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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 380656 times)

Skyrunner

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2475 on: July 27, 2013, 06:51:36 am »

Daggers with full crit uogrades work surprisingly well, but they aren't that economic what with their low durability.
Broad sword is best cheap sword, really. They deal heavy damage even with storebought ones fully upgraded 222-style and cost only 10k each for repairs c:
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Girlinhat

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2476 on: July 27, 2013, 10:03:32 am »

Daggers with full crit uogrades work surprisingly well, but they aren't that economic what with their low durability.
That's where blacksmithing comes in.  Even at low rank I can make +4 dura blades.

krisslanza

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2477 on: July 27, 2013, 10:56:46 am »

One little problem with Mabinogi is when they designed some skills, devCat was very stingy about making you have to play your race the "Way they designed it". Mainly that Humans are supposed to be dual-wielding sword users, as that's their special ability and it really shows for Final Hit. For Elves, they intended you to use nothing but bows or crossbows as shown by Final Shot and Mirage Missile. For Giants, I'd say they were probably designed to be Fighters.

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2478 on: July 27, 2013, 11:05:57 am »

Giants weren't designed to be fighters - not if you're referring to knuckles.  Knuckles were released YEARS after giants became available.

And really, only a little.  I find the Final Shot skill actually hurts my performance, namely because the keybindings get weird and skills refuse to load properly.  Final Hit works better, but whatever.

Still, you can argue that humans are better at range because Arrow Revolver.  It's unfair to say that a race can ONLY play their weapon because one or two skills exist.  It's more fair to say that you play your race because of your stats, low str is hard to fight with swords.

Even still, that's all wrong.  Mabi has VERY FEW restrictions on what anyone can do.  Elves can go sword and shield or knuckles just as easily as a human.  Really, it's that most people choose their race to fit their style.  You see so many elven archers because the player likes to be an archer so they chose something to emphasize their playstyle.

Skyrunner

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2479 on: July 27, 2013, 11:40:18 am »

iirc knuckles were available since release on Korean servers. Just not with the special skills.

And elves WERE designed to use bows and magic. Problem is it turns out Arrow Revolver and humanity's low AP costs made archery best for humans, not elves. Elves have a high base mana pool and dex and int, though, so that's nice.

I've seen complaints that humans are the do-everything race while elves and giants are pushed off to a side. O-o
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krisslanza

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2480 on: July 27, 2013, 02:06:08 pm »

Knuckles came out alongside Giants, but yeah there was no Fighter skills then.

And I would just say because Giants get every upside to Fighter, and can even use heavy armor without a single penalty as well. You CAN do anything in Mabi, but devCat still feels like they intended you to play certain things with each race.

I mean, elves really seem to get the worst of it. The Giants don't have to pay increase AP for their Melee skills but they make Elves pay more for their Ranged attacks - their specialty - and magic another specialty. Giants only pay more AP in magic, their weakness, I think?

Sonlirain

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2481 on: July 27, 2013, 02:16:06 pm »

Giants only pay more AP in magic, their weakness, I think?

They also can't wear 90% of armors/clothes nor use any rnaged weapon other than javelins.
They will most likely be able to use pistols tho.
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krisslanza

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2482 on: July 27, 2013, 03:19:20 pm »

Giants only pay more AP in magic, their weakness, I think?

They also can't wear 90% of armors/clothes nor use any rnaged weapon other than javelins.
They will most likely be able to use pistols tho.

I'd say the lack of equipment is a mixed bag. It DOES make it more likely for them to have more money given they can't use 90% of the stuff in the game but...
And right they have almost no range. They can't get the Archer talent I think. Or if they can, they can't really level it up given the Throw skill is to Warrior.

Sonlirain

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2483 on: July 27, 2013, 03:24:20 pm »

Giants only pay more AP in magic, their weakness, I think?

They also can't wear 90% of armors/clothes nor use any rnaged weapon other than javelins.
They will most likely be able to use pistols tho.

I'd say the lack of equipment is a mixed bag. It DOES make it more likely for them to have more money given they can't use 90% of the stuff in the game but...
And right they have almost no range. They can't get the Archer talent I think. Or if they can, they can't really level it up given the Throw skill is to Warrior.

They have rnage... it's only pretty specialized since some javelins HURT like hell.
Tahy do eat up a ton of space tho...
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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2484 on: July 27, 2013, 03:25:19 pm »

Giants cannot access the Archer talent, and Elves cannot access Lance Combat talent.  They're simply not on the list.

Seriyu

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2485 on: July 27, 2013, 05:18:38 pm »

As a human that still doesn't have final hit (I don't believe siraaron III or a Ibid have it yet either) I can say that humans are NOT shoehorned into final hit. Is it a huge advantage, yes. But humans have so many advantages it really doesn't hurt them that much. Giants and elves are fine as a concept, but their advantages really need to be exaggerated. Take away the extra AP costs (This is really the big thing), and maybe raise their bar and stat growths a bit more. Maybe give elves the ability to use 2handers/heavy armor, because their melee game, a key component to saving a character from a fuck up in archery or magic, is gimped to the point where it's painful to try, at least early on.

Giants DO make better fighters then humans, the chain mastery thing allows heavy armor much sooner then a human (it really does help keep you up in multi aggro which fighter gets a lot of so this is a pretty amazing advantage), and on top of it they have more will growth then humans, which effects knuckle damage. If you wanted to get nitpicky their hitbox is also larger so their windmill is slightly larger (it's a relative increase so it's not actually an advantage but shhh).

Throwing attack is HIGHLY underrated, rank 1 throwing attack does something like 900% damage on an already physical bruiser, twice the damage of a human smash, AT RANGE, it runs off strength, it has no aim time I don't think (although you can still miss, it's basically set to maximum aim depending on the circumstances, 90% if moving, 95 if standing still), and javelins have very high damage mods (as a note Hillwen engineering can make new javelins that are even better then long javelins! Although not metal javelins, which add a whopping 400 min and max damage.) which generally results in it basically being a huge long range cannon for giants that can only be fired once a minute or so. That's not a downside. That's a lateral upgrade.

Which really results in the issue, for giants, their "disadvantages" are mild issues. Javelins are huge and powerful but only work once in a while, making them impossible to use as a main skillset. There's still a bonus in there, I'd go so far as to say it's almost an advantage. Magic amounts to -2 int (literally nothing) and -24 mana(-1 int spell cast maybe. Minus several full bolt spells, but firebolt will still clear a room in a mana bar anyway.). Spells also cost a little more to cast, which any mage can tell you isn't a huge deal if you're stocked up on MP pots like any good mage is, although it isn't insignificant. Their stat growths are terrible for it, but besides mana, it's not a big deal because Int is pretty bad for damage for magic. Giants might have to avoid using mana shield, which isn't a big deal because they have the HP to take it.

Arguably the issue is that elves have disadvantages in the core skillset that some people would go so far as to say that everyone should max out before anything else, and giants have issues in the auxilary skillsets. -HP and -Str is just naturally a bigger penalty then -MP and -Int because strength is harder to get and when you run out of HP you die, as opposed to just being unable to shoot lightning. I would argue that's not entirely untrue, but I really feel that they were harder on elves with their disadvantages which is the bigger issue.

Of course, despite all this, merely due to the nature of mabinogi, if you want a melee elf, it's still more then possible. Your biggest issue is your strength, so solve that first. Carpentry, mining, combat mastery, you name it. All the gun skills give a decent amount of str too. Keep in mind the will you get will also raise crit, so it's hardly useless. You'll be fighting growths, which is a big deal, but it's still possible. You might have to focus more on damage enchants then crit enchants to make up for your bad strength growth, but some people do that with non elves anyway. You will never match a giant warrior of fairly equivalent strength in stats and enchants, but a giant mage will never match an elf mage under similar circumstances either.

This wall of text brought to you by me not using the quote button ever.
« Last Edit: July 27, 2013, 06:34:35 pm by Seriyu »
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krisslanza

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2486 on: July 27, 2013, 05:26:49 pm »

What Seriyu is pretty good. The biggest thing about Elves getting a gimped STR growth is STR directly determines your melee damage to a far greater degree then INT does. Not to mention there's dozens of skills that raise INT, but there's a small handful that raise STR, or at least raise STR right away.

I have no idea why devCat thought making Elves cost more AP in their "primary" skillsets was a good idea. It would make sense if Giants had to spend more AP in their melee skills as well, but they only pay more in their "weakness", although Elves DO spend less in their melee so... I guess that's a small thing.

Ibid Straydrink

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2487 on: July 27, 2013, 09:54:18 pm »

One little problem with Mabinogi is when they designed some skills, devCat was very stingy about making you have to play your race the "Way they designed it". Mainly that Humans are supposed to be dual-wielding sword users, as that's their special ability and it really shows for Final Hit. For Elves, they intended you to use nothing but bows or crossbows as shown by Final Shot and Mirage Missile. For Giants, I'd say they were probably designed to be Fighters.

That said, none of those skills are (insofar as I've seen) so essential or overwhelmingly useful as to make "non-optimal" builds too much trouble to enjoy. Abaque(?), for instance, is a Giant who uses advanced magic despite higher costs in general for that race, has more intelligence that my human, and is overall probably more skilled (in the intangible sense!) than I will ever be. :P
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Seriyu

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2488 on: July 27, 2013, 11:14:09 pm »

Tales of graphical glitches -

Earlier today me don and irm (krisslanza's elf) were doing G1 finale for Irm's elf. It went fairly uneventfully up to the fifth floor. We get to the boss, open the door, drag ole dark lord out of the room (I get whacked in the process naturally because brash) and kill him. Cutscene plays, when we come out of it, glas has already aggroed on Irm. I ask don if we'll need to demigod rush, or what because it's been a while since glas and I do not recall his relative strength. Don responds by...

Walking into the corner.

Sinking into the floor about halfway.

Riding an invisible horse BELOW the floor.

Spinning wildly.

And vanishing.

Later into the fight it was revealed he was behind glas, so I can only presume Don has secretly honed some kind of powerful teleportation technique involving horses and physical deconstruction.

Girlinhat

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Re: Mabinogi-On Steam! Dragon slaying manual. (Page 151)
« Reply #2489 on: July 27, 2013, 11:22:47 pm »

Tales of graphical glitches -

Earlier today me don and irm (krisslanza's elf) were doing G1 finale for Irm's elf. It went fairly uneventfully up to the fifth floor. We get to the boss, open the door, drag ole dark lord out of the room (I get whacked in the process naturally because brash) and kill him. Cutscene plays, when we come out of it, glas has already aggroed on Irm. I ask don if we'll need to demigod rush, or what because it's been a while since glas and I do not recall his relative strength. Don responds by...

Walking into the corner.

Sinking into the floor about halfway.

Riding an invisible horse BELOW the floor.

Spinning wildly.

And vanishing.

Later into the fight it was revealed he was behind glas, so I can only presume Don has secretly honed some kind of powerful teleportation technique involving horses and physical deconstruction.
I like to imagine this as one of those "Candid Video Demonic Possession" movies.  Where you're like "Don we need help!" and Don crawls into the corner, cracks his neck around, and whispers the words of the old tongues that seep their vile sorceries into Glas's bones and wither him from within and without.
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