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Voting closed: January 14, 2012, 06:17:21 pm


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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380503 times)

Kaitol

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2910 on: September 07, 2013, 09:13:25 pm »

Was online fora  few hours. Didn't see anyone on so I just chipped away at G3 until I was stone bored.
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Singularity125

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2911 on: September 07, 2013, 09:18:29 pm »

Ah, no worries. I'm just chilling at the banquet for now. Never been to one before. Glad I rebirthed right before, cause the quest to go there gave me a TON of levels. On the downside, I basically have to not play the game for an hour. XD
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Facekillz058

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2912 on: September 07, 2013, 09:58:28 pm »

It's rebirth time but I can't work up the gumption to play.

NFKLSMKSLKFM.
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SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2913 on: September 07, 2013, 10:23:22 pm »

It's rebirth time but I can't work up the gumption to play.

NFKLSMKSLKFM.
It's not the end of the world. I'm sure each one of us has felt that way at least once. I know I have. :P
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Kaitol

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2914 on: September 07, 2013, 10:34:01 pm »

You could have just rebirthed, and parked yourself in the banquet and gone off and done something else. Take advantage of the free extra AP when you do come back. Could still do that tomorrow.
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itisnotlogical

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2915 on: September 09, 2013, 05:00:02 am »

I've started playing Mabinogi now, and it's my first MMO since the World of Warcraft trial CD I got in my Diablo battle chest, which was before WoW went free to play. Is there anything special going on with Mabinogi that I really need to know right now so that I don't end up screwing myself later?
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Facekillz058

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2916 on: September 09, 2013, 05:27:41 am »

Yes. Always rebirth to age 17.
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Girlinhat

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2917 on: September 09, 2013, 07:35:08 am »

You really cannot mess up your character.  If you make bad choices in skills, then it only adds to your stats and you can gain just as much AP next rebirth.  It is ALWAYS better to continue your character rather than make a new one.

For a new player, remember that you can rebirth DAILY as long as your the total level of all your characters is below 100.  Also below 100, you can talk to Duncan and reset all your skills to either F or N rank, and get the AP refunded and be able to rank other skills you'd rather have.

Go for shadow missions, the daily quests give you 1.5 AP, and there's 2 per day, and if you can get up to the Hard ranks then you get ~250,000 exp and 25,000+ gold.  This is a great way to earn money, which is extremely useful for repairing equipment and purchasing new gear off players.

Also don't be afraid to ask the guild/forums for help!  We've got crafters and fighters, so we can pretty much just give equipment and help.  And don't say "I couldn't bother you to ask for a crafted sword" because the crafting ranks demand you make THOUSANDS of swords, most of which have nearly no resale value.

SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2918 on: September 09, 2013, 06:42:26 pm »

I apologize if any of that was confusing; reading over it again, I can barely understand what I'm trying to say myself. :P

Seriyu will probably come round later and drop lots of detailed info for you. And as Girlinhat says, we have a pretty nice spread of both crafting and fighting skills, just ask and we'll help.
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Girlinhat

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2919 on: September 09, 2013, 06:47:33 pm »

On Armor: The only reason to wear clothing (as opposed to light/heavy armor) is if you're not getting hit and they provide bonuses.  Hebona on an archer is useful, it increases Magnum damage.  Magic School Uniform on a mage is good, it decreases MP usage.  Otherwise if the clothing has no enchants, then wear armor!

And remember you can get weapons, armor, and shields for free from us.  Blacksmithing makes HUGE demands of goods, so there's TONS of stuff extra that's just rotting or getting sold to NPCs or fed to spirit weapons!  Several of us can craft all heavy armor types (gauntlets, boots, heavy armor, helmets, shields, weapons) and can do so pretty cheaply.  Some of us can also produce bows, and accessories are extremely cheap right now.

Just don't be surprised if the smith makes it all using silver finishing color, so your suit shines like a mirror...

majikero

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2920 on: September 09, 2013, 06:51:07 pm »

Or you could be that guy and have everything in gold if you want.
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itisnotlogical

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2921 on: September 09, 2013, 06:58:13 pm »

So what I'm gathering is that knights are rather difficult? I picked them because I thought it'd be kind of fun to do crazy foe-tossing charges like the description said they could, and so far I've not had any major problems. I only just last night finished the first Human dungeon (the one with all the spiders) though, so I'm guessing I haven't gotten into any really threatening combat yet.

How far is the guildstone from Tir Chronail? I don't really have my bearings as to what the world is shaped like. I saw something about warping to other continents, and I also got a quest from a goddess in a cutscene.

Are there any limits to how much I can change between rebirths? Is every rebirth pretty much a new character, but with all your previous skill advancement?
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majikero

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2922 on: September 09, 2013, 07:01:55 pm »

When you rebirth you keep pretty much everything but stats gained from levels. That's the first thing people wonder about though.
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Facekillz058

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2923 on: September 09, 2013, 07:18:30 pm »

In my experience with knighting, it gets tricky as fuck if the enemies make it close enough that you can't attack them. Other than that, it's a nice high damage talent.
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Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2924 on: September 09, 2013, 07:19:36 pm »

HERE I AM ME AND DIR ARE COORDINATING OUR POSTS WE HAVE BECOME ONE

First note: This is a slow burn game. Make it your motto. Ingrain it in your mind. Accept it. If you don't feel like playing for a day or even a few weeks, it's not a big loss. Your levels will still be there and you're gaining AP passively over time. It is not a bad thing. Sure you'll be going up slower then other people, but it's not exactly the most competitive game. Don't stress out about not being able to play x amount of time. This is a happy place.

okay into in depth stuff, facekillz made a simple and very important point, make your character at 17, rebirth at 17. Always. Forevever. Because you can only free rebirth at age 21, and once you get going it really takes no time to get to a "soft cap" where you can't level up very easily with your current strength. If you've already made your character at level 10, well, it won't ruin you, but you'll have to wait a while to rebirth. If you did do that, now would be a good time to focus on some crafting if you have an interest in any of those skills, as before you reach cumulative level 100 you can rebirth once a day regardless of age. It levels you slowly, and gives you valuble dex (usually), so you won't rack up those first 100 levels as fast, but you'll still be getting stats. You can get AP through exploration levels (hop on one of girlinhat (IGN laur) famous river rafting tours) which don't contribute. Rebirth to reset exploration levels.

girlinhat is 100% right. You cannot mess up your character, as long as you take in the mantra of slow burn game. If you mess it up you just need more AP! Which is an infinite resource, and even generates slowly over time. So just chill and play as you feel you want to play. You'll eventually get to where you want to be. Happy place. We're all chill people here.

Dailies exist, if you want to do them, do them. Some quests are surprisingly hard even on basic, you'll learn over time what those are. If you want to know ahead of time I'm sure someone will pop in and say. I can't remember myself. Even non daily shadow missions give pretty good exp/gold. Commerce gives more, but many people find it boring as sin. If you can stomach it, it's great! If not, shadow missions are always there.

Girlinhat also makes a good point, don't be afraid to ask crafters for goodies. They will be pumping out so much shit, you have NO IDEA. LITERAL PILES. HUNDREDS UPON THOUSANDS UPON MILLIONS(maybe) OF THINGS. JUST FOR TRAINING! They would be happy to give you free stuff. Even up to a specific quality level maybe? (crafted gear has variable stats, that can only go up. At max it'll add a few min max damage, about 10 dura, about 5-6 crit, a wide variety of stuff. A nice edge to be sure. I reccomend a broadsword for a starting weapon, nice damage with a relatively cheap repair rate. As you progress you can decide what weapon to go for after you start determining how your stats are playing out. Feel free to ask the thread when the time comes.) Who knows!

On to SirAaronIII (IGN direzie).

I personally go all around with my skills, but if you want to be lethal and fast, pick a skillset and stick with it, that's sound advice. I went all around because I wanted to! And I'm still lethal enough to contribute just about anywhere. It just took me longer to get there. And I'm still not super mega kill everything lethal like donryu.

Defense is a greatly underrated skill, I agree. Two handers are pretty good too, but as you're getting used to the game, that extra defense a shield offers will be great. It also gives max HP for ranking it, which is always nice, and surprisingly scarce.

Windmill basically ties all of the skillsets together. It has uses in every single skill set. All of them. Get it no matter what you do, at least up to rank 9, maybe up to rank 5, rank 1 if you're super hardcore. THose ranks will raise the radius of windmill, thereby increasing it's ability to counterattack under laggy/multiaggro conditions.

I still maintain early on mages are fine. If you wanna be a mage, go for it, but know it will be expensive. Definitely grab a melee weapon to use. Magic in mabinogi is very much a trump card once you get a wand upgraded. Something goes wrong? Out comes the chaincast firebolt wand to level everything in sight. There's not much spamming chaincasted firebolt can't solve. Intermediate magic is.... not bad, but you definitely need time to set it up. More helpful in later dungeons when enemies get rediculously tanky and won't be killed in a single windmill by a sufficiently leveled warrior.

Shields are great even without defense, true. That 15 defense soaks up a lot more damage then you'd think. Round shields are a nice cheap starting shield.

Alchemy..... yeah. As much as I hate to admit it, it's only effective in the very early game. There are some nice support skills like barrier spikes, but as of now it's barely worth picking up. But yeah, the vate update coming out eventually will revamp it to be good. VERY good.

Yeah, I'd agree. Grab some cheap light armor as early on as possible for the extra defense so you have some breathing room to try new stuff in a fight. Clothing is almost useless defensively (although very cheap to repair!).

Yeah that. Watching higher level players do stuff will give you an idea of how to work the combat system. it's surprisingly hard to get down, and kind've teaches you in the wrong direction. (some starting advice, it's all about chaining basic attaks and skills together. Two melee hits and a smash, two melee hits and a windmill, whatever. From there it'll knock the enemy down, assault slash, another windmill once he stands up, etc. There are some wierd frame traps, in the most literal of senses, if you hit them during X time they'll hit you out of it, and you'll learn them over time. Don't get discouraged!) An extra windmill wall for archers or mages or even alchemists helps a lot. You're also eating an aggro slot that is potentially an enemy that can't double up on an experienced person. Multi aggro is always dicey, even late into the game in low level areas. All it takes is one crit to turn an otherwise casual walk through ciar into a terrible nightmare. One guy goes down, other people panic, they go down, then it's terrible and before you know it someone has to run back from the start of the dungeon. Just stalling with an enemy locked on to you can help a ton. That's the absolute least you can do.

Knight specific info: It's all about chaining smashes. You smash an enemy, assault slash it, smash it again (you don't even have to move thanks to lances minor range), lance charge, smash, and if it's not dead, THEN try to counter him (the lance counter is very clumsy, only use it if you're sure the enemy is gonna attack), then do it all over again. You will wreck shit. It's a very wierd skillset but a nice middle ground between survivability  and damage for melee combat. They kinda get a bad rap as being hard to do but I honestly found it very fun! They have a hard time with multi aggro so I'd carry a sword as a sidearm or whatever when things get dicey but if the combat enviroment is stable you can really put the hurt on things.

Unfortunately the guild stone is down. I dunno how long it'll be down. The person that owns it is in school currently and never renewed it before they left, so we're kinda out in the dark. Add Bariaus, Direzie, Donryu, and Laur (post your IGN in here first!) and they can get you set up with other people in or out of the guild. I am Bariaus, Direzie is SirAaron, Laur is Girlinhat, Donryu is alexwazer. I'm personally inactive but most of them log on fairly regularly. Maybe it's time to bust out the old party board thing back before we had a guild to get new people in on the fun. We might also be able to just make a new guild but that seems kind've absurd. We'll get something worked out, I promise. The sudden influx of people exactly when the guildstone is down is terrible (but good because NEW PEOPLE YEAH).

So yeah! Despite how adorable the game is, it's secretly a terrible monster waiting to tear you apart. Don't get discouraged, don't be afraid to log off if you're not feeling it, and certainly don't underestimate anything besides maybe the white spiders and bats and rats in normal alby. Everything else can one shot you with a critical smash early on (and sometimes even later on). Don't be shy about asking stuff in the thread either!
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