If you want the (very) long version, it's
right here. It's probably about as in depth as it's gonna get. It's also very long. Just melee stuff?
Protection will now be subject to diminishing returns at high rates. That's litterally all we know, so we dunno when it kicks in and how much. I'd imagine it's supposed to counter the high end shadow mission enemies that have 90 prot and take double digit damage from anything but the burliest men, so likely players won't be effected too much unless you're stacking prot super hard.
Notably armors have masteries now. If you're using heavy armor you get more defense and protection (this kinda works against the protection debuff that will happen, but as long as you're not stacking protection to rediculous heights it probably won't have much of an effect. We don't know how much the diminishing returns will effect high prot.) and accessory slots, if you're light armor, the mastery will give you magic defense (defense/prot and magic defense/magic prot are also being split up, note), and one extra slot. Basically every armor type with enough work gets accessories now. This is great. There are also shield masteries, which raise defensive capabilities of shields (they were already really good), and raises passive defense activations. All these skills are super cheap and all of them are super good. When it comes out get them get them get them.
Axes will be getting a boost to the new defense piercing attribute (defense, not prot), so that might add a bit of damage and make axes unique. A pity we still only have 3 different axes. At least franciscas are easily one of the best one handed weapons out there. Bipennises aren't bad either. Defense piercing goes up 1 point every 15 dex (making dex even better and making bows indirectly more lethal), one defense piercing pierces one defense point as you'd imagine.
ANnnnnd strength will now provide physical defense points, at 10 str -> 1 def. Luck helps passively dodge arrows like you said, although I doubt it will be terribly high a rate unless you're stacking luck (which may well be the case). Will will provide magic defense in a similar fashion.
Some hybrid news, if you're a fighter magic knuckles will be mixing int magic into fighter skills. If you're into alchemy the guard cylinders act as a shield but still cast alchemy, allowing you to sword people and then set them on fire.
I think that's all the melee news, although it's certainly all the big stuff. Let me know if you need clarification on anything.
Also let me say that while the membership is...... low, it's certainly still playable. The guild pops in and out, and by and large the community is okay if you can put up with hyperactive folk. Even so you still find a nice chill fella now and then. So if you can make friends outside the guild it's still entirely worthwhile and by and large you can make do. Even solo it isn't bad, and you'll learn a lot. We're always willing to talk in this thread after all. Get some good screenshots and tales of your adventures and maybe I'll pop them in the OP (make sure they're REALLY good though). We'll be back someday. We always come back.
woooooooshhh