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Voting closed: January 14, 2012, 06:17:21 pm


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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380588 times)

Seriyu

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Re: Mabinogi-On Steam! Gun skillset out! New crafting! Full contact gathering!
« Reply #2595 on: August 07, 2013, 07:45:58 pm »

It is fine! I'd say until then either send the leadership back to laur, despite my PM, as she was the old leader and can presumably at least pay for it once to transfer it to a more good owner until things get sussed out. If it goes to me and it expires then I wouldn't be able to renew it to send it anywhere.

Girlinhat

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Re: Mabinogi-On Steam! Gun skillset out! New crafting! Full contact gathering!
« Reply #2596 on: August 07, 2013, 08:19:28 pm »

I need to buy exactly 1 day of VIP to unlock and unload my VIP Inventory.  So I can hold onto guild leadership until I can hand the guild to someone and buy that 1 day.  Already got the NX for it, just waiting for a convenient time.

Seriyu

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Re: Mabinogi-On Steam! Gun skillset out! New crafting! Full contact gathering!
« Reply #2597 on: August 07, 2013, 08:24:42 pm »

Go ahead and PM ibid about it if you haven't and he'll get it set up!

Seriyu

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Re: Mabinogi-On Steam! Gun skillset out! New crafting! Full contact gathering!
« Reply #2598 on: August 07, 2013, 09:18:17 pm »

OKAY WE GOT A THING IMPORTANT POST LOOK AT THIS

The new crafting is, as laur said, crazy go nuts. Monsters with multiaggro, sly gatherers looking to gank ore nodes, and no teamwork to be seen besides what results in some jerk getting the most ore. We need UNITY. What we need is a plan to get people to work together on this, because otherwise it's gonna go nowhere.

Here's the thing. I would reccomend at least 3 people. Two can work, but it gets hairy. One person gathers, one is a dedicated fighter, and maybe one more that gathers and fights If we have one gatherer and two sole fighters, okay, but if you can gather, and nothing is attacking, gather. We will decide first who is a primary gatherer and who is a primary defender and who's both. For defending gatherers, you just need combat skills, no crafting. You'll get exp and minor gold, and hey it's something to do with other people.

More then three people is fine. More defense is never bad. People will steal our hard earned nodes but there's no preventing that, just leave them be, because one of the many rules of MMOs is don't get pissed off or they'll start doing whatever pissed you off out of spite instead of personal benefit.

If there are multiple gatherers/crafters in one relevant area, we'll split up the mats in such a way that people that need to do x thing, get mats that are relevant to their needs. If everyone needs everything, split evenly. This is flexible.

As far as deciding where to go, I'm thinking we vote, never going to the same area twice in a row unless it is a unanimous vote. Obviously only people that are helping get to vote. ANY OBJECTIONS?

DOES THIS ALL SOUND GOOD?

TELL ME NOW BEFORE WE OFFICIALLY START.

EDIT: Just a note, none of this is 100% required, if we don't have enough for one day we'll probably just push the next crafting back. I don't want otturn this into a "SHOW UP ONCE A WEEK OR YOU'RE OUT" and frankly I don't think we have enough activity for me to pull that anyway. However it would be very nice if people showed up now and then at least.
« Last Edit: August 07, 2013, 09:53:50 pm by Seriyu »
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Girlinhat

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2599 on: August 07, 2013, 09:48:38 pm »

I'd probably hope to see more of 'dedicated gather timeslots' and then we go to one area or the other to support whichever is voted most needed, but not doing the same twice in a row unless it's a unanimous vote.

Materials should probably be sent to low-ranked crafters, as they can get exp by doing the raw material crafting and then giving the finished goods to the experienced crafters who can utilize them to make proper items.  If there's more than one of low-crafter, then give most of the mats to the lower one, and give most finished goods to the lower item-crafter, but set aside enough to produce at least one usable item - ie, produce one staff and donate most of the rest to raising the whole group's collective skills.

Really we've never had trouble handing raw materials over to those who need it, I don't foresee it being a significant problem, but if worse comes to worse then we can simply do even-splits.

Also, an ideal setup seems to be a dedicated gatherer, a dedicated bodyguard, and one shmuck doing both.  There's a moment of "ok kill everything" that needs two people, then a long moment of "gather everything" that needs two people, and about the time the node is depleted, the bunnies are returning and it doesn't hurt to have another person smashing bunnies.  Then move to the next node.

CognitiveDissonance

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2601 on: August 07, 2013, 10:33:14 pm »

Okay... so I downloaded the game, setting things up. So uh... what's a complete newb to do?
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Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2602 on: August 07, 2013, 10:51:05 pm »

Well first of all, right now? Guild is down, we can't invite you. Add Bariaus, and I will get you hooked p with some people on your friends list. I also intend to start up a party board party like we did in the old days before the guild for wayward non capable of being guilded people. Adding me and other people will be the best way to get in ASAP.

Adding me will also help me explain things more specifically as mabinogi is a very broad game and explaining all of it at once would take me hours. :P

EDIT: For those interested, the plan from above is working in spades and if you are interested in getting in and are not in the guild, again, add Bariaus and I will get you hooked up. Picture forthcoming!
« Last Edit: August 07, 2013, 10:54:02 pm by Seriyu »
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SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2603 on: August 08, 2013, 12:02:16 am »

Yup, as chief ecologist I must say that they were clearing areas out faster than I could grab them. We were just too good, got hundreds of shyllien crystals and an amount of herbs that I didn't want to count.

If we pulled this on the mine as well, we could have high ranking engineers and magic crafters in only a month or so! Server market domination here we come!!!! Ahahahahaa!!!!

(or we could sell raw materials to other people for exorbitant prices, people buy shyllien for 5k a crystal these days, but that's not likely to last so never mind)

e: Since Laur asked, have some pictures of the white dragon and black dragon armors. Only female is shown, unfortunately. I saw a white dragon male armor once but I can't find it again.
« Last Edit: August 08, 2013, 12:13:04 am by SirAaronIII »
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krisslanza

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2604 on: August 08, 2013, 12:32:21 am »

Sweet now I can make the guild gather all my materials and then I can just rank up my crafting skills on my own! *Evil laughter*
...
Is this thing on?

Girlinhat

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SirAaronIII

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2606 on: August 08, 2013, 12:48:46 am »

Bar made me say how much loot I hauled up, so I will.
410 shyllien fragments (I probably got more from other people)
30~ mutant rabbit feet
30~ mucilages
lots~ herbs (bloody mana poison)

And now I'm rC. Wow! A whole day spent gathering and crafting and this is what I have to show for it. (well I'm like 60% to rB does that count)

Tomorrow we're probably going to the heartland of the engineers.
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Kaitol

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2607 on: August 08, 2013, 12:57:17 am »

Decided to run Ciar a bunch to practice Gunslinging. I think gremlins are uniquely difficult for gunslingers, because I handled goblins mostly fine aside from the normal slip ups.

Mostly I think it was the gremlin's speed. They just move too fast and hit me before my attack animation is even over. Anything that moves slower than an elf I can just kite with normal attacks as long as I have space. I think range, movement speed, and crit rate are going to be things gunners want a lot.

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Seriyu

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2608 on: August 08, 2013, 12:58:57 am »



I... what?

Also, what's your gunslinger character name Kaitol? I want to add you. In fact if you haven't added Bariaus, ADD HIM! So even if you're out of the guild you can get in on our shenanigans.

Kaitol

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Re: Mabinogi-On Steam! GUNS! CRAFTING CALL TO ARMS! (Page 175, EVERYONE LOOK)
« Reply #2609 on: August 08, 2013, 01:11:33 am »

Vaeronika? I think?

Golem kicked my ass. Never normal attacking a golem ever again for any reason. A bit of a problem because the gunslinger has very few Stand there and shoot skills. In fact, don't have any at all. They're all moving around and requiring you to be relatively close to your target and it can be so hard to judge when a golems in range to smack you. Hmm. Only option might just be to dance around and launch him when he defends. Or use Way of the gun and abuse doorways to reload after critting it to oblivion.
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