose

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Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
« Reply #248 on: January 18, 2012, 02:15:16 pm »

Great, now it seems like something I'd like to try, but I can't, since region lock. :(
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Sirus

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Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
« Reply #249 on: January 18, 2012, 06:42:51 pm »

Way to go Girlinhat, you made Japa sad :P
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Singularity125

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Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
« Reply #250 on: January 20, 2012, 09:44:46 pm »

Eh, I'm playing this lately, I guess. Anyone here can friend me.

Xandak -- Alexina
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Patchy

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Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
« Reply #251 on: January 23, 2012, 02:53:07 pm »

This last weekend went off without a hitch. So it would appear nexon managed to nick the hacker problems for now. Hope to see more of us in game.
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Infuriated

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Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
« Reply #252 on: January 27, 2012, 12:11:02 am »

Kinda interested in playing this again. I played multiple times in the past but the memories are vague and washed out, I pretty much recall the core concept but I'm also seriously out of date with the game.

SO, a few questions.

1.) Is it possible to play the game just crafting? Is this way of life fun?
2.) What's the optimal age for such a character? I realize you age inevitably, I don't care if I start out underpowered if it pays off more in the long run
3.) Is the Bay12 community still playing Mabinogi?

I don't really have time at the moment to read through the entire thread, so thanks for any input in advance.
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ein

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Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
« Reply #253 on: January 27, 2012, 12:52:57 am »

1) Yes and no~
You COULD only craft and get exp through that, but you still need to be able to get money and be able to fight things~

2) Probably start at 17~
You have daily rebirths until you reach cum level 100~

3) Yeah, just little thread posting, we're all in the steam group~

Girlinhat

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Re: Mabinogi - A free korean MMO that isn't a huge pile of junk
« Reply #254 on: January 27, 2012, 02:22:51 am »

1: In theory "yes", in practice "almost".  You gain small amounts of exp for crafting, on the order of 100-600 usually.  Refining iron ore into iron ingots, smithing ingots into arrow heads, and crafting arrowheads + wood into handmade arrows will net you around 1,200 exp or whatever total.  This is monumentally small, to the point that this exp hardly counts.  You get free AP as you age (each week) so you don't have to fight, in theory, you could subsist entirely on age-up AP and crafting exp, but this would be a terrible way to play.  For one it'd be boring, you'd get tired of it real fast, and for second you'd miss out on a ton of easy exp sources like shadow missions.  Commerce makes exp easier, as you can get somewhere around 150k in a single run once you've invested time in it (that is, enough exp to bring you from level 1 to level 25).  But, you can play as mainly crafting.  I've invested a lot of time and AP into refining and smithing, but I also find time to invest into my bow skills and it's paid off in spades.  I've got some of the best single-hit damage in our group, as a solid magnum shot is pretty devastating, and we've built our dungeon boss battles around my ranged skills.

So, if you choose, you can pursue crafting skills primarily, but you'll have plenty of chances to work on combat skills and enjoy the dwarfy dungeon side.

2: You can rebirth to age 10 to 17.  10 has additional luck and other stats, 17 has more str, dex, and int, with the major issue being that luck cannot be gained through any real means - there's no skills to raise luck.  BUT!  Playing free, you can rebirth at age 20, so the vast majority of players rebirth to 17 and then rebirth for free at 20, which is a 3 week period.  When you rebirth, you save all your skills, but your level goes to 0.  So you can level up again and make an easy 30 AP after rebirth, allowing your skills to grow much faster.  If you go for 10, then you've got two and a half months to wait, or buy (real money) a character card to rebirth when you choose.

You CAN go young, but you end up hobbling your progress.  Plus it looks weird when you're 2 foot tall.

3: Yes.  We're on steam groups "Dwarf Fortress: Mabinogi Chapter".  We're on daily, working to progress each other and fulfill various skill and quest requirements.  The others have helped me with my refining, which involves a LOT of ore to smelt, and we've been working on getting etgfrog the Ice Spear skill, though that's proving impossible at our level.  We go on group dungeon runs very frequently, and will go harvesting for resources when one of us needs crafting supplies, as well as hunting down luxury items and pooling resources.  Certain daunting tasks, like "collect the pages for Fireball skill book" have been a lot easier since we'll all go through and try to find the pages.

Yeah, we're very active, a solid 4 of us usually, some 7-ish who come and go overall, and in proper dwarven fashion we'll gladly and blindly follow the commands of an unseen overseer who's will is unknowable and dangerous, but we're assured that it's for the collective good and we're all about communist assistance.
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