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Voting closed: January 14, 2012, 06:17:21 pm


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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380002 times)

alexwazer

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #690 on: July 29, 2012, 05:18:36 pm »

I'll add a few more hints concerning aggro.

Most single aggro mobs will have some kind of "aggro queue" after the first one and will aggro instantly after the initial enemy is killed, even if you moved further and outside their usual aggro range. Some, like spiders, bats, wolves and most other animals will have a single exclamation mark to show they are watching you, but most humanoids will just keep moving without showing any signs. This can be danagerous if you are no careful; if the next enemy in the "queue" is standing right besides you when you kill your target, it might attack you before you have a chance to prepare a skill. It could also create some issues if after killing your target you quickly start attacking another just as the next one in the "queue" aggros. This is one of the reason it's usually better to avoid attacking/killing an enemy that is currently fighting someone else as that person might not be expecting to have to switch target at that time. On top of that, if that person did the most damage to the killed enemy, he/she will still have it targeted (so he/she can finishes it) making it even harder to quicly handle the next threat.

Some skills, like windmill, somewhat mess up with that hidden aggro queue. Killing your target with windmill usually won't make the next one aggro right away. This can actually be exploited by spamming windmill and creating a queue of not-yet-ready-to-aggro mobs.
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #691 on: July 29, 2012, 06:10:36 pm »

Both Alexwazer's and Girlinhat's advice holds true, and as such it has been added to the OP. To you people keeping up with this stuff, first, thank you, and second, Aggro is VERY complicated. So don't worry if just reading this doesn't cut it for you, having it in your head when you hit a more complicated dungeon will help a lot in understanding what's going on. You'll prolly need a practice run or two even with these guides because past alby normal the game does not pull its' punches.

This game was awesome last time I played it.

The only sad thing was that patching never seemed to work for me, always some error when I try to play.


Trying again anyhow, I really hope it will work.

Eyyy, let us know if it works out! And if you get a particular error message let us know. I think it had something to do with the patcher? If so, try updating, or in fact, even having internet explorer. The patcher uses it to run, so if it doesn't exist on the computer, it just won't run. I dunno how this would effect Mac/Linux computers.

So i was running through Alby dungeon (i decded to enchant all my junk with + 1% crit and farm some fomor scrolls while i'm at it) and bam. a advanced 3 man invite.
I go a bit furthen and bam another one... this time basic.

Well i'll be trying the 1 man dungeon pass now.

I'd do the 3 man with someone but i think i should wait with it till i get plate armor and a better mace.
(meaning i'll have to throw it into a garbage can because it has 2 hours left)

Update:
Got killed in Alby Basic by swarming bats.
Got to level 25.
Leveled yup weaving to get that cheap dex bonus (i guess 2 dex is quite good for 1 AP).
Found a 3 cm diamond

Yep, sounds like Alby basic. Lot of multiaggro, Alby basic is honestly one of the harder dungeons in the game, and alby in general is particularly hard as if to make up for the sorry excuse that is alby normal. I'll be sure to add you eventually and get you added to the guild.

Patchy

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #692 on: July 29, 2012, 06:53:51 pm »

To expand on some of what Alex said about the windmill stalling the aggro quene, it seems to generally last until the monster disappears in the poof of smoke after it has died. A really good tell, for if the windmill stall worked, is if the dead monster still has the !! above it. When the stall is active, you can attack other monsters of the same type with more windmills only. Any other attacks will break the stall early. This behavior is probably easiest to notice with the skellies in rabbie. But should work on most any single aggro mobs, and even double aggro if you can finagle finishing 2 of them off at the same time while they are aggro'ing you.
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #693 on: July 29, 2012, 07:22:45 pm »

Also a good point. I mostly ranked up windmill because at the time, windmill was more or less required to have a melee character that wasn't completely helpless in multiaggro situations. That has improved with genesis, but I still haven't taken the time to learn much of windmilling stuff, but it's a very versatile skill.

Carcanken

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #694 on: July 29, 2012, 07:50:49 pm »

Error again.

"Error copying files, if the error persists, please reboot and restart"
This is the same error I have had, from around 2 years ago.
I have tried reinstalling, patching again, and all sorts of things, yet to no avail.
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #695 on: July 29, 2012, 07:53:34 pm »

Is your internet explorer up to date (IE8), and are you sure your firewall isn't doing anything odd to the patcher? Having an out of date IE can do all sorts of wierd things to the patcher, so I'd start with that if it's not up to speed.

Carcanken

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #696 on: July 29, 2012, 07:55:28 pm »

I use Chrome, but IE is updated as well. I recently read something about the resident shield for AVG, and im trying it out, are there any other solutions?
« Last Edit: July 29, 2012, 08:01:49 pm by Carcanken »
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etgfrog

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #697 on: July 29, 2012, 09:22:36 pm »

manualy run mabinogi, go into my computer, C, nexon, mabinogi and run the mabinogi.exe normaly.
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Carcanken

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #698 on: July 29, 2012, 09:28:22 pm »

I think deactivating the resident shield worked, currently updating the hack shield i think. Hasnt moved in awhile.  :-\
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #699 on: July 29, 2012, 09:31:07 pm »

hack shield can take a while sometimes, yeah.

Carcanken

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #700 on: July 29, 2012, 09:34:16 pm »

And.. it worked. I think I know what im going to be playing for the next few days!  :P

Thanks guys!

EDIT: Are mabinogi accounts seperate from Nexon? Cant seem to log on at all, even though my info is correct.
And now I cant even start Mabinogi, something about hackshield not being able to update, error code 0x30000030.

 >:(
« Last Edit: July 29, 2012, 09:39:53 pm by Carcanken »
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etgfrog

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #701 on: July 29, 2012, 09:39:56 pm »

use your email as the account name
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Carcanken

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #702 on: July 29, 2012, 09:52:05 pm »

Alright works now.. im pretty positive. What server is everybody on?

Bah, I cant read apparently
« Last Edit: July 29, 2012, 09:56:19 pm by Carcanken »
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #703 on: July 29, 2012, 09:57:03 pm »

Alexina. Be sure to post your username in the thread and I'll getcha a guild invite when I can. Happy to have ya aboard!

EDIT: I'm also glad you read the OP. :P
« Last Edit: July 29, 2012, 10:00:46 pm by Seriyu »
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Carcanken

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #704 on: July 29, 2012, 10:09:52 pm »

Alexina. Be sure to post your username in the thread and I'll getcha a guild invite when I can. Happy to have ya aboard!

EDIT: I'm also glad you read the OP. :P

Username is Conuis.

I find the amount of things they added astounding.. destinies.. commerce system.. i just feel so giddy about playing it again.  ;D
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