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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 379876 times)

Facekillz058

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3645 on: July 04, 2014, 08:18:39 am »

Ibid, the structure of your post confuses me and I'm not sure if I should be filled with joy or melancholy.
Are you coming back to Mabi, or coming back to Mabi to leave us all your stuff and then never play again?
Because I've already borrowed half of your stuff long enough for it to become mine. I call the piano...

EDIT: WAIT A MINUTE, WHEN DID I WEAR A STUPID HAT?
« Last Edit: July 04, 2014, 08:23:12 am by Facekillz058 »
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Malt_Hitman

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3646 on: July 04, 2014, 10:40:07 am »

*snip*

I've decided that I will <not?> be returning to Mabinogi. *snip*, when Hee-shee wore that stupid hat *snip*

*snip* While I might still drop in from time to time to say "Ello," and hope to run into the lot of you on these forums and maybe even play a game of this or that together, I do not foresee myself ever playing again. *snip*

 If anyone has any inventory space whatsoever to spare, tell me, and I will shower you with golden gifts. ^^

Ibid, it was wonderful playing with you in Mabi and I hope you do come back to run a dungeon or theater mission with us every now and then.  If it wasn’t for your help I don’t think that I’d be playing Mabi today or have reached the heights that I have.  I do have two personal requests that are Mabi related.  One, I’d suggest you keep a good set of armor and a decent weapon on your character in case you decide to pop on for a group activity or just to pal around with us.  The second is to get a portrait made of your character for me to throw up on the wall of my house.  Hishi suggested I turn it into a sort-of wall of fame featuring other members of the guild.  I’d be honored if you’d submit one showing everyone how drunk you look. ;)  As a side note, I first misread your name as Ibid Staydrunk on the forums. :P

On to the gravy train. :P  I’ll defer to your judgment about who you give what to since I’m most likely the newest active member to the guild so if anyone else calls dibs on something I’d want they can “call seniority” on it if they’d wish.  If you have any large space items anyone else wants but they don’t have space for they can use my house for temp storage until they make room.  Right now I have at least 14 open slots to store items of any size.  You can always dump stuff there too and I can dish it out to people as they show interest in it or if you think it would be helpful to the guild in the long run.  My house is paid up until around 7/23 so there will be time to work through everything.

Well, since Hishi already called the piano I would like to place dibs on any crafting supplies you have for the upcoming 2x life skill weekend/week.  I can make a couple more alts on Saturday from the cards that are no longer useful for rebirthing and get a few trade imp bags to hold the stuff if you have any significant quantities.  If no guild members have use of any crafting stuff I’ll try and sell it at my house and use the proceeds for recovery items for any future guild endeavors.  Other than that, you can throw any gatcha “too valuable to toss but I can’t sell this stuff” goods my way and I can see what I can do about fencing it or distributing it.  As others have said, I can’t really think of anything you have that I’ve been longing to take away from you. :P

 
On a completely unrelated note, I think we should do more theater missions.

I can help feather people to Avon.  After age-up on Saturday I’ll create a new pet that will be able to take three other players along for the ride.  Actually this just gives me another reason to get that card out of the way and gives more inv space for me.  I’ve only done one random theater mission way back when with Ibid, Hishi and…Don, I think?  It was fighting some giant monster that wanted to catch Shakespeare if I remember right.  I can work on shearing play pages for us and hold them until we’re ready to make scripts unless someone has/is going to have that covered.
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Seriyu

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3647 on: July 05, 2014, 12:50:14 am »

Goodbye Ibid! You'll be back. I know it.

Maybe not. Irregardless we will protect your bits and bobs when and if you return. Or maybe break them.

---

On to one of my less harebrained schemes. So. As we all know there are various more powerful items that are helpful for dungeon runs. Handmade bandages, handmade arrows/bolts, potions (For people that weren't around/didn't abuse the potion fishing event) and food now are all fairly helpful. Bandages are really more of an inventory economy issue but hey, that's a few thousand more gold you can stuff into your pockets in case your bag explodes.

So, here's the thing. Ever since we started this game I kinda wanted to get a sort've supply line thing going, but up until now we never really had someone that would/could keep all that straight. I've noticed haru has gone out of their way to supply holy water during heavier dungeons. So, here's the thing.

Haru/Someone else, would you be willing to be a sort've "storage house" for these supplies, denoting how much you'd think is worth hanging onto (so like, we may not even need any arrows, since we only have a few archers, and elves tend to use their 500 quivers rather then HQ arrows) and pass them out for high end SMs and dungeons where even the big men aren't one shotting junk easily? Maybe even stocking people that prefer to have their own stock of bandages/arrows.

If that's the case I might look into putting some errant, slow going, high level points into potion making/handicraft for those bits.

I always ran handicraft because I felt like the bandages would be usefulish, if in combat first aid is required (rarely, but I feel like it might come up more in high end content, some of those SM mobs have ridiculous wound rate and an errant crit magnum always pretty much puts people down for the count until they're first aided) but we never really found a way to streamline it and people would typically just use the stuff they had because I rarely had enough, but with a middleman to keep another set of eyes on things/be a central point to get this stuff, I think it might roll a little better.

Obviously if anyone else has their 2 cents to weigh in with, please let me know. If nobody's gonna accept the crafted stuff then there's not much point, although obviously I don't think anyone is going to argue with free bandages, not that they're terribly expensive.

SirAaronIII

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3648 on: July 05, 2014, 02:06:39 am »

You ran handicraft for the dex and you know it. :P

When I get around to ranking handicraft/potionmaking myself SoonTM, I'd also be willing to make stuff. I already have plenty of mana/bloody/sunlight herbs from Shyllien Ecology that could be turned into pots. I think the real issue with handmade arrows is how they can't stack to 1k. I mean, even in just a few minutes of screwing around shooting bears and spiders for the Fire Arrow title, I used 19 out of 100. That's nearly 20% of my arrows. :P The damage boost (especially from those Neid bone arrows at the high end) is wonderful, but the inconvenience of carrying and equipping stacks somewhat reduces that benefit at least for me. Hopefully this idea can help alleviate that. (Speaking of Neid, anyone know if it drops anything nice? Might be worth adding to the "hunt these" list of field bosses/raids, along with dragons/sandworms.)

On a side note, I don't think I've ever bought bandages now that you mention it.
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Seriyu

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3649 on: July 05, 2014, 03:29:12 am »

shhhh

Also neid actually drops a colin piece, I forget which one. Maybe helmet?

Facekillz058

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3650 on: July 05, 2014, 08:06:36 am »

We could, perhaps, create a list of the supplies we go through the most, and then decide who can provide what?

Health Pots: Nobody really used these, as people were always really prompt about healing teammates
Bandages: Definitely need these.
Feathers: These run out fast too.
Spare Weapons?: I have a black flamemare filled with a pretty large variety of, albeit semi-weak, weapons. (Daggers, bastard swords, instruments, crossbow, knuckles, a staff that I swear to god if anyone steals I'm cutting off your nipples)
Mana Pots: I usually just switch to melee when I'm out of mana, so I've never had a huge problem in this department, not sure how it is for more dedicated mages.
Stamina Pots: We have this thing called... Enduring Melody. Unless you're Bar, then you don't even use stamina pots so I don't think we really need these.

Alternatively, looking at the things we actually need, It wouldn't be very hard for everyone to provide their own supplies. I think the only reason that THE DUNGEON NOT TO BE NAMED was so tricky is because none of us bothered to do any large scale stocking up. And ghost/ghasts, but still, everyone ran out of feathers on like, floor 3, :P
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SirAaronIII

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3651 on: July 05, 2014, 02:21:55 pm »

Health pots are very useful when things aren't destroying you instantly. Gotta watch out for the poisoning, though.
Spare weapons aren't required, I think, but nice to have just in case someone mysteriously loses their sword or something. And don't worry about your staff, anyone who does magic and plays regularly already has one. (i.e. me)
Mana pots are also nice, though I don't really drink them on account of the poisoning. Stuff takes forever and a half to wear off.
Stamina pots aren't really needed, though they can speed things up a little rather than resting/waiting. Like you said, Bar is too proud to use pots, and IIRC he's the only one who complains.

And my running out of feathers/bandages was purely because I wasn't expecting so many deaths. How wrong I was.

IMPORTANT NOTICE: For the Green Onion check-in event, MAKE SURE YOU ACTUALLY GOT AN ATTENDANCE SCROLL INSTEAD OF WAITING 10 DAYS AFTER THE EVENT STARTED.... Don't be like me and end up kicking yourself because you're dumb and were like "golly thanks Caravan Joe" when he never actually gave me the scroll. :'( :'( :'(
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Facekillz058

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3652 on: July 06, 2014, 09:53:11 pm »

COILL ABYSS.
I think Don already did a pretty comprehensive thingy on this dungeon, but I have my own tale to weave now.

IT isn't really that horrible, honestly.
It's a challenge, but not unfair. Unless you get Giant Sprites.
Anywho, the first 3 rooms have 3 waves of mobs that attack you.

Lynx/Dingo is probably the easiest one, with Larva being second, and Plants being third.

The hardest two are Ghosts, like, 8 ghosts, "Not Peaca ghosts, though" that insta-aggro with decent range. You really need to abuse the corners for this one* and Giant Sprites, the most BS thing ever according to others. With Play Dead and Snap Int magic, I only had a moderate amount of trouble with the hard waves.

Now, the boss. Giant walking tree, actually really easy if you have any idea what you're doing.

Now, he has ass tons of HP, so you need to be careful, but his attacks are really easy to dodge.
He has 3 basic attacks:
Snare, he raises his arms and slams them into the ground, roots you in place for a few seconds and does 150 damage over a few seconds, then hits you again and pulls you to him. Completely nullified by using defense before he uses it.
Stomp, He does a thing with his arms, jumps into the air, and messes you up bad if you're in the radius, which is random per stomp (Comes in small, medium, and huge sizes)
360 degree fuck you mode claw swipe: Not a horrible attack, but it does a lot of damage, and stuns you for a few seconds. Shortish range.

Now, how to fight him. I did it by kiting him around a tree in the corner, and hitting him with bolt magic. And Spear of God. Spear of God does a couple percents of damage to him.
The tree WILL block his stomp attacks if you can get it between you and him, but it will NOT block the snare, gotta use defense on that.
But yeah, that's it. The dude has 230k health, so be prepared to beat on him for a while, but he's easy to deal with otherwise. Have fun, kiddies.


*Each corner has a tree that blocks line of sight, so use the fuck out of these.
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rumpel

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3653 on: July 07, 2014, 03:41:04 pm »

Hello. I am going to try out this game now because I really want to play some MMO.
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Seriyu

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3654 on: July 07, 2014, 04:10:55 pm »

Well welcome aboard! If you decide to join the guild, post your username in the thread, and if you're having trouble with anything, feel free to ask for help. I stress the second inparticular, because as I've said many times over the years this guild has been up, the game will club you to death until you figure out the system/get some levels under your belt.

rumpel

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3655 on: July 07, 2014, 04:39:57 pm »

Thanks, dude! I'm still downloading the game (crappy internet :<) and going to test it and if I get caught I'll tell you. :)
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SirAaronIII

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3657 on: July 08, 2014, 12:51:13 am »

Yup, just hit us up with questions or if you need help/starting gear/MLG tips. We were all new once, and it can be pretty rough. My advice is to join the guild ASAP because that's the easiest channel of communication with us. There IS a Steam chat but nobody uses it anymore because we have a functioning guild with plenty of space.

e: Forgot to put the location of the guild stone so that you can join. It's very close to the entrance at the top of a cliff in Port Cobh, which is the town to the east of Dunbarton, which is the town to the south of Tir Chonaill, which is the human starting village. Just click on it and apply, mention you're from B12, yadda yadda, and either our very respectable guildmaster Harukaori or our layabout officer Bariaus will get you in.

Somewhat related, I'll be going back, reviewing, and rewriting some of the guides listed in the OP. It goes without saying that 75%+ of them are out of date with the recent patches, and I want people to have the best info possible. Plus I have nothing much else to do while I stress out about life skills and dex. Might even do those dungeon runs again, with more (and hopefully better) screenshots because I'm not afraid of most dungeon mobs anymore.

Also, Haru, I have some things to ask you relating to some stuff I'm looking to buy. I'll note you tomorrow if it's still for sale.
« Last Edit: July 08, 2014, 01:10:46 am by SirAaronIII »
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Seriyu

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3658 on: July 08, 2014, 02:24:56 am »

Yeah, I finally deleted the steam chat link from the OP, nobody uses it. It sinks into the sands of time.

alexwazer

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Re: Mabinogi-On Steam! Ninja talent approaches!
« Reply #3659 on: July 08, 2014, 12:55:00 pm »

According to some post on the official forum, which contains lots of detailed information on the new ninja talent (Japanese/Korean version anyway), the weapon fragments we are currently getting now will be turned into what is essentially a buffed but non upgradeable ninja weapon. No surprise there for most people I would assume.

However, the post also give details about other weapons. Two of those can be crafted with a rank 6 blacksmith manual sold by Fleta (might change). The materials needed for those are anything outlandish: iron, silver and mythril with some leather and weaving stuff for finishing. Rank 6 means that Don could already craft them, albeit with a somewhat low success rate, but could do much better with just 1 or 2 extra rank in blacksmithing. You probably what that means as far as my goal for the next few weeks. If you've guessed that I'm going to do blacksmithing, you guessed wrong, but I will hunt seals and grind metallurgy. I plan to get up to rank 6 blacksmithing before the ninja release, and I will do so... mostly because 50 training seal coming from attendance event soon and I already have some from the previous event left.
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