Oooohh, I see. Okay.
Also, Race update.
So, you've decided you like mabinogi but really don't care for magic/ranged, or melee all that much, and want to stick primarily with one of them. Luckily, the two races, Elves, and Giants are here specifically for that reason. First up...
Giants! These guys are the melee race, and I am one of them. They get bonuses on the Smash skill, and the counterattack skill, and gain stomp, which is more handy then it initially appears, as a physical ranged AoE(AoE is being generous, but it is technically) attack. They also get a few bonuses on knuckle skills, and due to their high Strength growth, will typically not have to worry about a similarly ranked enemy surviving a combo or smash, and if then, not by much. Due to their high Will growth, they get excellent damage with knuckles, and often get a second chance, via the Deadly status. (If an attack would kill you, you'll occasionally stay alive, with the deadly status, which is basically you at 0 HP. Will effects how often this happens.) They also require less AP for melee skills. They also get the exclusive skills Windguard (Which is their "final hit" equivalent skill), and taunt, which is basically there so windguard is actually useful as a tanking skill. Windguard acts as defense, except it isn't canceled when you get hit. It's really nice in a nasty situation where multiaggro is running amok. As a bonus, you can use windmill while using it. Taunt attracts enemies if they're weak enough to be effected by it. They also DON'T NEED A SHIELD TO USE CHARGE, which is a huge upside.
Now for downsides. Giants cannot use bows, and are stuck with the gigantic Atlatl and Javelins which are amazing weapons but take up a huge amount of space. Throwing attack, which is what they use, is very powerful and giant exclusive as well. But not nearly as rapid fire as normal ranged attacks. They also gain less MP through skills and through leveling, on top of requiring more MP for magic. This means int magic is a lot harder to cast for giants, as it requires a large amount of MP. Bolts are still fine for defensive use. They gain less MP from ranking magic mastery, to boot. They also require more AP to learn magic skills.
Elves are basically the opposite. They don't have many negatives in melee DAMAGE but their melee skills require a lot more AP to rank up. They use less MP for casting, and when they fire a normal attack with a bow they shoot two arrows instead of one. Additionally, they need less AP to learn ranged skills of all types. They have a high dex growth which provides a triple whammy of excellent ranged attacks, Balance, and crafting potential. Int growth is also fine too. They also get more MP via magic mastery skill ranks, and I think through just leveling as well. They also gain Final Shot, their final hit equivalent. It allows them to teleport around short distances, and decreases the amount of time it takes for them to aim and load(cooldown, now) skills.
Negatives? Elves are made of glass, as you'd expect. They need more AP to rank combat skills, including combat mastery which would give them more health. Their health growth isn't good, and neither is their strength. I believe will is around human level. They also, despite generally being better archers, do not have a monopoly on ranged skills. They can't get arrow revolver, to be specific. They also require a shield to use charge, which is a big thing.
Now, humans.
Humans are as you'd expect, the baseline. ALl stat growths are normal, they can use most weapons, except giant exclusive weapons, and can learn most skills. If you want to do a bit of everything, human is your thing. Humans get Final hit, which is a melee equivelent of Final Shot, allowing them to teleport longer distances, and allowing the potential for infinite melee combos for a while. They also get arrow revolver, which loads five arrows at once, which is handy in a hairy situation, to say the least.
Downsides, well. They don't really excel at anything. This isn't really a huge deal, but it comes up occasionally. Sometimes you just want X thing dead right now, and humans, unless highly developed, have a hard time dealing with that possibility. Also of note is that they have to have a shield equipped to use charge, which is a huge negative.
So yeah, that's that.