Welcome back to dungeoning after a brief hiatus. Today, Rabbie. In general in rabbie you can expect to deal with skeletons, and lots of them. Rabbie is a very basic dungeon, and a good place to go if you think you've got a good handle on the game. If you're dying in rabbie, either you need to alter your gear set up (get a shield/add another weapon/get a 2 hander etc) or you need to practice more or ask a local expert how to get better.
Rabbie Normal. Three floors. Ignoring the normal trash mobs (rats and bats and mimics) There are two "basic" enemy types. Skeleton wolves, who act like wolves, and skeletons. That act like goblins that hit like TRUCKS, seriously, don't try defending unless you've got a high rank of defense or a shield, and even then be prepared to get a chunk taken out of you by a crit. On the first floor, normal skeletons, on the second, red skeletons, and on the third, metal skeletons. All act the same, just increasingly more stats. There are also some rare spawns, Mini skeletons wearing light/heavy armor. The mini red is a red skeleton with less HP, and the other two, wearing armor have less HP and heavy stander. A single smash should take care of each.
Solo boss - Succubus. Easy, keep the pressure up and you're gonna come out fine. It has magic, but if you stay in it's face it won't get a chance to use it (and as always, if it does go off, you're in for a world of hurt), melee attacks are nothing to worry about. If you come in with a team, as long as the team leaves before you open the boss door, you'll still get the succubus. Handy! Also, I will jsut say this now, unless otherwise mentioned, succubi have either level 1 or 2 (usually 2) of every passive defense.
Team boss - Gold Goblin Army. 16 golden goblins and 12 goblin archers. Head in, pick them off with ranged from the sides. Be especially mindful of archers, and try to get them first if you can. They can and will multiaggro so don't just run into the mob unless you like getting hit six times in about half a minute.
Rabbie Basic. Four floors. Mostly the same, except the skeletons have light armor now, which is heavy stander one, which is an inconsequential amount of heavy stander. Honestly you could still prolly normally melee them, the chance is so low, but I wouldn't, because again, they still hit like trucks. Normal skeletons on floor 1 and 2, red on 2 and 3, metal on 4.
Solo boss - Red Succubus. Pretty much the same. Even more of a caster, her attacks hit less hard then black. You'll be fine.
Team boss - Two Lycanthropes. If you knock back a lycan with anything but windmill, it will fully heal. They'll also multi. So pull em out, and windmill spam them.
Rabbie Advanced. Four floors. Now we're getting somewhere. Skeletons of all flavors are here, full armor this time though, which is heavy stander as before, natural shield, and mana deflector. Normal, floor 1-2, red, 2-3, metal 4. HOWEVER. Rabbie advanced also has Skeleton squads. Which are skeleton suicide bombers. Melee people, do not attack them. Keep away, millwall, whatever, just don't be neat them when they die, or you will die too. you NEED rangers for this mission, or there is no way you'll make it through. Skeleton wolves and Gold Goblins are here, and their stats have been hiked up. Gold goblin also got firebolt. Same AI though, treat them the same, except never let gold goblin cast, as usual. Skeleton Laghodessas are also here, they have a poison attack, and a decent level of instinctive reaction, which allows them to counter with a normal attack if you attack them while they're not stunned/using a skill. They're also immune to ranged attacks.
Solo boss - Yellow, red, black, pink, and white succubi. Red and black are significantly meatier then before. They will multi aggro, so pull them out first, and deal with them one at a time. Yellow is immune to ranged attacks. They don't seem to know if red is immune to ranged, but she probably is.
Party boss (2 to 5 members) - Red and yellow succubus, and four giant lightning sprites. Yellow still immune to ranged. Pull and kill as usual, but take particular caution with the giant lighting sprites, as they can cast thunder which will wipe out your entire party in one go. They have every passive defense.
Party boss (6 - 8 members) - Black succubus and 4 giant lightning sprites. Pull and kill.
Rabbie advanced for two. Three floors. Same monsters as rabbie advanced, refer to that section.
Boss - Yellow and black succubi , tweleve skeleton imps, and two skeleton laghodessas. Everything but the black succubus is immune to rangers. Imps are nothing to worry about, deal with them as you'd deal with a goblin, despite being imps they have no magic. Laghodessas are to be treated like laghodessas, except they can poison. The wiki doesn't know if skele imps multi, but they probably do. Laghodessas also do. Pull and kill.
Rabbie advanced for three. Three floors, same monsters except skeleton laghodessas have been upgraded to miniboss status. Four of them to be precise.
Boss - Yellow and red succubi, four skeleton imps, and six skeleton laghodessas. Everything is immune to ranged (Except maybe the red succubus). Pull and kill.
So that's that. Next up, Barri! Then we move on to emain dungeons. Then hardmode. Then we're finally done!