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Voting closed: January 14, 2012, 06:17:21 pm


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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380523 times)

Girlinhat

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2895 on: September 06, 2013, 07:33:13 am »

Oh sweet.  For some of us that'll be MASSIVE AP drops.  I look forward to our new AP-heavy overlords!

Kaitol

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2896 on: September 06, 2013, 12:08:49 pm »

Ho ha, finally the weekend where my characters can rebirth. Now to just wait until noon server time
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SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2897 on: September 06, 2013, 12:19:02 pm »

Same here, but I'm reaching a low point in my cycle of interest.

Also I hope it's 1 AP a journal point.
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Girlinhat

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2898 on: September 06, 2013, 12:43:30 pm »

If you can hold in the weekend, then I'm rebirthing tomorrow and will be inviting everyone for rafting spam tomorrow evening!  Hoping to get a few ranks of Fireball in with this bonus...

Singularity125

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2899 on: September 06, 2013, 08:18:16 pm »

That old itch is coming back around, and against my better judgement I may end up getting back into this for a bit. Before I do that though, is it really worth getting the Steam download on this? I don't necessarily want my steam friends to know I'm playing this, but it seems like it'd be easier to keep up with the chat room that way...

Also, what's the status of the guild? Alive/Dead/Zombie? :P
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SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2900 on: September 06, 2013, 08:46:54 pm »

Guild stone: dead. Guild members: Let's see.... I'd say zombie. :P

I'd recommend not getting the steam version because I totally wouldn't want my friends to know I was playing this Nexon has a famously bad (or so I hear) track record with steam releases, and because the game isn't fullscreen, you can just click out to the chatroom when you have to. Don't worry too hard about the chatroom anyway, we just use it when non-guilded people need to talk, which is pretty much never since these days nobody's online at the same time.
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Singularity125

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2901 on: September 06, 2013, 09:02:33 pm »

Hmm... if it's that bad I dunno if it's worth jumping back in then. =/

If we got an active community going again I would probably be willing to support the guild stone endeavor. I certainly have the income to do so but it's a matter of whether it'd be worth it. And me remembering to renew my VIP every month. :P
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SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2902 on: September 06, 2013, 09:04:32 pm »

Yeah, I'd say to hold off for now. Come back when the rebalance comes, we'll most likely all return to activity then. No ETA as of yet sadly, probably before the year ends is my best guess.
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Singularity125

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2903 on: September 06, 2013, 09:11:10 pm »

What rebalance, the stuff under the "Druid" patch notes on the wiki? There's not really enough info there for me to know whether it's awesome or not. Although being able to passively dodge arrows with luck would be awesome for my melee-heavy dude.
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SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2904 on: September 06, 2013, 09:58:13 pm »

Yeah, that's the one. I'm quite interested in it as a mage, and I'll let Seriyu give you the main details because he can remember all of them.
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Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2905 on: September 06, 2013, 10:11:56 pm »

If you want the (very) long version, it's right here. It's probably about as in depth as it's gonna get. It's also very long. Just melee stuff?

Protection will now be subject to diminishing returns at high rates. That's litterally all we know, so we dunno when it kicks in and how much. I'd imagine it's supposed to counter the high end shadow mission enemies that have 90 prot and take double digit damage from anything but the burliest men, so likely players won't be effected too much unless you're stacking prot super hard.

Notably armors have masteries now. If you're using heavy armor you get more defense and protection (this kinda works against the protection debuff that will happen, but as long as you're not stacking protection to rediculous heights it probably won't have much of an effect. We don't know how much the diminishing returns will effect high prot.) and accessory slots, if you're light armor, the mastery will give you magic defense (defense/prot and magic defense/magic prot are also being split up, note), and one extra slot. Basically every armor type with enough work gets accessories now. This is great. There are also shield masteries, which raise defensive capabilities of shields (they were already really good), and raises passive defense activations. All these skills are super cheap and all of them are super good. When it comes out get them get them get them.

Axes will be getting a boost to the new defense piercing attribute (defense, not prot), so that might add a bit of damage and make axes unique. A pity we still only have 3 different axes. At least franciscas are easily one of the best one handed weapons out there. Bipennises aren't bad either. Defense piercing goes up 1 point every 15 dex (making dex even better and making bows indirectly more lethal), one defense piercing pierces one defense point as you'd imagine.

ANnnnnd strength will now provide physical defense points, at 10 str -> 1 def. Luck helps passively dodge arrows like you said, although I doubt it will be terribly high a rate unless you're stacking luck (which may well be the case). Will will provide magic defense in a similar fashion.

Some hybrid news, if you're a fighter magic knuckles will be mixing int magic into fighter skills. If you're into alchemy the guard cylinders act as a shield but still cast alchemy, allowing you to sword people and then set them on fire.

I think that's all the melee news, although it's certainly all the big stuff. Let me know if you need clarification on anything.

Also let me say that while the membership is...... low, it's certainly still playable. The guild pops in and out, and by and large the community is okay if you can put up with hyperactive folk. Even so you still find a nice chill fella now and then. So if you can make friends outside the guild it's still entirely worthwhile and by and large you can make do. Even solo it isn't bad, and you'll learn a lot. We're always willing to talk in this thread after all. Get some good screenshots and tales of your adventures and maybe I'll pop them in the OP (make sure they're REALLY good though). We'll be back someday. We always come back.

woooooooshhh
« Last Edit: September 06, 2013, 10:36:50 pm by Seriyu »
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Singularity125

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2906 on: September 06, 2013, 10:38:53 pm »

...wow. That really does sound awesome. Most of it anyway. Haven't played with alchemy at all.

That being said, maybe I should boot it back up sooner. I'm way, WAAAY behind everyone else, I think (I still haven't finished G1 >_<) so... yeah. Might want to start trying to catch up in whatever way I can. At the very least getting an actual transformation would be sorta nice, heh.

I think I was feverishly trying to rank refine and blacksmith last time I played. Do we still have a need for that?
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Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2907 on: September 06, 2013, 11:11:31 pm »

Gonna say this, do what you want. It sounds like a cop out response, but this is really an MMO where you can do whatever you want whenever you want, and diluting that should be a crime. :P

Crafting, while nice, is for the dedicated. If you're not all in on crafting, DON'T TURN IT INTO A RACE. You will burn yourself out quickly. Just poke and jab at it when you feel like it. Refining has been changed so you don't have to rush it anymore, so don't feel compelled to do that either.

Remember, when you need help with something don't be afraid to post in the thread, even if the place seems inactive. You can usually at least get a couple people in to help out which is often more then enough.

I think there are a few newer folk still playing, so they might join you if they're still playing!

Girlinhat

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2908 on: September 07, 2013, 05:27:04 pm »

Rafting spam, beginning fairly immediately!

Singularity125

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2909 on: September 07, 2013, 08:57:26 pm »

Did I miss the rafting spam? :( I had other stuff going on today.
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