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Author Topic: Castle Story - Castle building RTS with mining and 'splosions. Still devin'  (Read 70004 times)

magistrate101

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Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #60 on: January 06, 2012, 05:31:31 pm »

Posting to watch, hoping to play.

nenjin

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Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #61 on: January 06, 2012, 05:33:36 pm »

If people can't be arsed to read the OP with its big red letters, I'll ask Toady to moderate it.
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Aklyon

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Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #62 on: January 06, 2012, 05:34:47 pm »

If people can't be arsed to read the OP with its big red letters, I'll ask Toady to moderate it.
Perhaps you should bump the Big Red Letters to the top to make sure no one misses it?
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nenjin

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Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #63 on: January 06, 2012, 05:57:27 pm »

Alright, it's now goober-proof. I really hope this is the last time we have to mention this.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

mr. macduggan

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Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #64 on: January 06, 2012, 09:20:13 pm »

Huge set of images I found on the developer's website that outline that there will in fact be monsters in this game and also lay out some of the other objectives-
Warning, big image:
Spoiler (click to show/hide)
I'm certainly excited for this game
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IronyOwl

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Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #65 on: January 06, 2012, 09:23:03 pm »

Neat, but:

1. It seems like they've made up their minds that the yellow guys are what your guys look like and that's that.

2. I'd rather be controlling the monsters by a fair margin. :I


But yes, hopefully modding will solve everything ever.
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Askot Bokbondeler

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Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #66 on: January 06, 2012, 09:24:13 pm »

posting to follow

Sirus

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Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #67 on: January 06, 2012, 09:32:05 pm »

Huge set of images I found on the developer's website that outline that there will in fact be monsters in this game and also lay out some of the other objectives-
Warning, big image:
Spoiler (click to show/hide)
I'm certainly excited for this game
You know all of those images are in the first post, right?
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nenjin

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Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #68 on: January 06, 2012, 09:35:46 pm »

Obviously not. That would require reading instead of reflex posting.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Ozyton

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Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #69 on: January 06, 2012, 09:57:12 pm »

2. I'd rather be controlling the monsters by a fair margin. :I

Maybe they will work as another faction, you can choose between the regular yellow guys or the monsters and attack people.

Girlinhat

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Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #70 on: January 06, 2012, 10:10:08 pm »

I seriously doubt the game would let you play as the monsters on a whim like that.  There's no support anywhere in what we've seen here, or what we've seen in any game, that would encourage us to think that we can be the monsters.

Keep in mind that the teaser images aren't even screenshots, and are meant to give a very basic overview.  That's like if a DF teaser showed only a mason and axelord, and the viewer assumed "Oh, all dwarves only wield axes."  The teaser is meant to show the basics of gameplay and give a broad overview of "these are things that may happen" while the actual game may include any amount of detail that's more complex and too heavy to show in the teaser.

nenjin

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Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #71 on: January 06, 2012, 10:12:42 pm »

My guess is monster spawners you have to take out, ala Gauntlet. There's some on each island and they constantly just puke out guys at varying rates. Or maybe they just wander in from the edges of the island where you aren't.

Either way they don't seem to be taking the playable angle.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Ozyton

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Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #72 on: January 06, 2012, 10:31:33 pm »

Dumb. It would probably make an interesting alternative to the regular guys.

mr. macduggan

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Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #73 on: January 06, 2012, 10:33:18 pm »

Obviously not. That would require reading instead of reflex posting.
yeah the only reason I did't click the spoiler in the first post was there were photos underneath a spoiler that said photos and I automatically assumed that I had already just clicked it or something. Oh well. Now there are 2 copies of the photos.  :P
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Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
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nenjin

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Re: Castle Story - Castle building RTS with mining and 'splosions!
« Reply #74 on: January 06, 2012, 10:38:51 pm »

It's ok. It's just a robo-pet peeve of mine.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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