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Voting closed: January 14, 2012, 06:17:21 pm


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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380454 times)

Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2775 on: August 20, 2013, 12:18:52 am »

I am dropping a bomb (that dir found)

A big ole consolidated list of all the merlin changes.

Now you can go to a single place for all your "fawning over upcoming changes" needs.

Kaitol

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2776 on: August 20, 2013, 12:31:30 am »

After the rebalance, once I get my skills more or less how I want them, I might just rebirth as a ten year old merchant talent to maximize luck growth. Because passive ranged attack dodging. Wonder if it stacks with evasion as well.
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Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2777 on: August 20, 2013, 01:10:02 am »

Probably, and honestly rebirthing as a merchant to get any luck possible is always a good idea, because the end game is very focused around either making your max damage as high as possible or making your crit as high as possible, and any extra crit is obviously very much appreciated in any build.

Girlinhat

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2778 on: August 20, 2013, 08:05:36 am »

- The Balance formula from Dexterity was changed, and you may gain only a maximum of 50% from Dexterity.

Start planning now to get 30% Base Balance on your chosen weapons.  Expect crafted weapons to become more valuable due to their increased balance.

SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2779 on: August 20, 2013, 05:01:31 pm »

Keep in mind, you get another 15% balance from combat mastery, and if you use swords, you'll get another 15% from sword mastery. So sword wielders are still fine with 0% balance weapons, even though there are pretty much no swords with 0% balance. Most weapons have at least 10% balance (all I can think of with lower is warhammers, feel free to correct me), and 75% balance is fine. If for some reason you absolutely must cap balance you can make up for that missing 5% with enchants. This is, of course, assuming you have enough dex to hit 50% balance on its own in the first place, which most people don't, so higher balance weapons are still okay.

tl;dr Max dex is 50%, Combat mastery is 15%, sword mastery is 15%, and many weapons have acceptable amounts of balance.
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Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2780 on: August 20, 2013, 05:37:34 pm »

It's important to note that dedicating enchant slots to balance is taking away valuble stiffs/oblivions/colors, and crafted weapons with +5 balance on them aren't super terrible difficult to get, along with them having some nice extra bonuses.

Facekillz058

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2781 on: August 20, 2013, 06:53:07 pm »

I've been comparing the Dowra SE and the Taunes MK3, and I've figured out that they each seem to favor a different playstyle.
I am probably wrong though.

The Dowra seems to favor builds that focus on attacking more than using abilities, due to the higher range, high rate of fire, high crit chance, but low damage.

The Taunes seems to favor builds that focus on using abilities more than attacking, due to the medium range, slow rate of fire, low crit chance, but high damage.

I think the Dowra might be a better weapon as a whole though, because the Range, Speed, Crit, and Magazine size all seem to make up for the lower damage and then some. Plus, mana bullets add a flat amount of damage, which tells me that the Dowra can best use the higher damage bullets.

I haven't actually gotten the chance to use either weapon yet, but I think I have the gist?

EDIT: Also, that awesome moment when you waste half an hour and two Nao Stones on a dungeon and forget to grab the reward chest at the end which had the item you needed.
« Last Edit: August 20, 2013, 07:58:30 pm by Facekillz058 »
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Kaitol

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2782 on: August 20, 2013, 08:01:33 pm »

The wiki LISTS the taunes mk3 and... black star? As having stun times, whereas the other guns have ? instead. So their slower attack speed is probably because they stun more than a milisecond. Hopefully.
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SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2783 on: August 20, 2013, 10:21:30 pm »

Yeah, your observations on the high end guns sounds about right. I haven't held one personally but the Taunes has stun time. Reportedly.
You can get a good feel for Dowras by playing Episode 7, or by the Nightmare event I think.
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Ozyton

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2784 on: August 21, 2013, 04:58:03 pm »

Alright I just noticed my character turned 20. I was on vacation so I couldn't check.

I was hoping to get my exploration level up to max before I rebirthed though, for some sweet tasty APs.

Facekillz058

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2785 on: August 21, 2013, 07:25:01 pm »

Now for tonight's round of questions:

How do I leave a Guild? I joined an 'active' guild and ended up with a ghost town.

Where's the guild stone at? I checked the spot in Cobh and didn't see it.

Are the range upgrades on guns really worth it? It seems to me like they would be, considering I always seem to be JUST outside of getting a second shot off before enemies reach me.
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majikero

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2786 on: August 21, 2013, 08:17:08 pm »

You talking bout us? We're basically semi-active. We play ,them get burned up till the next big thing or someone does something interesting and post it here and gets other people interested again.

No idea about the stone and guild mechanics.

You can only add 2 range extension for the guns but I prefer the crit upgrades.
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Facekillz058

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2787 on: August 21, 2013, 08:53:32 pm »

I wasn't talking about you guys, I joined a guild that just caught my eye from the guild list.
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Kaitol

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2788 on: August 21, 2013, 09:12:56 pm »

More range would give more breathing room for timing skill usage with normal attacks, as well as attracting less attention from nearby mobs. Luck and will? can add crit rate, as can special upgrades and enchants, whereas range is harder to increase (There might be an enchant?)

If it applied to skills I would definitely say always get it but it depends really on taste and how you played.

Guild stone isn't there because the guild expired and nobodies renewed it. So nobody can join. Its really the only massively erroneous feature so far.
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Exerosp

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2789 on: August 21, 2013, 09:57:58 pm »

Ah fuck it. Bad memory equals bad forum posts 8) Do have my main on Alexina it seems!
« Last Edit: August 21, 2013, 10:40:34 pm by Exerosp »
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