Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 32

Author Topic: Castle Story - Castle building RTS with mining and 'splosions. Still devin'  (Read 69992 times)

magistrate101

  • Bay Watcher
  • That one kid.
    • View Profile
Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #60 on: January 06, 2012, 05:31:31 pm »

Posting to watch, hoping to play.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #61 on: January 06, 2012, 05:33:36 pm »

If people can't be arsed to read the OP with its big red letters, I'll ask Toady to moderate it.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #62 on: January 06, 2012, 05:34:47 pm »

If people can't be arsed to read the OP with its big red letters, I'll ask Toady to moderate it.
Perhaps you should bump the Big Red Letters to the top to make sure no one misses it?
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #63 on: January 06, 2012, 05:57:27 pm »

Alright, it's now goober-proof. I really hope this is the last time we have to mention this.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

mr. macduggan

  • Bay Watcher
  • HEY! LISTEN! HEY! HEY! LISTEN!
    • View Profile
Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #64 on: January 06, 2012, 09:20:13 pm »

Huge set of images I found on the developer's website that outline that there will in fact be monsters in this game and also lay out some of the other objectives-
Warning, big image:
Spoiler (click to show/hide)
I'm certainly excited for this game
Logged
Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
Also, I'm composing digital music over in the Forum Games part of the forums!

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #65 on: January 06, 2012, 09:23:03 pm »

Neat, but:

1. It seems like they've made up their minds that the yellow guys are what your guys look like and that's that.

2. I'd rather be controlling the monsters by a fair margin. :I


But yes, hopefully modding will solve everything ever.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #66 on: January 06, 2012, 09:24:13 pm »

posting to follow

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #67 on: January 06, 2012, 09:32:05 pm »

Huge set of images I found on the developer's website that outline that there will in fact be monsters in this game and also lay out some of the other objectives-
Warning, big image:
Spoiler (click to show/hide)
I'm certainly excited for this game
You know all of those images are in the first post, right?
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #68 on: January 06, 2012, 09:35:46 pm »

Obviously not. That would require reading instead of reflex posting.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Ozyton

  • Bay Watcher
    • View Profile
Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #69 on: January 06, 2012, 09:57:12 pm »

2. I'd rather be controlling the monsters by a fair margin. :I

Maybe they will work as another faction, you can choose between the regular yellow guys or the monsters and attack people.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #70 on: January 06, 2012, 10:10:08 pm »

I seriously doubt the game would let you play as the monsters on a whim like that.  There's no support anywhere in what we've seen here, or what we've seen in any game, that would encourage us to think that we can be the monsters.

Keep in mind that the teaser images aren't even screenshots, and are meant to give a very basic overview.  That's like if a DF teaser showed only a mason and axelord, and the viewer assumed "Oh, all dwarves only wield axes."  The teaser is meant to show the basics of gameplay and give a broad overview of "these are things that may happen" while the actual game may include any amount of detail that's more complex and too heavy to show in the teaser.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #71 on: January 06, 2012, 10:12:42 pm »

My guess is monster spawners you have to take out, ala Gauntlet. There's some on each island and they constantly just puke out guys at varying rates. Or maybe they just wander in from the edges of the island where you aren't.

Either way they don't seem to be taking the playable angle.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Ozyton

  • Bay Watcher
    • View Profile
Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #72 on: January 06, 2012, 10:31:33 pm »

Dumb. It would probably make an interesting alternative to the regular guys.

mr. macduggan

  • Bay Watcher
  • HEY! LISTEN! HEY! HEY! LISTEN!
    • View Profile
Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #73 on: January 06, 2012, 10:33:18 pm »

Obviously not. That would require reading instead of reflex posting.
yeah the only reason I did't click the spoiler in the first post was there were photos underneath a spoiler that said photos and I automatically assumed that I had already just clicked it or something. Oh well. Now there are 2 copies of the photos.  :P
Logged
Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
Also, I'm composing digital music over in the Forum Games part of the forums!

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #74 on: January 06, 2012, 10:38:51 pm »

It's ok. It's just a robo-pet peeve of mine.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
Pages: 1 ... 3 4 [5] 6 7 ... 32