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Voting closed: January 14, 2012, 06:17:21 pm


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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380038 times)

Sonlirain

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #735 on: August 01, 2012, 11:59:09 am »

Got my mace specialization to rank A.
Currently running around with 2 maces.
In this case i guess i will spec into defense naxt due to how deadly bow mobs appear to be.
Seriously 2 shots and i'm almost dead... and half of my life bar is wounds.

Oh and one more question... how long do those "baginner" pets work?
I'm level 40 half of the bank is blocked but they seem to still get "time refills" while i get free healing/stamina potions and nao stones.
« Last Edit: August 01, 2012, 12:22:34 pm by Sonlirain »
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #736 on: August 01, 2012, 01:57:41 pm »

Beginner pets are permanant, but as a side effect they haveno inventory, which is really the primary reason you buy pets. Also, defense doesn't really help with arrows at all unless you have a shield, look into charge or evasion on the wiki. As a giant you can use charge without a shield, and you should certainly abuse this fact. My charge is only at rank E I think and it made ranged mobs so so much easier.

Aoi

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #737 on: August 01, 2012, 02:30:48 pm »

Pets are limited use per real-life day, so feel free to use them.
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SirAaronIII

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #738 on: August 01, 2012, 03:31:50 pm »

Alright, I have another pet-related question: is the free thoroughbred card that you start with temporary? I'd imagine it is, because it says "7-day" but you can never be too sure.

Also, on a lesser note, how get dragon?
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majikero

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #739 on: August 01, 2012, 04:47:24 pm »

Dragons are rare time-limited pets worth 20k NX so you won't be getting any dragons till the next sale or event or holiday.
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #740 on: August 01, 2012, 08:12:46 pm »

Thoroughbred card was from an earlier promotion and as you'd imagine not many took it. So yeah, it's limited to 7 days, but I think it has an inventory too.

Ibid Straydrink

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #741 on: August 01, 2012, 10:25:31 pm »

Beginner pets are permanant, but as a side effect they haveno inventory, which is really the primary reason you buy pets. Also, defense doesn't really help with arrows at all unless you have a shield, look into charge or evasion on the wiki.

It's my exceedingly humble (and certainly less qualified) opinion that Evasion is something you consider very carefully before committing to it. The precise timing associated with its use along with the typical lag and/or interface problems many players experience might make this a waste of AP, at least versus archers.
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SirAaronIII

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #742 on: August 01, 2012, 10:49:51 pm »

At least have Novice though. Better than nothing, at least to me.
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Carcanken

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #743 on: August 02, 2012, 12:01:13 am »

Any of you guys on or around the Barri Dungeon G1 Quest with the Brown Fomor Pass?

Dont think I can handle the last boss alone.  :-\
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SirAaronIII

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #744 on: August 02, 2012, 12:11:06 am »

No we all finished G1 years ago get with the times :P

I can come. But not at this very moment.
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #745 on: August 02, 2012, 12:14:48 am »

Also of note is that evasion can dodge magic bolts, which can be real handy, and are generally easy to time for. Enemies will typically cast as soon as they finish casting, so yeah.

Also SirAaron he is in the party you're in RIGHT NOW DUNNNAAAAA (He's conius)  :P

SirAaronIII

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #746 on: August 02, 2012, 12:57:03 am »

Seven-man dungeons are no fun. Too much killing going on at once.

In other news, fusion Ice-Fire is the best.
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #747 on: August 02, 2012, 01:01:02 am »

Yeah, if you wanna uhh, actually play the game, 8 man dungeon runs on a normal ciar dungeon is not a good idea :p

Maybe advanced, but even then.

Aoi

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #748 on: August 02, 2012, 01:25:01 am »

What, you mean curbstomping entire dungeons is no fun? =P
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SirAaronIII

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Dynamics 241 - Alby
« Reply #749 on: August 02, 2012, 01:29:53 am »

I stood back and charged awesome fusion bolts of icey and firey death. By the time I caught up to the room where everyone was, they were all dead. So I went ahead before people and then I managed to shoot some goblins. It was okay, but not as much excitement as a regular, say, 3 person run.



Doesn't help that it was Ciar normal and half the whole party was incredibly powerful compared to the run.
Also, it's Tir Na Nog time tomorrow. Should be good fun.
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