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Voting closed: January 14, 2012, 06:17:21 pm


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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380036 times)

Kaitol

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Is this new ballonathon event worth it?

If so are we all gonna join the same club?
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alexwazer

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From what I've read/seen so far, this event doesn't seem really worth it. There might be some cool stuff available randomly through the reward boxes, but I'm getting tired of random rewards.
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Kaitol

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Eh, it might be worth it just joining a club and being online when gifts are given out. You get free potions and spirit food if your team loses I think?

I have no idea what you do to qualify for a prize. The information is kind of... vague?
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Kaitol

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They extended the doki doki event to the end of april.

Holy crap this is lasting a long time for a valentines event.

Also I can slowly feel my will to continue fishing slipping away...
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Skyrunner

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nostalgiaaa ;_;
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
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Skyrunner

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I logged on for the first time in forever, and apparently I can reset all of my 147 cumulative levels for skill points! I did that and put as many points as I could in the herbalism-related ones, and then I just logged off again because there was no-one. I've always known that mabinogi is not a fun game without people to play with, but it really hit me then. :c

I hope another game that's as fun as Mabinogi comes out in a few years. One that has social aspects, fun combat, non-combat skills and things to do (production minigames!), and preferably no IP block so I can play with people in NA.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Kaitol

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Yeah. We really seem to have a problem. People keep trickling back in one at a time, than leaving again because no one else is there.

For me it's just... the combat in the game is so unwieldy. Its jerky, buggy, reliant on good timing, and has really weird hitboxes and lag. Plus the fact that the difficulty, rather than being a curve, is more like a series of massive peaks and valleys. Everything in this game is either piss easy, or will one shot you. Plus the fact that dungeons are nothing more than an identical series of square room.

The game is just too rough to hold my attention for long.
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Skyrunner

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It's because the makers of the game never focused on balancing patches. They always wanted to fancy things like new combat systems, new dungeons, new areas to explore, and of course the infamous gachas. Nobody will praise them for doing the very difficult thing known as "balancing," but they can write about the new stuff they implemented on their resume for their next project inside the studio. At least, that's what I think is happening. New stuff + things to buy >>>> balance.

Eg, the XP on skill ranking is totally useless, part-time jobs are pretty useless gold and xp-wise (everyone does it for the goodies, I think), inflation means that it's way too hard to collect money to buy fancy stuff, dungeon difficulty is uneven as heck (Alby normal -> Ciar normal is a huge jump, then Ciar -> Rabbi is also a huge jump. Ciar normal is roughly equal to Math normal, and the outside dungeons are usually pretty hard. Then comes the ticket dungeons...), life skills are ten times as grindy as they should be (I'm looking at you, Potion Making/Refining/Clothmaking).

every time I look at Mabinogi, I feel so sad because it had great concepts but poor execution. No classes? Sure! Fun, non-combat things? Great! Weapons that are viable depending on their upgrades, not your character level? Wow o.O
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Seriyu

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Yeah, mabinogi is great if you actually want to play it, but it's steadily getting more and more out of whack the more content they add. If they did a big overhaul and put things back where they needed to be in the grand scheme of things it'd be in a better position, I think, but they've mostly been focusing on mechanics, which really, compared to bows being useless past a certain point and magic going from iffy to crazy good with snap cast, is small potatoes.

They've at least shown they're willing to go back with stuff like combat renewal and the stat reworks, so I've not lost hope, they just need to do it to the right thing.

With that said, as long as the guild is up, and people are joining, I'm more then happy to ferry them in, so don't be shy! The guild has always been in a sort've "half on" state anyway.

Malt_Hitman

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The coming rewards for the weekend are 3x Monster Experience and 100% repair rate for anyone interested in logging on.

Speaking of problems, I’m still looking to get through the G3 final.  I haven’t been able to find any friendly strangers to slug it out but that could have been due to the double life skill weekend event.  I know that Hishi is interested in getting an alt through so if someone could coordinate we could try and get away with two back-to-back runs.

I’m also looking for recommendations on boosting my combat ability if anyone has any suggestions.  I can run hard missions but as a warrior/bard my damage is severely lacking as is my survivability.  I figure I should move away from close combat and possibly push for either puppets or guns.  I’ve seen both doing significant damage by people in hard missions but I can’t be sure why they’re quite so powerful.  If it’s the character, skills, reforges/enchants or what.  Any suggestions/opinions on this?
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Facekillz058

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As a puppeteer, I can tell you exactly why they are so stronk.
Let me just copy paste a rank 1 puppet's stats:
Damage: 80-190
Critical: 60%
Balance: 50%
HP: 1200
Defense: 50
Prot: 25
Mdef: 20
Mprot: 10

And then the bonus from Control Marionette:
Min/Max Damage: +30/55
Critical: +20%
Balance: +15%
15% Act Skill Cooldown Reduction
AND AFTER ALL THAT
You get +70% of your own Damage, Crit, and Balance added to the marionette.

So, assuming you have pretty average stats, 50-100 damage, 40 crit, and 50 or so balance,
this leaves your puppet doing 145-315 damage, with a crit of really freaking high, and the cap of 80% balance.
Note that at r1, Threshold Cutter, the puppet equivalent of smash, does 700% damage, AND has a bonus 35% critical chance, so assuming every attack hits, and you have r1 critical hit, you've just done up to a bit over 5500 damage to something, and this is BEFORE special upgrades, reforges, and without taking what control bars you're using into account at all.
So I guess it's pretty strong.



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SirAaronIII

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(Warning: I'm not one of those super DPS number crunching mega-top-tier pros)

Puppets also have great AoE options. I can't remember the names, but I'm talking about the windmill-like, the one that pulls all monsters into the center, and of course the tornado attack. Not only are these good for you, they're even better for teams. For example, you could pull all the mobs into one area and have someone else drop a fireball on them or something like that. (it also makes offering missions easy as heck)

On guns, I know less about them, but I do know they have some pretty crazy skill modifiers. For example, take Flash Launcher at r1 with 800% damage, compared to r1 Smash's 500% and r1 Threshold Cutter's 700%, but also including bullet damage.

And on top of this, there's probably some ignoring-prot-for-crit-chance going on here or something. I don't know, I'm just a mage.
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Facekillz058

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Also, another thing on puppets, nearly every ability has some sort of CC.
Knockbacks, stunlocks, pulls, taunts, charges that brutally murder and knockback entire rooms, etc.
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Skyrunner

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And this brings me back to the point of balancing: they should have made every other fighting type similar in OPness to puppetry, but nope! newer system is always better system :v

(Except bards. Screw bards.)
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Malt_Hitman

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(Except bards. Screw bards.)

As a mostly bard character I feel I should be offended by this statement but only because I don’t see what’s so great about being a bard.  Aside from Discord it’s mostly just buffing skills and even there Battlefield Overture and Enduring Melody are the cream of the crop.  Lullaby has its uses but it doesn’t do direct damage.  Magic music may be OP but I haven’t used that.  Other than that you’ve got a bunch of buff skills people don’t really use.  Am I missing some hidden potential here I should be tapping into?

Also, Nexon has put a hit out on Ragnarok Online for the MMO Bomb division finals.  If Mabi wins it’s a 3x AP weekend.  If you have any interest in AP anymore please vote for Mabi when the poll goes back up on Friday.  I guess new precautions are being put into place to prevent voting more than once as bots were being used to rack up votes on both sides.
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