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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380388 times)

majikero

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Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
« Reply #3060 on: September 29, 2013, 09:18:55 pm »

That 10% mp reduction is from my magic school uniform set which is clothes. It also counts as a 10% damage reduction to mana shield.
« Last Edit: September 29, 2013, 09:21:17 pm by majikero »
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Girlinhat

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Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
« Reply #3061 on: September 29, 2013, 09:33:45 pm »

Depends on if you get hit, which primarily depends on how many people are in the party.

teoleo

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Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
« Reply #3062 on: September 30, 2013, 10:48:40 am »

i tried to install it but the download don't start..... ?!?!?
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Girlinhat

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Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
« Reply #3063 on: September 30, 2013, 10:51:05 am »

If you're in US, Mabi is available via Steam.

Also, if anyone has Thunder pg.4 laying around, please mail it to Laur.

majikero

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Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
« Reply #3064 on: September 30, 2013, 09:18:55 pm »

Magic crafting is rank 8 now. Whoop whoop!  8)

Also found out you can clear out part of b3 in Hillwen to mine that huge crystal. I'll test it when I need hillwen.
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Facekillz058

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Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
« Reply #3065 on: September 30, 2013, 09:21:55 pm »

I have sunk into the 'I am doing nothing more than logging in once a day with my two accounts' phase.
And it's not likely to get any better soon, :P
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Malt_Hitman

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Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
« Reply #3066 on: September 30, 2013, 09:43:58 pm »

I started up the game and created a character tonight.  I’m hoping to get though all of the basic stuff in a few days and had a few questions for the vets.

1. Does a new character have any hope of interacting with more advanced characters?  With crafting being a pain or crafters being fairly useless is this a game where a new player can provide some benefit to higher level characters or does a new character have to grind for six months before being of any use?

2. Is there any use in trying to play a healer/support caster?  I like playing combat classes but I’ve also found that a dedicated healer seems to get accepted faster in a random group due to rarity.  Bard appears to be the support class and I’ve seen a Party Healing spell on the wiki.

3. I’ve seen people on the official forms knocking the game’s freemium aspect and saying that it went pay-to-win.  Is there any truth to that?

4.  Are there any spots or positions still open in the group?  I couldn’t promise much play time with a full-time job but I have a few hours each weeknight and some extra on the weekends.
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Seriyu

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Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
« Reply #3067 on: September 30, 2013, 09:56:05 pm »

1. Anyone can provide help. Anyone. Due to how the combat works, even at a low level, you can stall a monster long enough for a bigger guy to swing in and kill it. And if you weren't around to stall that monster? Entirely possible it could have aggroed onto a guy while he's dealing with a seperate monster, thus initiating a multi aggro situation and turning the entire thing into an enormous clusterfuck. More people is more better, period. Don't worry about dying, although obviously try to prevent it, because if you're alive you're not distracting a monster.

2. Healing and support are more auxilary. If you wanted to you could easily play a combat class with a secondary focus on healing or support, but you should primarily be focusing on combat, due to how the combat works. A monster won't lay off of you just because you're support and fighting more then one monster at once is a risky prospect at best, even for experienced players.

3. There's some truth to it. There are things called reforge tools, and some of them are cash only, and they provide pretty huge usability boosts to reforging in general. With that said, reforges are by and large min-maxing sort've things. I wouldn't call it pay2win, I'd call it "pay2better". You can still easily match a person with said reforges in terms of staying alive and killing things, he'll just have more damage/survivability (the combat revolves around not getting hit, so that isn't as big a deal as you'd think). There aren't any cases of someone plonking a reforge down and SUDDENLY HE'S A TINY GOD AND SOLOS END GAME CONTENT or anything. No matter how you slice it you are working to get to the point where you can clear things.

4. The group is fairly loose, and mostly there to provide background chatter and help if you need it. It's currently in a lull, so yeah, don't be afraid to interact with randoms. Generally pretty well behaved, although it's a F2P game so it can be very hit or miss. Don't worry about "party composition" too much, it's basically all about the combat, support roles just make combat less risky, and healing basically everyone can do to some degree. Not that there's not any benefit to having high rank healing and support skills, of course. It's not like say, WoW where doing a high end dungeon requires this and this and this and this and that.

SirAaronIII

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Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
« Reply #3068 on: September 30, 2013, 10:05:18 pm »

Magic crafting is rank 8 now. Whoop whoop!  8)

Also found out you can clear out part of b3 in Hillwen to mine that huge crystal. I'll test it when I need hillwen.
r7. My level, get on it. 8)
But yeah that hillwen tip's useful. I'll help since I'll need it too. :P
I have sunk into the 'I am doing nothing more than logging in once a day with my two accounts' phase.
And it's not likely to get any better soon, :P
Welcome. There is no escape. Hehehahahaha no just kidding it's fine we'll be back in a couple months anyway
I started up the game and created a character tonight.  I’m hoping to get though all of the basic stuff in a few days and had a few questions for the vets.
I drafted Seriyu to help answer, but I'll type up my own stuff here too.
1. In addition to aggro notes provided above (very important not to have to fight 2+ guys at once), you can also help revive downed players if they make mistakes, and also learn from the big men in action. There are some very helpful fighting tips that the ingame tutorials don't tell you about.

2. I would not recommend focusing purely on supporting moves. In my experience most randoms are willing to take anyone aboard despite skill setup. And combat is more useful in my opinion, especially considering our activity (play actively for a couple months, go dormant for another couple months) you'll have to solo at least a few things.

3. Yeah, reforges are the bulk of the P2W complaints. They do provide a big edge to those willing to shell out for the perfect reforge but this costs a lot of money and time and really isn't worth it to most of us. We mostly just ignore them and we're doing fine. Pets, rebirths, and gachas make advancement a bit easier but aren't 100% needed as you can get free ones or get other equally good (if not as cool looking) stuff outside of gachas.

4. There is always room. However unfortunately it's currently both inactive and closed as we're in the process of transferring leadership (I think). When it reopens you're more than welcome to come in, and actually encouraged since it'll make doing stuff with you a lot easier.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Girlinhat

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Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
« Reply #3069 on: September 30, 2013, 10:07:42 pm »

1: New characters can always help, particularly Elves can use "hide" and hang out in a dungeon, in case a 'good player' gets killed they can become visible to revive them.  Buffs also reach through walls, magnum and windmill are ALWAYS valuable, and just having another body to accept a dungeon end-chest can increase the rewards.

2: Healer not so much, but caster yes with some effort.  I'm just reaching the point where I can play a dedicated mage, mainly with the aid of the Hermit's Staff.  You just have to realize that to get good at being a mage, you need fusion bolt Fire + Ice, and preferably mana reduction of some kind.  Elemental Masteries can provide up to 20% reduction costing just MP, and providing decent INT, as well as improved damage, hermit staves can be upgraded for MP reduction, and equipment combinations can help as well.  You can get a total of ~50% MP reduction if you play it smart.  Your main goal will be to throw fireball or thunder as soon as a room of enemy's spawn, or to spam fire+ice everywhere.

3: Nah, don't worry about the freemium.  The big 'pay to win' is the Gachapons - you buy a lottery item and get something at random, always valuable.  They can be used as-is, or sold at a profit.  However with few exceptions, these are cosmetic.  You can find a better weapon or armor using game-cash easily.

4: Always, though currently we cannot recruit anyone.

SirAaronIII

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Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
« Reply #3070 on: September 30, 2013, 10:11:57 pm »

Side questions of my own: do hermit staves (staves in general I guess) allow you to fuse bolts? Where'd you get yours (probably off the house board for like 300k magic craft is a dying art sob sob)?
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

majikero

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Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
« Reply #3071 on: September 30, 2013, 10:17:51 pm »

1. You can contribute to a high level group if you have revive feathers, a healing wand and bandages. Hell even having windmill and knock things away from mages and archers is useful. Some groups want "pro" people only but some are pretty chill and let low levels tag along. I'm not really sure, it's been a while and I took the most painful way to start, being a mage.

2. Again, support is basically staying back with revive feathers, a healing wand and bandages. The dedicated healer is basically someone who stays out of the fight and revives people and no one wants that role when they can dish out massive damage.

3. They're just pissed off that things in gatcha makes crafting obsolete. Keep in mind that getting what you want from Gatcha is essentially gambling.

4. We don't really have any need for people to play in a specific way. Just play the way you want and we'll work around it with superior firepower and lots of potions.

And yes, hermit staves can fuse bolts. No wait, ALL staves can fuse now.
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Girlinhat

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Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
« Reply #3072 on: September 30, 2013, 10:34:27 pm »

Got mine for 150k in Ch1 Bazaar, it's only +2% damage though (max is +8%).  It for certain can fuse bolts, I don't think other staves can.

And you might be saying "Oh 6% damage difference, hogwash" but let me crunch some numbers!
The full equation for magic damage is:
Code: [Select]
{ [ ( spell_damage * full_charge_multiplier ) + wand_bonus ] * charge_multiplier + ( damage_enchants * spell_constant ) } * ( 1 + magic_attack/100 + elemental_mastery_bonus + bolt_mastery_bonus + staff_elemental_level_bonus + hebona_set_bonus + rosemary_glove_bonus ) * ( 1 + normal_upgrade_bonus + title_bonus ) * ( 1 + special_upgrade_bonus ) * 1.1 * thunder_multiplierOr, if we strip away the irrelevant info...
Code: [Select]
spell_damage * ( 1 + magic_attack/100 + elemental_mastery_bonus ) * ( 1 + normal_upgrade_bonus ) * ( 1 + special_upgrade_bonus ) * 1.1Punching in numbers:
r1 Fireball lists 2,400 damage.  My magic_attack is about 75 (non-trans).  Mastery is at r5 for +11%.  The normal_upgrade_bonus is our variable, from 2% to 8%.  The special_upgrade_bonus is currently 0% because it's not blue/red, but it could be 84% at max - even at one blue up it'd be 12%.
so:
Code: [Select]
1 blue up:
2,400 * (1 + 75/100 + .11) * (1 + .02) * (1 + .12) * 1.1
Max blue up:
2,400 * (1 + 75/100 + .11) * (1 + .02) * (1 + .84) * 1.1
The results here are 5,609.64096 and 9,215.83872.
At 8% staff damage...
5,939.61984 and 9,757.94688
A difference of about 300 damage at r1 Blue, and 500 damage at r6 Blue.  That's NOT including the actual staff's upgrades, which net it +18% damage, future levels of Fire Mastery, or the more Magic Attack I'd get as I progress.

ALSO a note to all the people who use magic.  After consulting the math, it appears that (more or less) every 5 INT gives you +1% damage.

majikero

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Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
« Reply #3073 on: September 30, 2013, 10:50:11 pm »

Nope. ALL staves can fuse now.



Also got tired of renewing my fashion slot so I'm gonna be a mushroom for a while.
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Kaitol

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Re: Mabinogi-On Steam! The Enlightenment? (Page 198)
« Reply #3074 on: September 30, 2013, 11:02:40 pm »

I have a mage and now the updates out I should totally play them... but....... ehhhhhh.

Maybe when I get the flame mare I'll be motivated to play to level it up so its not worthless in combat like all the freebie pets.

Which are worthless because I'm too lazy to play them to level them up.

Laziness is a vicious cycle.
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