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Voting closed: January 14, 2012, 06:17:21 pm


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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 379856 times)

Girlinhat

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Since that sucked...  Here we go!

What's a Spirit Weapon?
It's a normal weapon, which has been imbued with a spirit.  At the beginning they may even be a bit worse than a regular weapon, but with care and massive money, they can grow more powerful than anything else in the game.

Ok... so what's an "ego" everyone talks about?
Same thing.  "Ego" is the Korean translation.  Or it's listed as "ego" in the data files.  Or something.  Don't worry, Ego and Spirit Weapon mean the same thing.

How does got egos?
Fairly easily, actually.  You need a weapon with 100 proficiency, no upgrades, and nearly all of its durability.  Edern and holy water will be your friend.  Once obtained, you'll need a spirit, which you find in gem form.  These can be retrieved through Bangor's Barri dungeon (special pass from that old item shop guy) or bought from other players - don't buy them from other players.  Finding a new spirit is incredibly easy.  It just might take a few runs to get the right weapon type and gender you want.  Then it's a few Elemental Removers, which are like 30,000g total, and talk to that bear man.  Pretty easy, at least yo get them.

How do they grow?
This is the tricky part.  Your spirit weapon grows by consuming equipment and gems.  Pretty much anything you can equip, and some things you can't, can be fed to an ego.  Found old boots in a dungeon, toss them to your ego!  Buuuut it's not quite that simple.  Different items give different stat boosts depending on the ego weapon type and the ego gender.  A bow spirit won't gain the same stats as a sword spirit, and a male bow spirit won't gain the same stats as a female bow spirit.  So finding the ideal items for your specific weapon can be a little tricky.  Added to this, they only eat when hungry, and they only grow hungry when they're used in combat or when they sit in your hand for a while.  Being AFK and gathering ego hunger is very reliable, especially if you time it.

So gems?
Gems.  Gems are your friend.  Normal items will give the ego like 16 points in one stat, but a gem will give like 80.  Stat growth is based on item value, normally, so expensive items give better growth, except gems follow a different rule, based on gem size instead of direct value.  Diamonds are best, but some are obviously better than others for certain weapons.  Whichever gem it is that improves Strength on a sword is obviously highly valuable, as strength relates directly to damage.  Meanwhile, whatever gem gives Will to a bow is nice, as that increases the wound rate.

My shiny ego is damaged, how do I fix it? D:
This is important, even for people who don't want a spirit weapon.  To repair an ego, you take a similar item and sacrifice it.  For instance, I'm using a Leather Long Bow, so to repair my ego, I'd need a second Leather Long Bow, and I'd do a special repair on it, consuming the sacrificial item and repairing durability.  The higher my ego's durability, the more durability is recovered.  For instance, at 18 max dura, it might repair 12 dura to the ego, but at 14 max dura, it might repair 15 dura.  So investing in durability can pay off.

But there's a catch!  It can fail.  If you fail an ego repair, the max dura of your ego goes down!  Normally you have some sort of 75% chance to repair.  But the higher the sacrificial weapon's proficiency, the higher the repair chance.  At 100 prof, you get 100% successful repair.  Some people may argue that it's 99%.  Don't believe them.  It used to be so, but patches have come out that make it 100%, so rest easy.  Full ego repair is possible.

This is why it's important to non-ego-users.  100 prof weapons sell pretty nicely as ego repair material, and "Spirit Liqueur" does as well, which is used to repair them.  The cinch here is that the liqueur requires White Herbs, normally extremely rare, but they've available from the Clover Gnu pet rarely as well.  White herbs and Spirit Liqueur sell pretty steep, and 100 prof weapons as well.  Popular weapons include Gladius, Leather Long Bow, Wing Bow, Dragon Fang, Claymores, and Daggers - Daggers?  Why yes.  They get fantastic critical rate and a spirit dagger gets good damage as well.  Final Hit with an ego dagger is terrifying.

Neat, so what type to get?
Swords, Two-Handed Swords, Blunts, Bows, Wands... and Cylinders, maybe.  Cylinders may be the next patch, but I think they're live.  "Blunts" includes axes.  The basic things to consider for your ego are what you specialize in, and what you want to do infrequently.  Ego weapons aren't everyday weapons, they're expensive as sin to upkeep, and trying to do a dungeon with one requires you to have gems on-hand to feed the ego during the dungeon - an ego grows hungry as you use it, and a hungry ego is drastically less powerful!  So in that regard, plan for low-move, high-power attacks.  Smash, Windmill, Magnum, etc.  The general rule is that the weapon enhances its stats.  So a high-powered Gladius would do well as a Smash Spam Ego because its high damage will go higher, but its balance won't raise all that much.  Meanwhile a dagger will get boosts to critical and balance, but not as much to strength.  In trying to "get your money's worth" many players go two-handed, as this gives a significant buff to smash, windmill range, and damage overall.

But keep in mind that you'll need several of this weapon.  When I was using a Ring Bow, I had to destroy my ego and get a new one - Ring Bows are rare and expensive, and I couldn't afford to 100 prof one for a sacrifice.  Store-bought weapons are generally best because they're easier to repair, though exotic weapons can achieve higher end results.

For Archers and Mages, pay close attention!  Bows get higher range as they level up.  An ego Wing Bow is the furthest range weapon available in the game, able to shoot clear across the Tir town square.  Similarly, a shortbow can get longbow range and still maintain its high speed and wound rate.  But wands get neutered - when you level up your ego it begins to automatically chaincast, but chaincasting wands can't use intermediate magic.  If you go with an ego wand, it won't get the benefit of ego-casting ice spear, which is extremely demotivating.  However, an ego combat wand can have... strange potential.  It doesn't cast magic as well as other wands, but it gets a buff to that one smashing move, and an ego wand can do some real damage if utilized right!  Not to mention, an ego fire wand can get absurd damage with r1 Firebolt.

Sweet, I just got this awesome black and red-
Let me stop you there and say "forget it".  When your ego levels up, it begins to glow.  The glow will pretty much ruin any color on the weapon.  People can't tell if it's silver or blood red, because it will have a bright blue glow effect.  Unless you're using a large weapon.  Most two-handed weapons, and pretty much all Giant weapons, will still show their color because of how long the blade is.  But most times you're better off selling those unique-color weapons for cash.

So is that all they do?
Perhaps the most interesting thing about spirit weapons is their awakening move.  After a certain level up, your ego will be able to "awaken".  That is, a very powerful special move.  You gain charges by attacking with the spirit weapon, and then you're able to unleash it.  Spirit bows are able to let loose a hail of arrows, while spirit swords are able to give a powerful slash that will reach to the other end of a dungeon room.  And for a brief moment, you can see your spirit floating in the air above you - very brief, it's artfully done.  It's a very powerful move though, and it comes pretty much for free, providing a good way to blast through an annoying room and deal with some zombies or golden mask ghosts.

Alright, it's kinda cool...
It's very cool.  And it's virtually free to begin.  Ego weapons will store in your "special" inventory, so they don't even use up bag space!  You can make one, and if you don't use it, it'll just sit there patiently.  It's worth investing a bit of time in, as fully leveled ego weapons can rip through... well, pretty much anything!  You can also level them fairly cheaply, especially at the fishing boat, or a homestead in the desert - both of these fishing spots have a high chance of giving you damaged items, including some rare bone marine armor.  Feeding fished items to your ego is very reliable and very cheap.  Not to mention that it goes well with equipment crafters, such as blacksmiths, tailors, or carpenters.  Got 20 daggers you made for blacksmithing exp?  Feed them to your sword!  This is also a great way to feed specific items.  High-level crafting unlocks some expensive items, great for ego food.

majikero

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I was gonna elaborate it tomorrow because I'm busy right now.

About ego repairs, the liqueur cost 50k a pop. For a prof 100 weapon, that's why i dual wield, ego in one hand, the fixer weapon in the other.
« Last Edit: July 22, 2012, 09:04:15 pm by majikero »
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Girlinhat

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Spirit Liqueur costs nothing.  It takes potion making, spirit fragments, and white herbs to make.  I have potion making, spirit fragments come from Barri, and I have a gnu that produces white herbs.  No one in B12 should ever need to buy a liqueur.

majikero

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I wish I knew that before I bought the thing, it's now just sitting in storage along with my 100 prof weapon.
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Skyrunner

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I'm at a loss to what to do Dx
I want to grind Potionmaking, except I don't have herbs, and I can't buy a herb pet until Paypal decides to work or Nexon fixes it for me.
I can't combat because of a lethal 2 second delay.
I don't have enough inventory.

:-0
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Seriyu

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Oh man ego weapons go in special inventory? That's.... pretty awesome. Hmm. Maybe I'll give the ego thing a shot again, on my elf. Ego the hatchet and use the sword for general use maybe. Maybe the other way around. Hmmmmmm.

I'mmmm very indecisive. But added to the OP.

EDIT: Also I'm like 99% sure ego cylinders are out. I haven't actually seen them on anyone, but I know we're past the patch. It's possible they held it back for whatever reason, but we prolly have em.

Seriyu

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Yep! Walking people through stuff is something I enjoy doing, I can kind've be a know it all. :P

Hop on the steam chat whenever, I'd be happy to help, and even if I'm not around, other people are usually more then happy to help too.

Skyrunner

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This Steam chat, how do I do it? o.o
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Seriyu

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Download steam, then look in the OP for the link to the community group, (Mabinogi DF chapter) it should take you right to it. Then join the group and join the chat :p

Skyrunner

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I think Steam told me I can't join chat without having games on my account.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Seriyu

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Iiii think you can? I'm actually not sure, but I don't see why not. Is kind've a dick move if you can't, but.

SirAaronIII

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So I've got a quick question before I go to sleep: what are you supposed to do after you do all the tutorial quests? Is it time to set out bravely into the world and go dungeon running with the pros?

Also, can somebody help me unlock Fusion Bolt, please? I'll do the ice half, so I'll need someone with a thunder wand willing to help me out.
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Seriyu

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Once you've got the tutorial quests done you can basically do what you want. If you like the crafting, you can pursue those skills, if you like combat, it's time to brush up on that stuff. Most people pick a single skill to specialize in, a lot of melee people pick windmill because it helps a ton in multiaggro situations, which are the easiest to die in. Smash probably isn't a terrible choice either. Basically just pick some skills and go nuts. Browse the wiki to find skills you don't have yet, all that business. If you're a mage, most people move on to advanced magic quests at this point. Bolt skills aren't terrible to rank up either, you could focus on one of them. Fire bolt does high single target damage, ice bolt has the benefit of multiple shots, and thunder bolt has high max and low minimum damage, and spreads between nearby targets, jumps the same number of bolts you have. A good thunderbolt can clear a room of low monsters. A bad one will barely scratch them.

As of now passes are a little short too, so don't be afraid to run dungeons and get passes out of them if you want. Just be sure to ask in chat if anyone wants to go when you get one, usually someone will be up for it at least. I'd definitely reccomend backup if it's ever your first time in a dungeon. If you don't think you're ready for a normal dungeon, go ahead and ask too, people are willing to give backup usually. Dungeon runs lead to gold and are generally more fun then running commerce until you die.

So yeah, do whatcha wanna do. If dungeon runs are your thing, pursue that. I generally reccomend at least picking one crafting skill, as running dungeons forever can get tiresome and it's nice to have something to back up onto if you're frustrated about something in the dungeon, or generally just wanna relax a bit, as crafting skill ranks do still give permanant stats, most prominantly stamina, which can help. You certainly don't HAVE to, though.

Graknorke

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Ugh, I got this patcher error and they haven't updated the manual patch yet.
Also bardmage is basically the best set of skills to pick. Magic because it's magic, and musical skills because it makes you look clever as well as being a fun, non-grinding thing you can try (writing and performing music).
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Skyrunner

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I hate Devcat >:-I

The bandits, oh the bandits.

I wasn't really paying attention, so I ran into bandits who made off with 20 of my Cohb Seaweeds. Well, that's an acceptable loss, except Mabinogi spawned the next bandit right in front of me. .... Lost 10 more there. Then, almost to Tir, an invisible bandit hopped out of the middle of the road and killed me, took 20 Seaweeds and ran.

So... I made a net profit of 0. >:-(
I can't fight well enough to save my seaweeds...T_T At least buying cheap stuff in bulk let the loss be minimized.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
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