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Voting closed: January 14, 2012, 06:17:21 pm


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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380083 times)

Ibid Straydrink

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
« Reply #796 on: August 03, 2012, 10:22:55 pm »

Download time: 2 hours, 17 minutes.

That's cool. >_>
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
« Reply #797 on: August 03, 2012, 10:31:35 pm »

Hey, it's okay, the emergency maintenance has been extended by an hour, so there's one right there. :P

Ibid Straydrink

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
« Reply #798 on: August 03, 2012, 10:48:04 pm »

Hey, it's okay, the emergency maintenance has been extended by an hour, so there's one right there. :P

Oh, well that's-- not exactly reassuring...

Still, it gives me time to settle down and study the wiki. :P
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
« Reply #799 on: August 03, 2012, 10:51:39 pm »

Annnnd server's back up 30 minutes ahead of schedule.

Ibid Straydrink

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
« Reply #800 on: August 03, 2012, 11:04:17 pm »

Annnnd server's back up 30 minutes ahead of schedule.

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU, not that it matters.
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Ibid Straydrink

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
« Reply #801 on: August 03, 2012, 11:44:41 pm »

...Say, just to make sure there isn't something terribly wrong with my desktop, is this patch suppose to require re-downloading the Mabinogi setup file (setup114)?

EDIT: Oh, the irony. Apparently I ran out of space on my C Drive, which disabled Mabinogi from running... which prompted the runtime process to reinstall Mabinogi...

Goodbye, assorted desktop programs! Logging in... :P
« Last Edit: August 04, 2012, 12:06:54 am by Ibid Straydrink »
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SirAaronIII

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
« Reply #802 on: August 04, 2012, 12:22:15 am »

I beat G2... with icebolt spam........... lots of icebolts.......... I ran out of Paladin juice midway through the first boss, but still............... that was pretty lame. I'm not complaining though. :P

It was quite the twist ending though.
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
« Reply #803 on: August 04, 2012, 01:04:03 am »

...Say, just to make sure there isn't something terribly wrong with my desktop, is this patch suppose to require re-downloading the Mabinogi setup file (setup114)?

EDIT: Oh, the irony. Apparently I ran out of space on my C Drive, which disabled Mabinogi from running... which prompted the runtime process to reinstall Mabinogi...

Goodbye, assorted desktop programs! Logging in... :P

Oh, yeah. It's one of those wierd bugs. It also just happens randomly some times, you just have to wait it out.

SirAaronIII

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
« Reply #804 on: August 04, 2012, 02:01:04 am »

First dungeon run after getting Paladin Powers I did was a Math normal. Easy enough. I'd say maybe even easier than Barri, but with really high damage. The kobolds are low HP, but they hurt like crazy (40s-60s to me). Hell hounds are easy though, as long as you close in.

And I completely forgot to transform!
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
« Reply #805 on: August 04, 2012, 02:48:18 am »

haaahaahaha, maybe that's what I was missing from math, the kobolds may just do way more damage then the goblins. I'll have to check that out. It always seemed odd to me that math of all things was the "easiest" dungeon barring alby beginner/normal.

EDIT: Looks like slightly more stable damage and higher min. So kinda. They also detect faster, but do not detect from as far away, and.. actually have more HP? Huh.
« Last Edit: August 04, 2012, 02:49:51 am by Seriyu »
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Skyrunner

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
« Reply #806 on: August 04, 2012, 04:06:48 am »

I doubt it, but is anyone on right now? :P
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
« Reply #807 on: August 04, 2012, 04:26:23 am »

Me and Ibid just now got off I'm afraid. :P

Sonlirain

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
« Reply #808 on: August 04, 2012, 05:36:30 pm »

Ok it's me again with another question.

What's the general consensus about Fomor weapons?
The things they sell seem somewhat solid even if they can't be upgraded.

Do Pickaxe upgrades do something? I upgraded my pickaxe durability balance and critical strike rate. Does it have any effect on mining ore nodes?
« Last Edit: August 04, 2012, 05:48:05 pm by Sonlirain »
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 442 - Math
« Reply #809 on: August 04, 2012, 06:07:48 pm »

Kay, fomor weapons have higher base stats then their normal weapon equivalent, but they can't be special upgraded or turned into an ego weapon, both of which are capable of boosting weapons high high above their normal stats even in a fomor state. However you can only have one Ego, and they're fairlyl expensive, and on top of that, Special upgrades need upgrade stones, which while cheaper then they used to be, are still a pretty penny.

Fomor weapons are excellent early game weapons, but when you start amassing a pile of stones you can probably outdo them with a normal weapon. Although special upgrades can also break the weapon their upgrading, soooooo you may keep a fomor weapon on hand.

And while pickaxes can be upgraded for combat if you want (that's what you did, none of them effect mining in any way), they often have a seperate upgrade tree that upgrade their tool use. In this case Sion upgrades them in that sense. Endelyon upgrades the sickle in that sense, etc. Some tools can't be upgraded in that sense.

In most cases, I'd just check the wiki. It'll tell you the NPC, and all possible upgrades for that tool/weapon.
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