They're still doing regular updates on their webpage, looks like about once a week.
It's kind of annoying though when people get your money through Kickstarter, and then refuse to post even the slightest of updates. Every single project I've backed on KS has continued to do email updates, even the devs that said they'd prefer to use something else. Even if it's just "New updates posted at (our website)."
I don't care if they've notified you they're going to not use KS updates. People paid money through Kickstarter, they should not have to chase YOU the developer across the internet. I've heard several justifications for why KS updates are bad....but frankly if a dev finds 3 sentences too hard to put into a Kickstarter update, I question if they actually give a shit about updating their backers. People don't need giant fancy freaking banners and formatting; they need to hear you're upright and still working. A couple sentences every couple of weeks satisfies that. If that's too much effort, then I guess someone doesn't honestly care whether you know about their project or not. It's like, your project isn't the only one I'm backing. I've got 11 other games to follow. If I had to go to each of their forums to find out what's going on, I wouldn't know shit about what any of them are doing!
I dunno. It just pisses me off that people seem willing to use Kickstarter to make money, then completely unwilling to use it to keep people informed. As if what's more convenient for the dev should trump what's most convenient for the people that empowered them, drummed up backers for them and basically made the project possible.
Anyways, I haven't followed squat about CS since the prototype release. So while work is getting done, it's going to take someone motivated to find out what that actual work is. Because I'm not.
That said, here's their "roadmap" they posted a few weeks ago:
Game modes
Arena Mode
Arena mode will be the first competitive multiplayer mode. The concept behind this mode is as follows:
Each player owns their own, individual island, and has to build a castle on it while also trying to destroy the opposing players’ castles with catapults on their own island..
In this mode, there is no form of direct combat between bricktrons. The principle goal is to destroy the enemy’s castle at range from your own island.
There is no connecting of islands, or invading, with bridges.
A primary goal of this gametype is to have the tallest castle by the end of the round..
This mode currently requires more testing and is subject to change.
Leads to Co-op mode
Co-op mode is the logical next step from arena mode, since once we have players able to connect to a server, it will be much easier to work on interaction between players.
(This gameplay could appear after the release of the beta)
Survival Mode
We’ll more than likely be able to show you guys a video next week about this game mode, though it is still pretty far from it’s final form. It’s pretty self explanatory.
The idea is to build a castle, then defend it from enemies in timed rounds.
Leads to Exploration mode
This is a more freeform mode, where you will build your castle without fear of constant attack. Corruptrons will still be there, but they’ll just randomly wander around the map rather than focus on attacking. They’ll act more like wandering creatures than an organized army. The idea is that you’ll be able to explore the map and build how you want. Of course, refining our LOD system is very important for this mode. There is a lot of potential for big and interesting maps in this mode if we can overcome our current map size limit.
(This gameplay could appear after the release of the beta)
Objects
Catapults
Needs to be fixed and reworked for the arena mode.
Doors
Torches
Needs deferred rendering for them to work correctly
Mines & underground tunnels
They need to be reworked and tweaked
Engine
Distant LOD
leads to world sizes bigger than the current 1024 limit.
Pathfinding
This seems to be our daily grind quest. Pathfinding is critical since it’s such a large part of the game’s core mechanics. There are a few new things that we want to add in, along with fixes that could really enhance the quality of the game experience.
Save/Load world
For multiplayer sake we need to create a new save and load system that will help us out in the future
Soldier and archer spawning system
Requires things like new materials for swords and such. A major aspect that needs to be handled for survival mode.
World Editor
Fix and tweak to make it more usable.
Graphical
UI
Big revamping needed
Normal Mapping
Will allow us to add more detailed objects without having to add geometry or to fake details in the textures.
Deferred Rendering
Night & Days
Torches
Shading in general
Depth Buffering
Will allow a better way to do selections
Sound
Adding new sounds & music
Fabric as a fallback for Wwise
This covers a fair bit about our plans for the future. But there are still a lot of other things that need to be done that aren’t directly tied to the game’s development, but that need to be done regardless.
Man as I sit back, it blows my mind how much money these guys made compared to professional dev houses who have already published their games.