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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380452 times)

Facekillz058

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2820 on: August 27, 2013, 09:20:15 pm »

Giants also use double MP with spells, I think.
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SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2821 on: August 27, 2013, 09:34:42 pm »

Not quite double, but it's more than humans and especially elves. For example, the base Fireball cost for Giants is 120 while it's 100 for everyone else. On Ice Spear, it's 15 for giants, 12 for humans, and 8 for elves. Each firebolt charge costs 8 for giants at r1, while it's just 6 for other races.

I'm sure most people already know about the upsides of being a giant already though.
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Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2822 on: August 28, 2013, 04:51:09 am »

Giants are honestly probably the best race in the game.

Take the fact that melee is easily the biggest part of the game and they wreck face in it, the magic penalty is negligible (although you will run out of steam notably faster, so it's not exactly ignorable), and the fact that the one skillset they're missing is probably the weakest? Along with getting a skill that puts one of the, like, three ranged skills that's worth having around to shame? Yeah. They can also wield lances with one hand, helping defeat their one downside (poor defense). It doesn't help that savage beast as a transformation is pretty amazing statistically (I think all their passive defenses activate all the time? Maybe that's elf.). The three downsides are....

No play dead. When I first started playing as a giant this threw me the HELL off. Early on combat relies A LOT on playing dead when something terrible happens because you don't have the HP to take a few knocks while trying to wrestle it off, even as a giant. This goes away fairly quickly, even quicker because giants get a ton of HP and great shields, although you will SUFFER while it's happening. You do still need it a little bit in late game sometimes so still a factor even then.

No dex. As a giant at like level 50, I had like... 70 dex. That is ABYSMAL. You can sort've get around this by just pumping your damage sky high and ignoring it, but at the end of the day you've lost a lot of dex from losing ranged, and now one of the only other options is crafting which a lot of people have a hard time stomaching. Giant's dex situation is dire to say the least.

And obviously as mentioned, no aesthetic options in a game that, let's face it, has a very VERY large aesthetic element. It's a much larger downside then you'd think and is the primary reason I stopped playing my giant.

With all this said, humans are very close behind, and the aesthetic option + Play dead + not shit dex totally makes up for it. I'd say if you were super enamoured with the idea of lances or knuckles it might be worth it to go giant. As much as I kind've made ranged sound bad, it certainly has it's uses too, it just can't nuke enemies down like other skillsets outside of magnum shot/a high crit rate and a good crash shot rank.

Incidentally while I'm on the subject, if you're interested in range? Get crash shot now! It's crazy good and probably the main reason anyone goes ranged. Although magnum shot certainly makes a decent argument for it too.

So yeah giant description I've written up like fifteen times in this thread woooooooooo

krisslanza

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2823 on: August 28, 2013, 09:37:44 am »

Man. Playing my giant is really so much more satisfying and smoother than Sigfrain. I'm so torn.

If giants got the paladin transformation I might just say fuck it and play him instead. I really do wish all three races got paladin, and then humans got Dark Knight, giants got Beast, and elves got Falcon after gen 3 if they chose. Beast and falcon sort of fit as a bit darker transformation as well. Wild animals and all.

The only things stopping me from just ditching Sigfrain and maining my giant are her mp pool puts his to shame, the fact that I haven't tried final hit yet, giants large lack of apparel options (where the hell can I get a helmet thats not a hairband?), and the fact that Siggy is in the guild. Oh, and that paladin looks much better than Beast.

Eeeh, it wouldn't fit too much (although Vindictus has Karok the half-giant capable of paladin/dark knight anyway), because the dark knight is less "dark" and more a "Renouncing the Goddess and wanting her dead" kind of thing, I think.

At least in Mabinogi. It means something entirely different in Vindictus.

Kaitol

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2824 on: August 28, 2013, 02:29:20 pm »

I've been thinking a lot lately. We really should have a designated day or something when everyone tries to get on. Not mandatory or anything like that. Just a day the majority can agree on where as many people get on as can manage and we try to do stuff together. Something to give the guild a shot in the arm and maybe reignite some interest.

Of course I'm not really sure what sorts of group activities we could do. Especially where new people (me) wouldn't be... vastly out of depth.
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Girlinhat

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2825 on: August 28, 2013, 02:50:00 pm »

Some popular activities are any crafting, shadow missions, rafting, and harvesting skill pages for the endless number of mages.

Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2826 on: August 28, 2013, 04:28:04 pm »

Here's the thing! It's a lot like MOBAs, there's no such thing as new. Only currently getting your ass kicked. And you will get better by getting your ass kicked.

Unlike MOBAs a few deaths won't sink the team. You can die in every room of the dungeon and as long as you are eating an aggro slot for a little bit you're helpful in some manner. So basically if you're out of your depth, focus on safety first. Yeah some people will be windmilling and clearing the majority of the room in one hti, don't do that, you're nto to that point. Playing defensively, bringing a shield, and generally learning defensive maneuvers like firemill/counter will make you useful.

Incidentally a high rank in defense and a shield will make you infinitely mroe tanky even if you're not using defense. Seriously, it is super underrated.

Girlinhat

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2827 on: August 28, 2013, 04:42:12 pm »

Fall on noob tactics.  Archers never really change tactics, actually...  Magnum spam if you're an archer.  If you're a noob swordsman, then stand beside the archer and keep windmill loaded and ready.

alexwazer

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2828 on: August 28, 2013, 06:32:02 pm »

I already suggested, some time ago, that we do regular Siren hardmode runs. It's a fun and challenging dungeon with a few not completely worthless rewards and it only requires a pass that has no expiration, can be traded, stored on pets and that drops regularly in the dungeon itself. Of course, people have to be level 250+ to enter, so that would be an issue for a few people.

That being said, I am not going to hold my breath over organized things like that. B12ers aren't the most reliable people for that kind of stuff :P Myself included. Some have other things to do, we tend to get easily distracted by anything shiny and... oh shiny!!!

Knowing myself, I would probably log in and wait for people to do so, then get annoyed when, not if, people stop showing on a regular basis. Either that I would get dragged into another game and forget about Mabinogi completely (looking at you Starbound!)
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Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2829 on: August 28, 2013, 06:36:35 pm »

I think starbound is going to at the very least cripple any major organized activity in B12 for at least a month or so.

Also yeah, girlinhat has another good point, it's very easy to be a shield for an archer with absolutely no danger to you via windmill. Archer shoots enemy. Enemy runs at archer. When it gets in range, you windmill it. Windmill does not directly draw aggro, and even if it did the archer could no doubt take a shot at the enemy before it attacked you. Millwall! It's great in pretty much every situation.

Patchy

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2830 on: August 28, 2013, 06:47:43 pm »

It is an easy and effective tactic and one we used quite a bit in the early days of the guild. Ah, the memories.
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Kaitol

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2831 on: August 29, 2013, 12:10:03 am »

Well, rushed my giant through G2 today. Fairly simple. Although I will never understand why they gave Tabhartas such a high wound rate. You're supposed to go all transformy on him and own him in an awesome fashion, but he gets one good hit off and your entire HP bar goes black and you can't really recover from that. I'd increase his HP but lower his wound rate. A slightly longer brawl without the wounds crippling you would be much more... dramatic. Esras was laughable this time. I basically just javelin'd her to death.

Rank F of beast looks decent. Same for falcon. But those higher ranks... urk. Abominable Snowman was so ten years ago. Also, for the love of sanity, STOP CALLING ME A PALADIN G2. Making me keep thinking about how I wish I was a 12 foot walking suit of shining white armor. Also, they never really explain why giants can't be paladins. They basically just say the armor won't fit but.... Couldn't the armorer just make a suit big enough to fit? Or do nature spirits only come in size 10's? And what's their excuse for elves?

AND THAT FREAKING BEAR RP. DEAR GOD WHOSE BRIGHT IDEA WAS IT TO PUT BLACK GRIZZLIES IN THERE. ALSO GIVE MORE HP POTS PLOX. The boss just stood there and let me kill it. Never even activated its special heavy stander like the wolf. Never even tried to attack me. Bit of a relief really since I died like 6 times to lack grizzlies and my health bar was 80% wounds. Christ.
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empfan

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2832 on: August 30, 2013, 06:20:55 am »

hey, new player of Mabinogi here...

So I decided to give Mabinogi a shot, I like the combat system and the map looks massive, which is always a plus.  However, it still feels a bit on the generic side after playing for about 3 hours.  Any idea when that starts to break up from the "talk to X person" or slaying missions?

Sorry I don't have much to contribute in the tales, being a new player and all  :P
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Girlinhat

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2833 on: August 30, 2013, 07:37:08 am »

If you follow the generation storyline, then it's pretty much all "Go here, talk to X" type quests, with a few dungeons thrown in.

Facekillz058

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2834 on: August 30, 2013, 03:09:32 pm »

Unlike most MMOs though, almost all of the NPCs you have to talk to have something interesting to say.
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